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Steven Savage

Articles
- A way with worlds: 01 - Your Main Character
- A way with worlds: 02 - It is the little things that count
- A way with worlds: 03 - In the beginning . . . there was a lot of planning
- A way with worlds: 04 - Intelligent life and culture
- A way with worlds: 05 - Magic and Technology
- A way with worlds: 06 - Pyramids of Power
- A way with worlds: 07 - Getting a Vision
- A way with worlds: 08 - Your Worlds are in Danger!
- A way with worlds: 09 - Retcon as Continuity
- A way with worlds: 10 - The Fanfic Rebellion!
- A way with worlds: 11 - Attitude
- A way with worlds: 12 - Finding Inspiration
- A way with worlds: 13 - Writing religion in your continuity
- A way with worlds: 14 - Creating new religions
- A way with worlds: 15 - Timeline-Based Writing
- A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
- A way with worlds: 17 - SEX: A completely boring discussion
- A way with worlds: 18 - Putting it all together: Xai
- A way with worlds: 19 - World View: Evolving with Alicia Ashby
- A way with worlds: 20 - Yin and Yang: The Deadly Hero
- A way with worlds: 21 - Something Old, Something New, Something Borrowed
- A way with worlds: 22 - The Paradox of the Badass
- A way with worlds: 23 - The Persecution Rests
- A way with worlds: 24 - Service, Service!
- A way with worlds: 25 - Crime and Punishment (and a lot of other stuff)
- A way with worlds: 26 - More Crime and Punishment
- A way with worlds: 27 - Yin and Yang: Self-Serving Self-Sacrifice
- A way with worlds: 28 - Timeline-Based Writing: The Critical Axis
- A way with worlds: 29 - Why are we doing this?
- A way with worlds: 30 - Cycles of Conflict
- A way with worlds: 31 - Losing the Race
- A way with worlds: 32 - Yin and Yang: Knowledge and Ignorance
- A way with worlds: 33 - Yin and Yang: Subjectivity and Objectivity
- A way with worlds: 34 - The Odds
- A way with worlds: 35 - Normalcy
- A way with worlds: 36 - The March
- A way with worlds: 37 - God, Darwin, History
- A way with worlds: 38 - Parallel Earths
- A way with worlds: 39 - Technology and Terminology
- A way with worlds: 40 - Communicating Your World
- A way with worlds: 41 - Playing God
- A way with worlds: 42 - Without Words
- A way with worlds: 43 - TMI
- A way with worlds: 44 - The Drought
- A way with worlds: 45 - Aslan Meets His Match: Theme versus Setting
- A way with worlds: 46 - Dark Mary Sue
- A way with worlds: 47 - The Realism Factor
- A way with worlds: 48 - Apocalypse How

A way with worlds: 16 - Yin and Yang: Utopia Dystopie Cornucopia
by Steven Savage of Seventh Sanctum
Page 1 of 1

Once, there were two kingdoms, a very good kingdom, and its neighbor, a very bad kingdom. The people in the good kingdom were happy and nice, the people in the bad kingdom mean and oppressed.

One day, the bad kingdom attacked the good kingdom, and there was a terrible fight. The good king and the bad king finally met in combat.

"I have a question," said the bad king.

"Yes?" the good king asked, raising his sword.

"Why is it our kingdoms are completely different, yet close by? Why is it that we have no similarities and thus fight? Why is it my miserable people conquer your happy people?"

"I don't know," replied the good king.

And both kingdoms vanished in a puff of logic.

 

Welcome to Yin and Yang, an irregular (read, whenever I have a theme) part of A Way With Worlds. In Yin and Yang, I'll take a look at opposite ideas and extremes in continuities, and how to reconcile them and/or avoid extremes that may damage your continuity's consistency.

And, I think you can guess this column's theme already . . .

