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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 42 - Without Words
by Steven Savage of Seventh Sanctum
Page 1 of 2

You've got your own (or borrowed) world. You know the language. It's so well designed it'd put Tolkein to shame. You've got terms, you've got slang, you've got speech patterns. Your world has communications!

No, it doesn't. Not completely.

Language, speech, is just one method of communication, and there are many more methods. In designing your world, its inhabitants, its cultures, and in writing your stories you have to deal with non-verbal communication as well.

This is also important in writing. People do not just stand around and speak (though in some stories it may read that way). They gesture, they look for clues in a person's eyes, they wear clothes to give people a certain impression. Writing people is more than writing about what they say.

A picture may be worth a thousand words, but so can a gesture, a symbol, or an expression. Below are common areas of non-verbal communication you'll want to deal with in designing your settings.

 

INVOLUNTARY ACTIONS:
Blushing, stammering, turning pale - all forms of communication even if we'd rather they not happen.

Our bodies communicate a number of ways that our minds are not necessarily involved in. Sometimes we can control these reactions, sometimes we can't - and characters may vary in what sets off these involuntary actions and if they can suppress them.

If you're designing non-human races, be aware of these kinds of communication as well. An alien's tentacles may twitch when he's nervous, or a fish-person's gills turn blue when he's embarrassed. Learning these involuntary actions can even be a vital part of some stories.

 

GESTURES:
We've heard the term "speaking with our hands," and if you think about it, gestures can play an enormous part of communications. Peace signs, shaking hands, putting a finger to one's lips to indicate silence, winking knowingly - all forms of communication.

Gestures, like words, can vary widely between different cultures, but all are simply using more than the mouth to communicate information. Watch people in a conversation for a few minutes and notice how much is said by gesture. Also, if there are people who gesture's give away too much they may try to restrain themselves as gesture verges on an involuntary action.

 

EXPRESSION:
Gesture's cousin and sister to involuntary actions. We rely on expressions a great deal, but we rarely think of them. A smile, a frown, a snarl can say a great deal. Some may be deliberate, some may not be.

Humans are very facially-oriented. Indeed, one of my hobbies is learning to draw, and I started with the human face. The level of detail on one face is amazing, even in simple styles - on one face you have a mouth (with lips and teeth), two eyes, two eyebrows, and skin that can turn a variety of shades.

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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