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P.D. Nelson

Short Stories
- Solsphere (Part 1)
- Millennial Renegade

Millennial Renegade
         by P.D. Nelson
Page 1 of 6

Prologue
 
Date: July 2 1947

Location: Roswell, New Mexico, The United States of America.

An Unidentified Flying Object crash-lands in a remote desert ranch. A local farmer finds the wreckage and the authorities are alerted. Almost immediately the area is made a restricted access site by the RAAF; a major operation is put into action to retrieve the wreckage and keep the public in the dark until the truth of its origin be uncovered. The wreckage is taken to a nearby air force base and under the authority of General Ramey it is immediately shipped to a remote area of Alaska under his supervision. Only a handful of officials know of its existence at this point, the story released to the press is fabricated and even the president is led to believe that the alleged UFO was nothing more than a weather balloon. General Ramey and a few of his most trusted comrades decide to take it upon themselves to use this freak occurrence to the benefit of their country and that of the world. Knowing full well that if any other agencies or government body got their hands on the wreckage it would be put to the wrong uses. A research centre is set up to work on the alien craft under the cover story that it is a bird migratory research facility. General Ramey brings together a team of America's top scientists and under a shroud of sworn secrecy they begin to study and unravel the technology of the retrieved unearthly vessel. The new highly secretive organisation is named the Specialist Intelligence Agency or the SIA. With the aid of minor government funding and a major amount of private funding, the facility gets to work on the unearthly object and the secrets it beholds.
 

Date: April 1962

Location: SIA Research Facility, Alaska, The United States of America.

The team of scientists make a breakthrough and decipher the language of the alien craft with the aid of newly enhanced computers. They do not unravel anything about the crafts owners or of its origins, however they do uncover many new technologies and the secret to the ships complex machinery and materials. The scientists begin to manipulate the new technology and materials for their own uses.

Date: January 1985

The SIA release some of the highly advanced technology to the general public in the form of home computer systems to gain much needed funding. The great personal computer revolution of the Twentieth Century is completely due to the unknown and highly secretive SIA. The rapid advancement of microchip technology is secretly sold at decided intervals to four major companies, gaining the SIA billions and billions in much needed revenue. Personal computers become obsolete after a matter of months due to the SIA releasing newer and newer technologies.


Date: January 1993

Location:

With the aid of super advanced quantum computers and the use of DNA manipulation technology, or genetic engineering, retrieved from the UFO's data banks the SIA's elite scientists set about creating a team of super-agents. The new 'agents' of the SIA are designed each with a genetic superiority in a certain area; all are of incredible intelligence and ingenuity. The team are implanted with microcomputers to work in parallel with their own brains that are designed to help the agents interact with the alien technology they are given.  The microcomputers are fitted with a disobedience inhibitor chip, which prevents the agents from discussing the technology they have access to and from talking to anyone other than SIA operatives about their missions. The chip also keeps a firm hold on the agents and their actions, in case the SIA should decide to prevent them from carrying out a mission or action they do not condone. The agents are reared in the SIA's decided way, they are told the full truth of their purpose and that they are genetically engineered. They are not however, informed of the inhibitor chips that hold an invisible grip upon them and their actions. The inhibitor chips keep control over the agents by forcing metal blockage in their organic brains and inducing severe physical pain. Eight agents are eventually reared.

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