A way with worlds: 18 - Putting it all together: Xai by Steven Savage of Seventh Sanctum
Page 1 of 1 INTRODUCTION:
Well, I've been talking about building worlds for nearly
six months. So, I figure its time to take a look at how I used my
own advice to create my own original setting and story: Xai,
Tales of the Crossworld. For those of you who've
mulled over my comments and those of you creating your own
worlds, I hope my experience can help - I've built worlds before,
but on Xai, I put all I'd learned together, and learned a lot
more.
(Also, the Xai site, was
insturmental in helping me write the webbing parts of
this column.)
STARTING OUT:
Xai started out innocently with, not a world, but two
characters in an online role-playing game. I played Huan-Jen, a
Taoist Magician-Priest (imagine a cross between Jackie Chan and
the Shadow and your average comic book mystic with emphasis on
slightly clueless) and Jade, his prospective,
genetically-engineered girlfriend (foxlike traits, takes no bull,
affinity for the occult). Huan-Jen, the Chinese mystic, was done
partially as a joke because the theme of the RPG was anime-based,
and I liked the idea of playing the lone Chinese character in the
midst of Japanimation-inspired madness. Jade was supposed to be a
short, oneshot character to play off his romantic cluelessness.
Then, suddenly, they came to
life - bickering, talking, loving. I was playing two people who
seemed to be their own persons, I just happened to let them out.
I was onto something with these two.
LESSON #1:
Inspiration can come from the oddest places.
LESSON #2: Characters can become almost
independent - this is a good sign you may want to do more with
them.
WHERE TO GO:
Well, I wanted to write these two. I hadn't written in
awhile, and thanks to some encouragement from friends, I was
doing so again. But I needed a place to put them.
Like any writer, I had a
bunch of unused ideas - and one of them was for a city called
Triskelion, a kind of Archetypal City that touched upon and
connected to different metropoli on Earth. I wanted something
with connection, something to build a setting where odd people
like these two could meet.
However, Triskellion was an
unabashedly psychological/symbolic story, more metaphor than
anything else. I wanted to make a more solid setting, one that
you could believe existed not just in dreams, but in reality.
I didn't need a city, I
needed a world. I needed a whole planet.
LESSON #1:
Settings can evolve on you. Let them.
LESSON #2: If you want to explore specific
issues and characters, make sure the settng lets you do that -
otherwise you'll be forcing things that don't fit the setting.
WORLDMAKER:
I wanted a world where anything could happen, but also
one that was real - and thus I drew on my interests in quantum
physics and the paranormal to create a world that was sort of a
crossroads of alternate Earths. Thanks to various elements, out
of an infinity of alternate earths, it was easy to end up on this
world more than anywhere else when you braved the idiosyncrasies
of dimension travel. Thus, the world was a crossroad and a
frontier all rolled into one.
Once I had the basics of my
setting, then I ended up fleshing the setting out in detail. I
gave it a name, Xai (and a rather off-kilter reason for having
such a strange name that's part of a running joke). I speculated
on the economy, and developed one that worked for this strange
crossroads. The social structure began to form as I asked
questions; how, who, where, why.
Soon, Xai emerged, a planet
of colliding and combined cultures, of powerful and important
Guilds, and deep social ties to allow the inevitable diversity to
exist. I also detailed the flora and fauna, backtracking through
Earths history to estimate what would exist on such a world,
based on my ideas of how its past differed from ours.
This is the longest part of
the process, and it isn't one to skimp on - and its one that
doesn't end. Even as I write this I added several deities to a
religion and fleshed out two organizations in the last week.
LESSON #1:
Understand the underpinnings of the whys and hows of your world.
LESSON #2: Worlds will grow just like
characters.
LESSON #3: Don't skimp on worldbuilding, and
don't expect it to ever end.
CHARACTER REVISION:
I had my world, and it was time to adapt my characters
to it.
As I've stated before, I
treat the world like the character - and indeed, the most
important character in the series. Thus, the world wasn't going
to adapt to my characters, as it would affect the continuity I'd
built.
So, it was time to make my
characters fit in - to be reborn in the new world.
Gone from both characters
was some of the comedy factor - the theme of their stories is
still a romantic adventure/comedy, but some of the deliberate
parody didn't fit a more serious, realistic setting. New
backgrounds were created to fit them and fit the setting, and I
reviewed the different elements of what they did and who they
were to make sure they carried on their basic themes, well being
original reinterpretations.
This was a strange, but
necessary experience. I essentially had to recreate the
characters to make sure they fit an original setting, so to avoid
invalidating the setting, and to validate them, to make sure they
fit.
In this case, I find it
important to find a character's "core" when moving them
or recreating them in a new setting. Who are they at heart, no
matter how you may create them? That's what you can carry over to
new settings.
In the case of Huan-Jen and
Jade, their cores were easy to find as I had a feel for them.
Huan-Jen was an Eastern Mentor archetype, calm and sensitive,
thoughtful, but also immovable in who he was. Jade was fiery,
take-no-bull, assertive, aggressive, yet also with no room for
any self-deception. Together their relationship was a real
'yin-yang' one - playing off each other, differences turning into
strengths, totally different yet at the same time very alike.
So, with those ideas in
mind, I re-created them, fitting into the new world of Xai, with
their essences intact. Some pasts changed, some details changed,
but who they were remained the same. Huan-Jen's mysticism took on
a more solid, serious, well-researched bent. Jade's odd past of
genetic engineering became one of strange culture and
dimension-spanning technology. However, they were still
themselves.
LESSON #1:
You'll have to re-adapt separately created characters for your
setting.
LESSON #2: To re-adapt characters, find their
cores, what makes them special, and maintain that while figuring
out how they fit in your new world.
DE-CENTERING:
But, it wasn't over yet. I'd re-created my characters in
my new setting to continue exploring their romantic
misadventures. But they weren't the only people in the world, so
I decided to build important people and people they knew. In
short, they werent the center of the world - so who else
was out there?
Thus I created political
figures, mentors, friends, customers, and the like - and I worked
on finding Huan-Jen and Jade's place on Xai. I looked at who else
was in the world, and finally I had a world that would run on its
own even without my characters - they just happened to be fun to
write about since they were there.
LESSON #1:
If your characters aren't the center of your world, ensure that
they're not - flesh out the world and cast so you know where they
fit in and with whom.
SUMMARY:
And that's how I did my own worldbuilding - from a lot
of unusual sources and, ironically, my sense of humor. I hope the
lessons I learned help you out in making your own worlds.
The Xai stories and
site contents are copyright 1999-2000 by Steven Savage. All
Rights Reserved. (Never figured Id be using my own stories
for review under Fair Use and have to reiterate my own copyright
statement, but when I talked to myself, boy was I fussy.)
STEVE'S SITES: Back to promoting your sites with an
interesting utility:
http://www.selfpromotion.com/ -
I'm still exploring this, but I'm
impressed. A sort of "shareware" site where, if you
donate money, you get a lot more options. For a person serious
about promotion, run by a legend in computers and anime (ever
hear of Wizardry the computer game or AnimEgo?)
A Way with Worlds is also hosted at
fanfiction.net.
Take a trip to my own alternate world, the Crossworld of Xai, at http://www.seventhsanctum.com/xai/ Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.
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