Support sffworld.com, buy your books through these links (read more)       Amazon.com, Amazon.co.uk, Amazon.de or Amazon.ca

Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 40 - Communicating Your World
by Steven Savage of Seventh Sanctum
Page 1 of 2

Recently I had a few experiences with culture and media that made me thoughtful:

  • Seeing a Hong Kong action film wherein I was about the only person in the theater to get a reference to classic Chinese Taoist tales and jokes.
  • When writing a story using two gay characters, a joke between them was taken wrong by an editor due to cultural differences.

What does this have to do with writing and worldbuilding? A great deal.

You can build a world as detailed as you want, or use a historical period. You can know the finest details of the religion, culture, sexual preference, clothing habits, and religions of your characters.

You can also leave your audience incredibly lost because you have to have them understand the world and how it works so they can understand your story.

 

EXPLAINING THE WORLD:
One of the problems with worldbuilding, especially more exotic worlds, is that you can leave your readers out of the loop because of the culture of your characters. Your characters and story can be whirling merrily along, and your audience can end up confused - they know something is happening, but that's about it. The characters know, they're used to it - but the audience doesn't know the whys, hows, and wheres of what's going on.

The problem occurs, I feel, when people mix up writing and worldbuilding. If you are a person writing about a different world, you need to be both, and you need to be both at the same time. Forgetting one or the other means losing something.

Sometimes worldbuilders get too wrapped up in the creation to forget that they have to communicate their world to others. And at that point, you are forgetting to be a writer.

 

THE COMMUNICATION PROBLEM:
The problem is communicating enough of the contents and ways of the world to the reader so they understand it without making that explanation blatant. Clubbing the reader over the head explaining the significance of the Diphadella Flower in your world or why Castle Cragavell is haunted is as bad as not explaining anything.

These are the points where writing and worldbuilding merge completely. You have a world to describe, but you have to do it in a way that doesn't compromise your writing. If you don't explain it, your reader is lost. If you overdo it, they're all too aware they're reading a story, and you may spoil some plots.

Of course if I didn't have a solution I wouldn't be writing this column.

Actually, I have several.

 

MY SOLUTION #1: Narrative Moments
First, as a writer, I look for what I call "narrative moments." Moments that may not necessarily have to be in the story, but are not inappropriate, that can give the reader more ideas of how the world works. They may be little extras, secondarily related to the story your telling, but they can mean a lot to the reader.

These narrative moments also can really help you as a worldbuilder and a writer - give you a chance to play more, be less constrained, yet improve your story.

 

MY SOLUTION #2: Narrative Characters
For worldbuilders, it's a great blessing to discover your cast has what I call a Narrative Character.

Next Page

Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



About / Staff - Advertising - Contact us - For Authors & Publishers - Contribute / Submit - Take our survey - Link to us - Privacy Policy
Copyright © 1999 - 2004 sffworld.com