Bardos
February 10th, 2002, 08:41 PM
You should cut down your paragraphs into smaller ones so easier to read. And telling the reader everything that's going on the head of the character is too much info-dump (including the paragraph in parentheses). Don't worry, that's normally the main problem of writers: telling the reader without info-dumping.
--Originaly posted by estrangehero in another topic...
...but a find it very interesting to start a real discussion here! http://www.sffworld.com/ubb/smile.gif
So, how do you handle it --info-dumping?
And I'll start the wheel rolling. To tell the truth, I didn't have this problem: giving too much info. My problem, in my begining days, was not giving too much info. So, even now, that I do give info in my stories, I don't do it the info dumping way; e.g., a character thinking for 6 pages, telling us all about the city they live in. I usually don't write about something untill it has an importance to the story. E.g., if there is a legend that the city was built by Cyclops, I'm not going to tell it from the begining but only when the occasion arrives. This has it's draw-backs, thought: A race I thought up, was in danger of seeming shallow to some, because the main characters of the story, at that momment, where humans, and the new race was discribed only by their PoV --actually, members of that race where trying to kill the humans. Later, of course, much more are revialed as the story progresses, but in the begining you could think they where a bit shallow.
All in all (to end this somewhere http://www.sffworld.com/ubb/smile.gif), I pass information to the reader as it appears in the story. Characters are not thinking but their imediate problems, and only discussing them also.
How do you do it? And what, do you think, are the merits and draw-backs of your ways?
--Originaly posted by estrangehero in another topic...
...but a find it very interesting to start a real discussion here! http://www.sffworld.com/ubb/smile.gif
So, how do you handle it --info-dumping?
And I'll start the wheel rolling. To tell the truth, I didn't have this problem: giving too much info. My problem, in my begining days, was not giving too much info. So, even now, that I do give info in my stories, I don't do it the info dumping way; e.g., a character thinking for 6 pages, telling us all about the city they live in. I usually don't write about something untill it has an importance to the story. E.g., if there is a legend that the city was built by Cyclops, I'm not going to tell it from the begining but only when the occasion arrives. This has it's draw-backs, thought: A race I thought up, was in danger of seeming shallow to some, because the main characters of the story, at that momment, where humans, and the new race was discribed only by their PoV --actually, members of that race where trying to kill the humans. Later, of course, much more are revialed as the story progresses, but in the begining you could think they where a bit shallow.
All in all (to end this somewhere http://www.sffworld.com/ubb/smile.gif), I pass information to the reader as it appears in the story. Characters are not thinking but their imediate problems, and only discussing them also.
How do you do it? And what, do you think, are the merits and draw-backs of your ways?