And Then There Was One (6 ratings) by Aaron McCray
Page 1 of 5
And then there were four.
Number 5 went relatively painlessly. He was a victim of The Smash, a
particularly devious trap that is triggered by the step of a foot. You trip the
laser, a wide column of steel falls, smashing you into a pulp and killing you
instantly. Messy, but quick. A lot better than getting killed by The Grinder
like Number 14. That, in turn was a lot better than the fate that Number 17
suffered (Many of the survivors are still wearing remnants of her). And
anything had to be better than The Wall.
No one knew exactly what The Wall was. You could always hear it getting
closer - the sound itself was excruciating enough - but no one dared turn
around to see what it exactly entailed. The thought of the death that one would
face at the hands of The Wall was so frightening that it drove all of The
Contestants forward, even if it meant heading towards their deaths.
Number 1 went into The Game confident. At the current time, his confidence
was at an all-time low (although still relatively high). The Game started with
a group of 20 invigorated souls; all thinking that there was no boundary that
they could not break. Now there were only 4. One's own mortality always comes
into question after seeing 16 other "immortal" people die.
Number 1's given name was not Number 1. In fact, all of the current players
called themselves Number 1. It's more than likely that numbers 5 - 20 also
labeled themselves "number 1." Everyone thought of themselves as
survivors - the hero of their own personal story. Nobody would call him or
herself Number 20. That would acknowledge one’s own mortality, and in The Game,
a lack of confidence would signify a quick death.
Number 1 was positive of his status, however. Perhaps even more so
than the three other "Number 1s." He had, in fact, already assigned the other
competitors numbers of his own.
Number 2 traveled right beside Number 1. He had been next to him since the
beginning, and had shown signs that he had done his homework on The Game. He
had obviously studied The Course beforehand, and was very good at utilizing in
the field what he had stored in his mind. The Guillotine, the trickiest trap so
far, had taken out 4 contestants at one time. However, as Number 1 observed,
Number 2 knew the exact moment to drop to a crawl to avoid the hovering blades.
The Spikes took out not one but two overeager contestants. However,
Number 2 was already prepared to keep his balance before the deadly obstacle
even presented itself. And Number 2 was the only one who had totally
avoided The Web.
Number 2 knew the field perhaps better than Number 1 himself. However, in
Number 1's mind, Number 2 had a glaring weakness. Number 2 was black, and as
many a movie had taught Number 1 growing up, the black guy is always the first
or the last to die. That rule may be broken every once in a while, normally
when multiple black people appear in said film. But there was only one minority
appearing in The Game on this day, and he was Number 2. No, Number 2 would be
the last to die in Number 1’s film.
Numbers 3 and 4 were interchangeable. They were both "followers," lagging
behind to watch what everyone else did and then making a move of their own. Next Page Copyright © 1999, 2000, 2001 Aaron McCray, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author. The author has submitted the work in accordance with and in agreement with the following Submission Guidelines.
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