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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 41 - Playing God
by Steven Savage of Seventh Sanctum
Page 2 of 2

Except for people that may share whatever biases or fixations a writer playing god has, people usually are annoyed by stories with an obvious "authorial control." Readers know - often consciously, sometimes intuitively, but they know.

In general, I find that they resent it.

Readers who read a story that is manipulated as opposed to imagined, feel manipulated as well. Surprise is gone, the author is in control, the author's biases not their wild ideas have reign. Plots can be terribly obvious or sudden and pointless, as the author's desire for control squashes real imagination.

Playing god keeps away the readers - and those it attracts may only be interested as they share your specific biases.

 

THE THREAT TO WORLDBUILDING:
Those of us who build worlds are in a peculiar kind of danger from "godthink." Those using existing worlds acknowledge that they are creations of others, they can appreciate the mystery of another mind. Worldbuilders however may be so aware of their creations and their unique role in cultivating them, we may think nothing of playing god. The mystery of that made by the imagination of others isn't the same as the mystery of what comes from our own minds.

Because our worlds are things we know the most about, we may not realize when we damage them. Others who do not know our worlds as well as us can't catch damage in time.

We may also treat our worlds as property. This, I find, is a great flaw and a creator of "godthink," and a danger to worldmakers. We assume our creations are property, like a hammer or a car, something to be used - and that brings in the above-mentioned problems.

We worldbuilders and universe-creators are custodians, really. We have marvelous dreams that we can grow or cultivate, like a forest, like a child. To try and force our dreams to be one shape or another negates what they are - and when you wreck a universe for the sake of playing god, you've made the world just a bit less interesting and yourself just a bit less of an artist.

 

SUMMARY:
Playing god doesn't do anything for you or your readers. Get off the throne, put down the tablets, give the seraphim their pink slips and enjoy writing.


A Way with Worlds is hosted at:

The complete works are archived at the Way With Worlds archive.
A German translation is in the works at
Christian Spliess's Page


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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