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Daughter of the Empire by Raymond E. Feist

  (52 ratings)

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Book Information  
AuthorRaymond E. Feist
TitleDaughter of the Empire
SeriesRiftwar - Kelewan (with Janny Wurtz)
Volume1
Year1991
GenreFantasy
 
Book Reviews / Comments (submitted by readers)
 
Submitted by Anonymous 
(Jun 09, 2013)

I\'ll admit, I really love this book, along with the other two in the series. Surprisingly enough, although the characters and plot are fantastic, and the description superb,it is the politics in this I enjoy the most. Not one to get into that sort of thing normally, the first time I read this book I found myself delighted by the complex structure of the great game of the council. It is the single most detailed and intricate political system I have seen in any novel, before or since.


Submitted by Daniel Colton 
(Jul 15, 2008)

As a teenager I loved this story. The lore is fascinating.
However, years later I read the series again. I found it lacking. Where political intrigue is important in the story, the Co-authorship repeatedly pointed this out to the reader. This repetition of "how deadly the game of the council can be" really wore on me. As for describing the beauty and surroundings with imagery, it was great. As for the art of telling a story, it was very lacking. A considerable number of trials are pitched against our Heroin Mara and she seems to overcome them all firstly because she has the luck of having such wonderful retainers, and secondly again by luck of stumbling across a group of gray warriors and an in tack and fully functional Spy network that anyone would drool over. Much too convenient.
I would recommend reading the series once, just to get the lore in mind. I highly recommend much of Feist's works, but those which are coauthored are indeed found lacking.


Submitted by Joshua Lyndon 
(Feb 15, 2004)

This magnificent series opener brings together two of the great living authors of epic fantasy. Drawing from the glimpses of Tsuranuanni in Feist's Riftwar series and incorporating Wurts genius for intricate plots and culture, this book follows the rise and rise of Mara, daughter of Sezu, Lord of the Acoma.

Pledged to become a priestess of the Goddess Lashima, Mara is abruptly thrust into the cutthroat intrigue of the Great Game of the Council upon the death of her father and brother. Unprepared and untried, Mara, now Lady of the Acoma, must take a House mighty in honor but bereft of manpower and prevent its destruction. Through a series of brave yet incredibly dangerous political and military moves she manages to turn some enemies into reluctant allies, weaken others and gains the respect of an Empire in the process.

This book makes for compelling reading, and only gets a rating of 4 because the sequels both deserve a 5. Highly recommended.


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