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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 43 - TMI
by Steven Savage of Seventh Sanctum
Page 2 of 2

"LOOK, DETAIL!"
You've fleshed out your world. The readers can give you credit for that.

Don't engage in long pointless descriptions, toss around terms extraneously, or in general show off just how much you've created. Any good story will tell it. Any good writer can make sure the important details are communicated.

On the other hand going overboard in describing things can confuse the reader and break the illusion of seeing a world - and make them aware they're reading a story. It's like suddenly having a good arcade game's pixels become very obvious.

This is a fine line that takes practice to walk properly - how much detail, when to show it, and how to show it. All I can say is practice - and get good beta readers.

 

"LOOK, I BUILT A WORLD!"
Cousin to showing too much detail is reminding your reader they're reading a story in a constructed environment. Reminding them to check the maps in your web page, having a lot of asides, and trying to be too helpful in helping them understand your creation is a case of TMI.

It can also seem like bragging. Don't make the readers dislike you, it's not conductive to their enjoyment.

 

"DESCRIPTION-O-RAMA"
You have a world. You want to describe it - but do you have to?

Make sure your readers know enough to understand what is going on, but do not describe things just because you designed them. This ventures into "Look-I-built-a-world" territory as well as affecting your writing negatively by throwing in too much.

 

SUMMARY:
TMI is a condition that affects some writers - probably it'd be nice if it affected more. However, it's a still a way to affect your writing and ruin the experience of reading about your world for your readers. Seek balance and don't loose site of the goal - communication.


A Way with Worlds is hosted at:

The complete works are archived at the Way With Worlds archive.
A German translation is in the works at
Christian Spliess's Page


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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