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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
by Steven Savage of Seventh Sanctum
Page 1 of 2

Last column I addressed the fact that while some writers (including myself) are very aware of what characters in our stories know, we often forget what our characters don't know. The responses were good, and inspired me to address another issue in worldbuilding and continuity, one that I've been curious about, but one that's hard to address: subjectivity and objectivity.

THE PROBLEM:
In the cases of knowledge and ignorance, it's easy to forget what characters don't know and how that's significant. However, there's an even more subtle problem - writing about character objectivity and subjectivity.

Subjectivity and objectivity of characters may not seem particularly hard to write. Wherein you can forget what a character knows or doesn't know, it's all to easy to assume that you know, at least, whether they're subjective (really know what's going on) or objective. Besides, a character viewpoint is one thing, not like a list of skills (or lack of the same), and you, the author, know what's really going.

These of course, are the problems, and they're real disadvantages to worldbuilding.

What problems? Exactly. It's easy to miss - I know I've done it too.

 

PROBLEM ONE: Thinking you understand your world.
Wait a moment, a writer understands his or her world, right? The answer is "yes and no." Sorry for the legalistic answer, but trust me on this.

Yes, you built it, you designed it, you know how it works. You know the currency, the sorcery, the weather, the technology. But the problem is you have one extra thing.

But you too have a perspective.

You will experience your created world different than your characters, and different than your readers. Perhaps you don't have children - then how well can you relate to characters that do? Perhaps you never knew your father - can you relate to a character who did? For that matter, imagine the effort to relate to a sixty-year-old sorcerer when you're a communications major in Sophomore year of college.

Being aware of your own "unobjectivity" in writing your world is extremely important in designing it and designing your characters. You need to understand your own perspective, experience, and, yes, biases in writing - otherwise they may color your work in unacceptable ways. If you've ever read a story where you had the odd impression the author was trying to say things that didn't jibe with their world, you understand.

Worse, you can end up deciding your viewpoint is the only viewpoint, dragging petty issues into your world's reality. If you had a bad childhood experience and so did everyone one of your cast, something isn't going to feel right to the readers.

 

PROBLEM TWO: Viewpoint as a single thing
Character viewpoint is not a single thing. Treating characters as having their subjective/objective knowledge of the world fitting into easily defined

It's not. Ask how many ways you've looked at a person, an occurrence, a piece of history. Ask how your mind has changed. Ask how your emotions colored what you saw and said and did.

Now look at your characters.

Real people (and thus real characters) are not simply slotted into "knows reality" and "subjectively deluded." Their experience is a kaleidoscope of perception, bias, insight, changes, and personal evolution. We all have our weird ideas and vast visions - so should your characters.

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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