A way with worlds: 35 - Normalcy by Steven Savage of Seventh Sanctum
Page 2 of 2 So, maybe in your world 50% of people have high school degrees, 10% have
less
than that, 30% have a college degree, 7% have a masters, and 3% have a PhD. So,
on average, a randomly selected person would have a high school degree, and
half
my main cast (if they were selected at random) would have a high school
degree.
And none of this relied on the mean. It's all statistics. You may start
having flashbacks to the previous column - and you should.
To give an example in my own work, Xai. Religion is a big part of the story
and the culture of the setting, so I know the distribution of religion - what
percentage are synthesis,, what percentage are Christian, what percentage
practice the native religion, etc. However, there is no "average" religious
belief that actually exists, merely the odds one will belong to a particular
belief set (or a syncretic belief set), and some chances are higher than
others.
In designing your world, you need to know the distributions of elements in
your world - what percentage of people are what religion, what percentage of a
planet is ocean, what level of income is most common, etc. Then you can get an
idea of how your world works - and what is likely and unlikely.
SO, IS THERE A NORMAL?
Something in your world may be very
common
that people consider it normal. Some elements may be common enough that people
think of them as normal. But "normal" itself isn't easy to grasp - normal is
just a concept.
If this sounds like my last column on odds seen through the looking glass,
that's exactly the point - there are no normal, only odds and how they're
portrayed and perceived. Normal is a matter of perception and perspective, and
playing statistician with your world may end up confusing and misleading you -
think of how often someone's tried to convince you something was "normal" by
arcane math.
Know what your characters think of as normal. Know how the odds of your
world
work. Don't get bogged down in statistical calculations and simplistic
definitions - you'll find no help and many possible traps.
SUMMARY: Simple math won't describe what is normal in your world
- because "normal" is actually a very subjective concept. Instead, understand
the individual likelihood and distributions of various elements of your world
and write from there.
A Way with Worlds is hosted at fanfiction.net, lit.org, and sffworld.com. A German translation is in the works at
Christian Spliess's
Page It is
archived at the Way With
Worlds archive. Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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