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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 48 - Apocalypse How
by Steven Savage of Seventh Sanctum
Page 2 of 2

The key is that the Big Event, no matter how big, is really only one event in your world. You need to not only know your world after, but before.

 

BUILDING IT ONLY TO DESTROY IT:
Let's put it simply - yes, you've got a vast and decimated setting that's been twisted off of its moorings and thrown to the winds of fate. But, whatever tore it apart is only one event in its history. And you need to know what it was like before that Apocalyptic Event.

It may seem a waste to do so, but consider it this way - no matter what, your worlds continuity starts before the End of the World. Some things will change radically, but it's not meaningful if you don't know how they changed or why.

So, simply, if you're going to end your world, design it first, then wreck it.

It's not a waste of time. Knowing your world before it's devastated will let you understand why it was devastated. It will let you know the impact (and "it was really messed up" isn't knowing the impact). It will let you know the fine details that make a story. Injuring a major character isn't a waste of time in a story – neither should be injuring your setting.

Think of it as building a sand castle then dropping a rock on it. You just can't fake realism like that. It takes effort, but then again, the apocalypse isn't something you rush.

 

SUMMARY:
If you're going to write about the end of the world, have a world to end. It's worth the extra effort.


A Way with Worlds is hosted at:

The complete works are archived at the Way With Worlds archive.
A German translation is in the works at
Christian Spliess's Page


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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