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Radthorne
September 12th, 2006, 10:03 PM
You need to go buy the ugly, old, fat, and dirty, people addition to this package, I'd like it a lot better that way.
One can tell a lot about people by their taste in... people... :rolleyes:

Rocket Sheep
September 13th, 2006, 05:07 AM
Well, if they were perfect they'd either be boring... or hiding something.

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Hereford Eye
September 13th, 2006, 08:00 AM
Staying in the box would mean capitulation to the forces of ennui.*

Why don't the monks have beer bellies?
Were you not paying attention to the wine fountain? Rumor has it it yields nothing but Merlot which explains why they are a mute order; they spend their time contemplating why it is their god deprives them of Shiraz, not to mention Pinot Noir.

The Sheepster has a point, Mr. Radical Thorn, sir. True progress in CGI, and any ability to generate comic books from same, will require the ability to create all the varieties of the world's population.

Dealing with TLWSHLWM's computer and putting up the Seven Threads website has kept me out of the fiction business for the last week and a half. I can only do so many useful things for so many hours in a day and then I must take some time off to play.....or to sleep....or to lose my mind to never-never land...or post anonymously on other people's blogs....or whatever it is that happens to me.

* ennui is one of the Greek gods so unimportant that her name is not even capitalized.

Radthorne
September 13th, 2006, 09:12 AM
No disagreements on the subject of character attribute variation. The human models are actually capable of a reasonable degree of manipulation, both skinny and overweight, although subject to the same limitations as aging - just as you can't imitate wrinkled skin save through painted on textures, you can't introduce rolls of skin such as heavy people exhibit. The skin on the models is not a deformable structure (at least not in an additive sense like this, although you can shrink and expand the 'envelope' as a whole).

The problem is more the conforming clothes. That the clothes attach themselves and move with the figure is one of the neat things about them, but they are quite complex models in themselves. The designers of the better quality clothes also build in adjustment parameters for them so that if the underlying figure is altered, the clothing parts alter too (which accounts for their greater cost, as the designer has to build a lot of extra stuff into them). However, there are limits to how far the clothing can 'stretch.' One limitation, aside from the physical parameters of the model's structure, is the texture applied to it. On real clothes, of course, more cloth is used to make a larger size. On a model, it just stretches the way the human model's skin is stretched (as a 3D model surface). When you do this the texture doesn't 'grow,' it just stretches too. So extreme enlargement just makes the textures look really bad, like a polyester pattern on someone who needs to lose a few pounds. There's a great sumo wrestler-sized model one can buy, but you can't put any clothes on him other than a sumo loin cloth...

Back on the picture front... I find that one can never tell where a given piece of art is going to go. I started out with the intention of making a sci fi picture of someone walking down an urban street, but ended up here instead... :D


https://home.comcast.net/~radthorne/Data/Pictures/IrisD.jpg

Dazzlinkat
September 13th, 2006, 12:07 PM
Cool pic! If she's the new sherriff, HE's in trouble!

Hereford Eye
September 13th, 2006, 01:31 PM
Ah'm prone to agree wid de Dazzler, ya unnerstan, ceptin' fer one eensy-teensy-tiny-almost unnoticeable iddy-biddy detail. Can one o ya dudes splain to us desert denizens what dat right shoulder is all about? In da far future, are shoulders sposed to be mis-matched?

Dazzlinkat
September 13th, 2006, 01:36 PM
She has a cyborg arm .... its a really really long arm of the law all coiled up waiting to snag bad dudes

Hereford Eye
September 13th, 2006, 03:27 PM
Now, ma'am, I know dat lady has her belt thingie strapped on like a gun belt and her right hand is sort of fiddlin' its fingers as if to draw, but what in de seven hells o' Jack Daniel would she draw, huh? A virtual balster? Da way dat duster is hangin', ain't no way they's a weapon on her hip.

Radthorne
September 13th, 2006, 10:54 PM
People are going to start wondering what planet you two are from... :rolleyes:

I hadn't actually intended this to be a Western themed image per se, but I can see how, between the hat and the belt, one would come to that conclusion. What the belt was holding was a large pouch, but as I could not adjust the coat to fold over it, it simply poked through and so I removed it. The angle of the belt then just became decorative.

KatG
September 14th, 2006, 10:01 AM
Still don't like the Discussion. Love the new one with the glasses and the lights. (It still freaks me out that you do this when you're color blind.) The reason her left shoulder seems bigger is shoulder pads. The right shoulder is moving forward as she walks, so you can't really see the shoulder pad there, but since the left shoulder is further back, you can. See? :)

 

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