Phantasm 2: In the Shadow of Iniquity (two) by Christopher J. Levinson
Page 2 of 30 "You speak like you weren' t part of your own world, Scott," Willow noted.
"I was always isolated from everyone else. I was unlike everyone else and
that kept me apart. I wasn' t corrupted because there were always things that
seemed more important to me. I guess I was angry as well. Anger can make things
clearer sometimes, remove the complexity of everyday living, strip it bare."
"Gondowin sounds like the way Earth used to be, when I was there," Laura
said softly. "My world had a lot of things that were good and bad. Advanced,
with its beauty, but it was all just surface. Nothing was deep. Scratch the
surface and you could see everything underneath. It was like a mirror that
reflected an image of how we wanted to be, not of how we really were."
"Do you know what Earth is like now?" Scott asked.
"No. I haven' t been back home for twenty years. I expect it' s probably
still the same, or maybe worse. It' s hard to turn away when you' re set in
your ways and you don' t want to change. I don' t know if I' d particularly
want to see it now. I think I' d keep seeing ghosts of my past and not what' s
really there."
Scott shifted, turning towards Willow. "What about you? What memories do you
have of your home?"
Willow opened her mouth but hesitated to speak. Laura seemed to stiffen,
watching. At last Willow said, her voice so low it was barely audible, "The
only thing I know of home is the people. I don' t know where I came from. I can
only remember being with Laura, and of a time before that, and nothing
else."
"You mean you know nothing at all of your past?"
"I have nothing in the way of direct memories, no."
Scott couldn' t think of anything more to say to that. Laura was
conspicuously quiet. Time went by and they remained like that. At last they
rose and continued on their way.
They reached the spaceport just as night descended. Walking along the
streets they hardly met any signs of life. The buildings were old and empty,
without lighting. Aircars and other such vehicles sat on the curbs of the
streets, looking vaguely sad, untouched, abandoned. It was quiet, eerily so. A
place like this should have been filled with sound; children laughing or crying
as joy quickly turned to tears, the voices of travellers sharing their stories
in the occasional bar they discovered, each as abandoned as the rest, but there
was none of this, instead there was only the unnerving, disquieting void.
Laura became depressed the further they progressed. The spaceport had become
something of a ghost-town to her, only on an epic scale. Memories of the ruins
she had seen on Pnath came back to haunt her, the recollections almost
overpoweringly strong. She attempted to force the distraction from her mind,
casting it aside into duplicates, mental projections of her character, shadows
of her soul, to be rid of them more permanently, taking care first of all that
Scott wouldn' t see. The phantasms pressed at the very back of her
consciousness, desiring to possess the shadows and mould them to give them form
and freedom. Laura released the hold on the duplicates rather than allow the
phantasms to make use of them. They quieted as the opportunity for freedom
disappeared. She could feel their disappointment and maybe even a little pain
through their connection. Guilt gnawed at her, but this she refused to cast
aside. It was her burden to bear and she had to accept it, not be rid of it.
The spaceport was unusual in some respects in that it was relatively
compact, relatively considering at peak efficiency it had in excess of ten to
fifteen thousand people living inside it. The overall design was of a village
or town which had been extrapolated upon to a grand scale, keeping the same
kind of layout but increasing it at the same time to accommodate all the
people. The buildings were of many varieties, from excessive to tiny. The
spaceport was like a resort, designed to entertain and enthral people and allow
them to escape, and so most of what they recognised was oriented towards
monetary production - theatres, VR chambers, inns and bars and an assortment of
other venues. Normally Laura could have imagined these places coming alive,
filled with dazzling displays meant to attract attention. Now they were all
dark and vacant, filled with signs of disorder and panic, messy and cluttered,
as though everyone had gathered their essential items and left in a hurry,
scattering everything else without much consideration. The buildings were still
full of objects that had been abandoned and they told stories of their own - a
doll or a teddy bear lying on the ground; templates still active and shedding
their faint, haunting luminescence; replicators that still functioned with
power still active, with items inside their rings; and so on. The three of them
saw it all from a distance as they continued along the streets. Laura felt her
skin prickle and grow cold. It was unnerving.
They came to what was roughly the spaceport' s centre where it was
remarkably different as they could see a light shining in the occasional home
or building, silhouettes moving around inside, people.
Further on they found an inn which appeared as if it might be occupied and
they entered. The interior seemed to have more in common with the lobby of a
hotel than the foyer of an inn; a large open space with a reception desk
against the far left wall, some passages leading to other sections of the
building, and a staircase elsewhere. It might have appeared rather plain if it
wasn' t for the theme of the decorations. They were of historical periods from
Earth' s past, concentrating predominantly upon weapons and technologies from
distant eras. Hunting rifles adorned the space on the wall above the desk;
swords and shields and helmets collected together on another; varying types of
grenades kept behind glass cases, likewise with small pistols and assorted
firearms; framed images of nuclear and chemical and biological weapons; and so
on and so forth. Miniature starship models, from the many Apollo vessels to
shuttles and representations of larger craft, early types of replicators and
laser pistols, the technical designs for aircars and other forms of
hover-transportation? it didn' t seem to end. Ceiling fans sent cool air in
their direction, though the whole place felt air-conditioned anyway. It was a
comical sort of place but not without a certain charm as well. Craning her neck
to see all the displays, Laura could not help but feel impressed. Next Page Copyright © 1999, 2000, 2001 Christopher J. Levinson, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author. The author has submitted the work in accordance with and in agreement with the following Submission Guidelines.
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