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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 35 - Normalcy
by Steven Savage of Seventh Sanctum
Page 2 of 2

So, maybe in your world 50% of people have high school degrees, 10% have less than that, 30% have a college degree, 7% have a masters, and 3% have a PhD. So, on average, a randomly selected person would have a high school degree, and half my main cast (if they were selected at random) would have a high school degree.

And none of this relied on the mean. It's all statistics. You may start having flashbacks to the previous column - and you should.

To give an example in my own work, Xai. Religion is a big part of the story and the culture of the setting, so I know the distribution of religion - what percentage are synthesis,, what percentage are Christian, what percentage practice the native religion, etc. However, there is no "average" religious belief that actually exists, merely the odds one will belong to a particular belief set (or a syncretic belief set), and some chances are higher than others.

In designing your world, you need to know the distributions of elements in your world - what percentage of people are what religion, what percentage of a planet is ocean, what level of income is most common, etc. Then you can get an idea of how your world works - and what is likely and unlikely.

SO, IS THERE A NORMAL?
Something in your world may be very common that people consider it normal. Some elements may be common enough that people think of them as normal. But "normal" itself isn't easy to grasp - normal is just a concept.

If this sounds like my last column on odds seen through the looking glass, that's exactly the point - there are no normal, only odds and how they're portrayed and perceived. Normal is a matter of perception and perspective, and playing statistician with your world may end up confusing and misleading you - think of how often someone's tried to convince you something was "normal" by arcane math.

Know what your characters think of as normal. Know how the odds of your world work. Don't get bogged down in statistical calculations and simplistic definitions - you'll find no help and many possible traps.

SUMMARY:
Simple math won't describe what is normal in your world - because "normal" is actually a very subjective concept. Instead, understand the individual likelihood and distributions of various elements of your world and write from there.


A Way with Worlds is hosted at fanfiction.net, lit.org, and sffworld.com.
A German translation is in the works at
Christian Spliess's Page
It is archived at the
Way With Worlds archive.


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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