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  Articles about Writing
 E
 
 Paul Escu
Personalised writing
In this article Paul Escu tells us a bit about his experience with writing.

(12. Dec 2000)
 F
 
 Antavius S. Flagg
Lucid Writing Advice
The first of a series of writing articles desgined to make you a better writer.

(7. Apr 2002)
Lucid Writing Advice II
Article II of Lucid Writing Advice, the five things that creates a better manuscript.

(15. Apr 2002)
Lucid Writing Advice III
The third installment of the series focusing on developing the scene to its greatest potential.

(17. Apr 2002)
Lucid Writing Advice IV
The next installment

(4. Jun 2002)
Lucid Writing Advice V
Have you lost your voice? Well this article will try and find it for you.

(13. Jul 2002)
Lucid Writing Advice VI
Learning how to take your take in writing, but still letting the reader understand what you mean

(13. Jul 2002)
Lucid Writing Advice VII
An add on to LWA V

(13. Jul 2002)
Lucid Writing Advice VIII
What's in a sentence?

(3. Aug 2002)
 M
 
 William Meikle
Story Beginnings - Ten to avoid
In the same way that editors don't want to see an ending they've seen before, equally, there are some story beginnings that have been done to death. Here are ten you shouldn't use.

(7. Jan 2002)
 R
 
 William Alan Rieser
Genre Difficulties
The author describes the latent problems associated with modern science fiction writing. He offers a simple remedy.

(11. Sep 2001)
Can Anyone Tell the Time?
This article brings some elements about time to the attention of SF/F readers who may not have previously thought about it.

(18. Dec 2001)
That's the Way It Used To Be
Have we really made progress based upon the literary visions of our fantasy and science fiction writers?

(22. Apr 2002)
 S
 
 Steven Savage
A way with worlds: 01 - Your Main Character

(16. May 2000)
A way with worlds: 02 - It is the little things that count

(17. May 2000)
A way with worlds: 03 - In the beginning . . . there was a lot of planning

(18. May 2000)
A way with worlds: 04 - Intelligent life and culture

(19. May 2000)
A way with worlds: 05 - Magic and Technology

(20. May 2000)
A way with worlds: 06 - Pyramids of Power

(21. May 2000)
A way with worlds: 07 - Getting a Vision

(22. May 2000)
A way with worlds: 08 - Your Worlds are in Danger!

(24. May 2000)
A way with worlds: 09 - Retcon as Continuity

(25. May 2000)
A way with worlds: 10 - The Fanfic Rebellion!

(26. May 2000)
A way with worlds: 11 - Attitude

(29. May 2000)
A way with worlds: 12 - Finding Inspiration

(30. May 2000)
A way with worlds: 13 - Writing religion in your continuity

(31. May 2000)
A way with worlds: 14 - Creating new religions

(2. Jun 2000)
A way with worlds: 15 - Timeline-Based Writing

(5. Jun 2000)
A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia

(7. Jun 2000)
A way with worlds: 17 - SEX: A completely boring discussion

(14. Jun 2000)
A way with worlds: 18 - Putting it all together: Xai

(26. Jun 2000)
A way with worlds: 19 - World View: Evolving with Alicia Ashby

(4. Jul 2000)
A way with worlds: 20 - Yin and Yang: The Deadly Hero

(11. Jul 2000)
A way with worlds: 21 - Something Old, Something New, Something Borrowed

(15. Jul 2000)
A way with worlds: 22 - The Paradox of the Badass

(5. Aug 2000)
A way with worlds: 23 - The Persecution Rests

(28. Aug 2000)
A way with worlds: 24 - Service, Service!

(17. Sep 2000)
A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)

(25. Sep 2000)
A way with worlds: 26 - More Crime and Punishment

(8. Oct 2000)
A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice

(22. Oct 2000)
A way with worlds: 28 - Timeline-Based Writing: The Critical Axis

(10. Nov 2000)
A way with worlds: 29 - Why are we doing this?

(24. Nov 2000)
A way with worlds: 30 - Cycles of Conflict
Steven Savage's latest Way With Worlds column where he talks about writing conflicts.

(10. Dec 2000)
A way with worlds: 31 - Losing the Race
A new article by Steven Savage best described by a quote from the article: The problem is that when creating whole new races is that people tend to make them stereotypical: "race X is violent, race Y is wise, etc."

(14. Dec 2000)
A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
A new article about worldbuilding by Steven Savage, and to quote the article: "What your characters do not know is just as important as what they do know".

(8. Jan 2001)
A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
In this latest column about worldbuilding by Steven Savage talks about Subjectivity and Objectivity.

(11. Jan 2001)
A way with worlds: 34 - The Odds
Do you know the odds for events in your world? Even common ones?

(16. Feb 2001)
A way with worlds: 35 - Normalcy
How are you defining normal in your world? Do you even have an idea of what is normal in your setting or how people define it?

(16. Feb 2001)
A way with worlds: 36 - The March
Change is the very essence of writing - if nothing happens, you don't have anything to write about. Doing it right is the problem, and that's what this column is about.  

(23. Feb 2001)
A way with worlds: 37 - God, Darwin, History
In this column, Steven Savage looks at God, Darwin and History as excuses and how they may pop up in your writing and your worlds.

(13. Mar 2001)
A way with worlds: 38 - Parallel Earths
Parallel Earths are a classic element of writing, however writing parallel Earths can be more difficult than it seems.

(27. Mar 2001)
A way with worlds: 39 - Technology and Terminology
In this column Steven Savage talks about Technology and terminology in original worlds.

(17. Apr 2001)
A way with worlds: 40 - Communicating Your World
In this column Steven talks about how worldbuilders sometimes get too wrapped up in the creation to forget that they have to communicate their world to others.

(15. May 2001)
A way with worlds: 41 - Playing God
In this column Steven talks about the attitude than an author should "play god" in their worlds and stories.

(15. May 2001)
A way with worlds: 42 - Without Words
Language, speech, is just one method of communication. In writing your stories you have to deal with non-verbal communication as well.

(21. May 2001)
A way with worlds: 43 - TMI
TMI stands for "Too Much Information," and is the topic of this column by Steven Savage.

(26. Jun 2001)
A way with worlds: 44 - The Drought
In this column Steven talks about why there may be to little information in a story.

(3. Jul 2001)
A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
Maybe you hadn't heard the news - but HarperCollins apparently wants to write more Narnia stories - but without the Christian influence.

(3. Jul 2001)
A way with worlds: 46 - Dark Mary Sue
This column by Steven Savage is about Mary Sues...

(11. Jul 2001)
A way with worlds: 47 - The Realism Factor
What is realism in the settings you create or use? What is this quality of realism that's so valued?

(31. Jul 2001)
A way with worlds: 48 - Apocalypse How
In this column Steven Savage talks about creating post-apocalyptic worlds.

(3. Sep 2001)
 W
 
 James Wittenbach
New Ideas for a New Century of SF

(6. Oct 2000)


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