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Way of the Warrior (20 ratings) by Igor Raffaele
Page 7 of 10 Either the assassin or his accomplices cut off the electornic surveillance
mechanisms three hours
ago, and it would not make sense to risk being discovered by waiting too long
before entering
into action. He still is not inside the compound: if he was, Jokonosa would be
dead, and the
whole block would be in uproar until the Yakuza found the culprit. The assassin
is not planning to
breach any the walls, or he would be done by now: even the most reinforced wall
can only take
so many explosive charges.
I summon a map of the surrounding area, and start looking for likely access
points an assassin
would use, possibly one providing an escape route as well. To say the truth, I
do not really need
the map, as I have poured over those diagrams a long time ago, looking for a
way to enter the
fortified house and execute Jokonosa. In time I abandoned the idea, because an
enemy alive can
be neutralized if you know him well enough. Why kill a snake when you have your
sandal on his
head?
The meticulous search still bears its fruits however, years down the line.
There are two ways in
that would give relatively easy access and reasonably safe escape routes: the
foundations or the
ceiling. I only really need the map for something to look ay while I churn my
way through the
problem, and decide which way to go.
Every platform in the archology serves ad foundation for those above it,
and ceiling for those
below. Yokonosa could easily clear away people and buildings around his lair,
but he could do
nothing for the tower resting directly above his, and for the platform his own
tower is resting on.
Those are the two vulnerable spots of his whole cocoon, and they are definitely
heavily guarded
and under constant electronic surveillance. Only the electronic surveillance is
knocked out for the
moment, and it is hard to efficiently patrol every nook and cranny of a whole
square mile of
twisting hallways and corridors.
On the platform above us is a heavily populated high class commercial
district, and below us, the
Abyss. As soon as the word comes to mind my thoughts become action and I speed
towards the
lower platforms, looking for the entrance I am hoping the assassin has only
just made.
There was an ancient religious text that was required reading back in the
Temple. It was called
the Bible, and it was the holy writing of the still extant and much reformed
Christian religion.
What I mostly remember about it are lurid descriptions of barrel loads of guts
and crates of
brains spilled during the bloody battles and holy acts, and a very vivid vision
of Hell, the place
where the undeserving went, to be forever tortured in an dark underground world
of seari ng
flames and pain.
I used to think it might have been a bad place to go to, until I had heard
of the archology's own
modern version. The old attempts at describing an apocalyptic place make me
laugh, nowadays.
Every platform has its own ventilation and climatic control system, and its
component systems are
usually housed on the platform's own underside. It is in this world of
perpetual fog from the
cooling gas discarge ducts and pipes twisting like metal bowels, move the
maintenance crews.
They were dumped there more than a century ago, when the archology was founded,
our own
quaint version of the damned denizens of hell.
They have very little contact with the rest of the archology's inhabitants,
except for the supply
shipments of food and spare parts, and so they slowly developed their own sub
cultures and
social structures. They have managed to extract a religion out of the
maintenance necessary to
keep the weather system operational; the senior technicians are treated with
more respect than
many other cults' priests, and spend their days dictating the laws governing
each of the clans they
organized themselves into, training the young, and of course repairing air
filters and tightening
loose screws.
The underside of each platform is hell, and it is not the Catholic place of
blood and torture, but
the desolation of darkness eternal where the death of dreams is born. It makes
for the perfect
hiding place for criminals and smugglers, those able to stay away from the
clans at any rate. No
one here will notice a single black dressed figure making its way into one of
the pipes, nor will
they see it come out never to return.
As cruise along the dark underbelly of my block, I look upon the nightmarish
industrial sized
pipes, dripping with the moss and dirt of decades like a waterfall killed in
mid stride. After a few
seconds of the almost holy spectacle of decay, I am certain that this is the
way the Demon
Shadow came, and all that's left is to find the actual entrance he used.
His ship left burn marks on the ancient debris caked everywhere, so that I
only have to follow the
charred marks of civilization to my goal. I finally find his ship, a costly
Silent Runner, near a huge
power converter. The enormous mass humming like a crazed elephant sized bee is
good
protection: its noise would cover the battle manoevres a whole armoured
division without any
difficulties. My ship suddenly feels clumsy as I land it next to the Demon
Shadow's own shiny,
sleek vehicle.
A few metres from the vehicles is a huge, gaping hole, a detonator discarded
next to a pile of
rubble. Some of the dust is still setting and I touch one of the metal
reinforcement bars that once
made this wall strong. They were warped by the explosion, they stick out out of
the hole like an
old woman's teeth, and they're still warm.Next Page Copyright © 1999, 2000, 2001 Igor Raffaele, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author. The author has submitted the work in accordance with and in agreement with the following Submission Guidelines.
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