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Antavius S. Flagg

Articles
- A Problem, Not a Fantasy
- Lucid Writing Advice
- Lucid Writing Advice II
- Lucid Writing Advice III
- Lucid Writing Advice IV
- Lucid Writing Advice V
- Lucid Writing Advice VI
- Lucid Writing Advice VII
- Lucid Writing Advice VIII

Short Stories
- The Golden Scepter - Prologue
- The Golden Scepter - Chapter One

Lucid Writing Advice IV
by Antavius S. Flagg
Page 2 of 3

Start with a word, any word, as long as it’s more than five words. For the sake of this I will choose Decimeter.

Remove the consonants, they will be used later on: we are left with ‘Eieer’( a-er)

Now, switch the last two letters in the word: Reeir ( ree-er)

Now here is the fun part. Remember those consonants we uprooted? We’re now going to put them back where everywhere we wish. Note: Not all may be used. In this case I came up with this: Dremeir ( Drem-meer) Sounds kind of Tolkeinish.

Through this process I have made up a character’s name that is able to be pronounced and is not cluttered with outlandish strings of consonants such as ‘Lywnnccl ( Lun-ni-cul). If even this process fails, there are websites you can attend and find thousands of males and female names. Just be careful, some of the names are insane themselves, and you have 1 out of so many thousandths of a chance of somebody havng the same exact spelling of the word, such as those strange ones. Lywnnccl.

Places: Coming up with the names of cites can be fairly easy if you know what your doing. Their easier than people names, you rarely have to discuss them. When naming them you can go through the same process I described above.

Religion: In medieval times, there were many religions. People in one continent believed differently than those in another, or if they did, their interpretations of the religion was slightly varied. When devising a religion remember that it is something your characters will practice religiously. Religions have nuns, not women in knee high skirts and back-less tops. There were incense instead of smoking pipes, covenants and churches were rarely used as places to give lavish speeches on the governments behalf.

If you decide to make gods and goddesses, at least give your reader a hint what some of them are. If you so choose, you may even come up with places that are for those who worship demons. and the nuns are in fact back-less dancers who dish out information pamphlets when paid handsome rewards.

But whatever you do, remember its a religion, and your characters will follow it religiously.

KNOWING WHEN NOT TO GO TOO FAR

A sprinkling of salt on French fries is good, a little more; great ; more; bad,; more, terribly; more a disaster. If your not watchful, your fantasy world can become those French fries. You have to wield the salt shaker of imagination carefully, to much here, and not enough there can create disgusting eye food.

Just because its your own world, you should never free draw your characters’mother earth at careless random. Drawing a world covered completely in ocean, and having one tiny island inhabited with thousands upon thousands upon thousands of people, animals, plants, and buildings, will make it a rather disgusting place: too much salt..

Streams don’t appear in the middle of a world without flowing or coming from a collected body of water such as a pond. And for heaven’s sake they never vanish in the middle of no where, going nowhere, and coming from nowhere.

Deserts and polar regions never overlap, unless the sun in your world runs a supernatural course.

Never create a city of millions and have one tiny stream piercing through it. Rest assured no one will ever drink from it.

Animals were rarely kept as pets, and almost everything from mice to birds were eaten. Only the wealthy could afford lavish feasts. Nothing ever happened one hundred percent.

Never envision that a peasant’s house was decked with gold, carpeted in velvet rugs, and yet the family of the household slaving in troublesome corn fields. Remember that kings and queens are people, not ruthless goons out to scheme the populace and hold countless feast. They had family. More importantly they had emotions.

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Copyright© 1999, 2000, 2001, 2002 Antavius S. Flagg, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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