MY KINGDOM FOR A REAL KINGDOM!:
It's one of the most egregious stereotypes ever to show up in fiction; the really nice kingdom/country/planet and the really bad kingdom/country/planet, the fairy land of perfection and the oppressive yet-unstoppable nightmare, next to each other or close. Talk about metaphor all you want, this is a trap that can ruin a good continuity.

It's simple to say there's a Utopia and a dystopia, making it believable is another thing. In fact, honestly, unless you're doing complex political metaphor and analysis, its likely to end up not working.

Where's the flaws? Let's take an analysis of both sides of the situation and common flaws found within.

THE GOOD KINGDOM:

  • Everyone is happy - For the average human group, its hard to get everyone equally happy.
  • Everyone is happy, yet the kingdom is weak - The old "happiness breads weakness" argument. No one ever focuses on the idea that happy people may want to keep themselves happy.
  • The ineffectual leader - The kingdom manages to be perfect yet the leader is a dunce? If he's so influential, why hasn't he messed it up (unless he's not the real government, which in case he doesn’t matter anyway).
  • We're so happy we have no military - then you're also stupid if there's oppressive enemies, and its hard to imagine how stupid people achieved a utopia in the first place.
  • Er, we degenerated - and the utopia lasted until one critical point and no one tried to fix it or saw it happen.

 

THE EVIL KINGDOM:

  • We're oppressive and evil and controlling - and you don't suffer potential revolutions, being overthrown, an un-responsive sheeplike populace, etc.
  • *We have Total Control of the Population - Ever read "Dilbert?" Think you could micromanage a kingdom?
  • Our land is dark and dreary and blighted - SO how do you support your people? Those blasted fields and barren wastelands aren’t that great for farming.
  • We're the most evil kingdom that ever ways - So no one has attacked you yet, banded together, etc.
  • All are afraid of us - So why hasn't anyone banded together to destroy you.
  • Our massive army strikes fear into the hearts of all - So how do you feed it and support it and organize it? Does your kingdom have any kind of economy?
  • Well, we're evil - and?

 

ATTEMPTING RECONCILIATION:
Can you reconcile these opposites? Sadly, I think not. Simply defining something as complex as social-political structures is going to create a flawed, unbelievable, and shallow continuity. Simply saying that a Kingdom is good or evil is as much a cop out as saying a person is good or evil - definition is not motivation or background.

There are a few common ways to try and get simply good/evil kingdoms to work:

  • The gods did it - this is a pretty good one, to cast the battle in a larger context. However, it can also be, to put it non-technically, lame and easily abused. Certainly it requires the definition of the complexities of the gods and still requires one to figure out how the societies manage to function.
  • It's temporary - A temporary polarity just occurred between two cultures, and it just happened to make the perfect story.
  • Well, it's really alien - Then you have a lot of explaining to do so the audience can understand. Attempting to be radically different may take you beyond simplistic definitions of good and evil anyway.

SUMMARY:
Don't fall into the simple good/evil trap in defining your societies. It may seem easy or obvious, but for strong continuities, rarely is that easy to pull off. Take the time to build your governments/cultures, and don’t fall into the simple good/evil trap.

 

STEVE'S SITES:
Recently, I've focused on sites to promote online projects. Now, I'd like to inroduce you to a few that may help you make money.

http://www.themestream.com/ - An article publishing site that lets you get paid for people viewing what you post. Seems orented towards columns and helpful ideas.

http://www.epinions.com/ - A review/advice publishing site. Express yourself, help out, make money.

http://www.iuniverse.com/ - Easy publishing in a bottle. A newer venture in making publishing more accessible to people, more author-oriented, and more print-on-demand focused. Worth a look. I'm keeping an eye on this one in the future!

 

Take a trip to my own alternate world, the Crossworld of Xai, at http://www.seventhsanctum.com/xai/


Copyright© 1999, 2000, 2001, 2002 Steven Savage, sffworld.com. All rights reserved. No part of this may be reproduced or reprinted without permission in writing from the author.



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