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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 37 - God, Darwin, History
by Steven Savage of Seventh Sanctum
Page 1 of 2

During the latest American election, I bitterly noted that too much politics was based on three excuses; blame God, blame Darwin, blame history. I think it was a nicely lucid moment of utter bile.

It struck me later that I'd also hit on something in writing - that people often used excuses for elements of their worlds. In fact, as I looked at it, the same three excuses popped up in writing and worldbuilding as well. There were moments when we as writers and worldsmiths would lapse, and we'd resort to excuses.

Now when you have an insight like that (and you're sober), it's one worth exploring. So, in this column, I look at those three excuses and how they may pop up in your writing and your worlds.

 

GOD:
God (and in general the supernatural/theological) can too easily become a plot device in stories, and too easily used to justify actions, or wrap things up nice and tidy and all too simply. You've probably seen the so-called "Hail Mary" story endings, and can appreciate at times the term is all too appropriate.

Of course, at the same time, writing about the spiritual elements of your world may be vital, even absolutely key to what you're doing. Certainly in any world you design they can't be ignored.

In my experience "supernatural abuse" tends to occur in stories where the supernatural/spiritual elements are NOT thought out and planned out carefully. In a world where the supernatural elements are thought out by the worldbuilder, the author is unlikely to violate his or her continuity. When such elements are not, it's all to easy to invoke them to suddenly fix things, turn around the plot, or use some simple pop-culture concepts.

Deus Ex Machina - the God out of the Machine - was a description of the method of using mechanical contrivance in plays to materialize a god (and possibly wrap up inconvenient elements). The somewhat derogatory use of the term obviously came about because some playwrights overdid it - don't follow in their footsteps.

 

DARWIN:
It seems to me that in real life if people aren't explaining things by God, they're doing it by Darwin. However you cut it though, an excuse is an excuse.

A common element I see used in a variety of stories and worlds is to explain things by "it's evolution" - usually used to excuse odd alien races or used to excuse particularly brutal occurrences ("survival of the fittest, that's why no one commented on the centuries-long genocide of the Margan Cluster, right?"). It's a nice way to get around dealing with the actual complexities of biology or sociology.

Of course, dealing with the actual complexities of things is what writings all about - if you ignore complexities, you'll loose readers who fall into your plot holes. Simply saying "The Klagotarian race is violent because they needed to be to survive" says very little about things, and reduces a race to a stereotype. Deciding "survival of the fittest" boils down to a gladiatorial match really has nothing to do with Darwin (and the various co-theories, later theories, and concurrent theories of evolution).

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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