Enaurakain; Land Foresaken, rewrite (5 ratings) by Tiffany Little
Page 3 of 6 Old wives tales say the refuge is still there just hidden from prying eyes
till one may come who remembers the secrets of old and can open the portal that
has remained locked for centuries. All that anyone knows for certain is that
the Forgotten Isle just north of Traith is where the Druids now rest. No mortal
has ever dared to wander close to it as the isle is haunted by the shades if
the druids. Silently they wander in an endless patrol of their borders. In the
late evening the luminous forms of the once powerful leaders can be seen
clearly against the night sky.
Now we will move deeper into the south, our pace leisurely as
we stroll across clear grasslands and sandy plains to the wooded home of the
elves-Parvorten. Weaving our way through the trees, our bodies bathed in a
fresh green glow. The indescribable aura of the elven haven fills you with the
joy of every living thing. Even now you can feel it enveloping your being,
every nerve tingling with a different sensation. As we move inward we discover
that enclosed deep within the vale of the elves rests the pool of wisdom. Gaze
into its immeasurable depths. It is not possible to know its depth because the
depth increases as time goes on. It is filled with the knowledge of all the
races, yet it only reveals small pieces of it in conjunction with the character
of the drinker. Humans must not drink from it, mere mortals such as ourselves
would not be able to comprehend what it would reveal. That amount of knowledge
would cause you to lose your mind. It is sacred to the elves and they only
allow those of their own kind to drink of it and only then with good reason.
You need the elven Kings permission even to venture close to the garden at its
borders. The King of the elves is Huithwainlark. The greatest of Elf kings
since the passing of Varnhawk; a great warrior king of the first war. A
tradition among elves is that in the naming of the offspring they incorporate
the name of the first bird that crosses their path as you tell from the name
Huithwainlark. The bond between these races is a close one, and has been
since the time of the old war. All the elves have free passage through Sincrain
and vice versa.
If we were to scurry to the west across the barren wasteland left by the
first war we would see just how significant the war was to the shaping of the
land. Embedded in the plains is the hatred of thousands upon thousands of
warriors, vicious scars rent the terrain where the Dwarven mountains of old
once stood, and the tortured souls of the dead roam the land on which their
blood was stained. Swiftly we move glancing uneasily at the ground below this
is somewhere we shall not spend much time. Not if we want to leave with our
sanity in tact, the sounds of the dead can drive a mortal insane.
As we creep round the coastline and make our way to the land of Narfaril a
steady feeling of unease creeps into our hearts, like a clawed hand reaching
deep inside and slowly grasping the still flexing pump and crushing it,
gloating and savoring the taste of our mounting anxiety. An overwhelming
primeval fear that makes you freeze when all you want to do is run screaming.
This is because we are nearing the Forbidden burial ground of Durunb Origal. An
ancient evil of the first war lays hidden in the deep where no intelligent
mortal will pass. Next Page Copyright © 1999, 2000, 2001 Tiffany Little, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author. The author has submitted the work in accordance with and in agreement with the following Submission Guidelines.
|