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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 43 - TMI
by Steven Savage of Seventh Sanctum
Page 1 of 2

Several times here I've discussed how important description is when writing about your world. Most notable I've noted you can overdo it or do it wrong.

In this and the next column I'm going to explore the two extremes of worldbuilding and description - providing too much information and providing too little. I figured it's time both of these issues get their own column.

 

TMI:
TMI stands for "Too Much Information," and is a slang term meaning someone has said too much.

Writers often aren't at risk for TMI - I usually find many writers could use more information in their writing. However for some detail-oriented people, especially world-builders and setting-intensive folks, it's a real risk.

This may seem like a rather strange statement - after all, the goal of writing is communication, correct? And communication requires information, correct?

This is of course the case - the problem being that good communication doesn't mean dumping every bit of information on your target, providing information they don't need, or doing things to annoy your target. Communication doesn't work if you confuse, overload, or just plan irritate the person you're communicating with.

We worldbuilders and setting-driven writers occasionally go into TMI territory, and when we do, we do so big time. We're armed with a whole universe of amazingly minute detail and planning, and we're not afraid to use it! Besides, everyone likes to hear about our worlds, right?

Well, no, people are there to read a story. If they want detail they can ask us, read our author's notes, etc. A person watching an episode of a Sci-Fi show doesn't necessarily want a lecture in Fictional SF Made-Up Physics and Imaginary Race Biology.

So, as worldbuilders and authors, we have to make sure we don't go overboard. I'm going to examine the most common areas of going overboard I find.

 

"LOOK, REALISM!"
How many times do you need to know a character went to the bathroom?

Believe it or not, people will detail this. Or maybe they like to give extensive details of why someone is a psychotic killer. Perhaps its time for a lecture on local Elven politics right in the middle of an action scene.

People are not going to be impressed by the realism of your world when its shoved in their face - and some things can be assumed (such as characters actually going to the bathroom or eating). People can give your characters and world credit for being realistic or at least having its own realism.

 

"LOOK, WEIRDNESS!"
OK, so you've got some things in your world that are very bizarre. It is good to let your readers know this.

However, if your cast doesn't think of things as bizarre, shoving it in the face of your reader is going to be very obvious. Violating a character's perspective to inform your reader "look I got weird" is going to irritate them and break the sense of continuity. Don't let the reader know "look, you're only reading the story" by broadcasting how strange something is.

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Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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