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March 22nd, 2007, 07:48 AM
KOTOR I and II were signature games for the original Xbow- the sort of titles, along with Halo, which actually sold the console to a lot of people when they realised the games in question weren't going to re-released on other formats.

While the prospect of a KOTOR III has been mooted, I don't think anything has solidified as yet.

At the moment I've completed both the KOTOR games playing as lightside, and am currently starting off on the original again- This time on the Dark side.

Probably one of the strongest aspects of this game is the flexibility of approaches offered. The first time around, I played through as a combat-orientated melee character with a lightsaber in either hand. This time around I'm going down the route of sneak attacks, stealth and extensive use of Force powers.

Both games will yield up about forty to fifty hours of game play apiece. Probably still one of the best Star Wars experiences ever offered beyond the original trilogy.

March 22nd, 2007, 10:46 AM
Both are deep and utterly compelling games, though for me I played them on the PC rather than the Xbox, i'd hazard a guess that they play quite similair.

The second was slightly more flawed in gameplay, their were alot of glitches IIRC, yet I think offered more in the way of a unique SW storyline, though saying that i've yet to find a game that trumps the first for the smooth smack in the face that was the plot twist, (I'm really naive, I can't see these things coming most of the time).

March 23rd, 2007, 12:00 PM
As regards the sequel, I agree that it had the feel of being sort of half-finished in parts. According to Wikipedia, this is because the makers may have been rushed:-

There has been some controversy regarding the game's third act, or "endgame". LucasArts pressured developer Obsidian to finish the game for a 2004 holiday release, leading many to speculate that the development had been rushed. According to information at Gamespot.com (see the "Developer Interview" video), development on KotOR II was started on or around the release of KotOR I in November 2003, for an XBox console release of December 2004. This would suggest an approximately 13 month development cycle for KotOR II on the XBox, in contrast to Bioware having 36 months of development in creating KOTOR.

The game contains a sizable number of bugs, which can affect gameplay. Also, some of the content from the game proper appears to be missing, though much of it can be found inside the game files. Evidence of additional cut material can be located within the various sections of the game files, ranging from unused sound clips to early modules meant for use in a cut planet.

Specific cut content included:

The Genoharadan organization on Nar Shaddaa, and its leader Dessicus, were supposed to be found on the second level of the Jekk'Jekk Tarr. Its purpose was to hunt down the player character.
Another companion of the player, Dvakvar Grahrk, who was a Devaronian Jedi found on Korriban. He was replaced by the Disciple, who shared a similar background story.
The character of Kaevee was supposed to be found in the ruined Jedi Enclave in Dantooine. She was a young Jedi who survived the destruction of the enclave, and was responsible for the laigreks fighting salvagers.
The droid inhabited planet of M4-78, in which the player is alerted to the presence of G0-T0, the Mass shadow generator, and the HK droid factory, was completely absent. An accidental reference to the planet still exists in-game, though many of the plots and quests were moved to other planets:
The Jedi Master Lonna Vash and her apprentice Kaah Ohtok were supposed to be found on M4-78, alive, instead of Korriban, with corresponding quests, and although the body of Kahh Ohtok is not present, many speculate that it is most likely to be the skeleton lying on the table, leading to more speculation of his species.
The HK Manufacturing Plant below the Telos Military Base, ran by G0-T0 to produce HK-series assassin droids. HK-47 was supposed to infiltrate the factory at the end and help the HK-series droids to rebel against G0-T0.
A confrontation between Bao-Dur's remote and G0-T0 at Malachor V, in which HK-47 and the reprogrammed HK-series droids would show up and turn against their former master, G0-T0
The player was originally to be "killed" by Kreia on Dantooine after the meeting with the Jedi Masters, with Kreia taking off to Telos on the Ebon Hawk without him/her. An additional cutscene where the party members believe the player dead was also taken out. The player was supposed to find an alternate form of transport to Telos.
A confrontation between Darth Nihilus and Darth Sion over the fate of the player and Kreia.
The player's love interest (Atton Rand/Handmaiden) were supposed to duel rivals (Disciple/Visas Marr) if Dark-Sided and had low influence with the Exile.
An ending for Bao-Dur was removed in which Bao-Dur sacrificed himself. Though it is popular speculation that he was killed on M4-78, cut dialogue from Grenn upon Bao-Dur's arriving on Citadel Station during the Sith attack says otherwise. Also nothing from what remains of M4-78 indicates anything about Bao-Dur's sacrifice.
More NPC abilities, such as Bao-Dur upgrading droids, HK-47 ranged weapon training, Visas teaching Lightsaber forms, Kreia teaching Force abilities, and Disciple studying Holocrons, were not developed.
Kreia's redemption by the player, leading Atris to take up the mantle of Darth Traya.
A confrontation between the player's party members, namely Visas, Atton, Mira, Mical or Brianna (depending on the player's gender) and Darth Traya, who would be either Kreia or Atris.
The male Exile telling either Brianna or Visas that he is leaving for the Unknown regions to join Revan in the war against the 'True Sith'.
A scene between Colonel Tobin and Darth Nihilus where the Colonel informs Darth Nihilus of where would be a good location to 'feed', in other words, Telos.
Atton's sacrifice and his confession of his love for the Exile, for female characters only.
Several sections of the Trayus Academy were removed with the map markers on the map still visible on the map screen, and although these locations were taken out, if one were to use the 'Force Sight' ability to 'see through' certain doors, the room or hallway is still there. This is not restricted to the academy, it occurs throughout the game in many locations, for example, the room in the medical facility on Telos. Although this does not prove the existence of cut rooms, several modders have made use of these rooms for their own purposes.
After Kreia used the force on the three jedi masters, they were supposed to still be alive, but dying. Kreia would Force choke and Force crush them and continue talking to them, such as asking Kavar what he had felt by being close to Dxun.
A cutscene of Visas and Mandalore walking together on Malachor 5.
Jana Lorso of Czerka Corporation taking over Citadel Station after the conflict on Onderon.
Dustil Onasi locked in one of the tombs on Korriban,who goes insane and tries to kill you. This content was cut because he was meant to escape Korriban in the first game. Sadly, that content was cut also.

March 25th, 2007, 09:22 AM
KotoR II did tend to peter out towards the end, which was a shame since it was such a fun game until then. Both the games were immersive and compelling for sure.

Unfortunately, Obsidian seems to have developed a knack for rushing out games before they are ready, as evidenced by their next game after KotoR II: NWN2.

March 31st, 2007, 09:48 PM
There were a lot of things in KOTOR II that felt incomplete but what irritated me most aside from the pathetic ending after a beginning and middle as compelling as the first KOTOR was the longwinded redefining of what the Force was and the Lightside or Darkside. Towards the end of the explanation it just became one big garbled mess. They attempted to be deep and they just ended up looking shallow and unsure of what they were saying. The game developers should have avoided the philosophy unless they could be clear about it and not come off so tiresomely predictable. These days it seems the work that says that there is good and there is evil and isn't going to try and muddy the distinction is the one that is unique.

April 9th, 2007, 04:38 AM
I loved both, KOTOR I and KOTOR II games, I found both fun though the first one was the first love and all. My first SW game, too. Before that, I'd played Morrowind and that's all in computer games or roleplaying games in general. Yes, the ending of second KOTOR was a little dissapointment but since I loved the whole Star Wars universe and still do, that didn't bother me all that much.

Oh, should probably mention, I played PC games, not XBox, so maybe I'm ranting off topic here. If so, sorry.

Flac out!

July 6th, 2007, 09:55 PM
I enjoyed both games.

Surprising, as I've never found Star Wars very compelling.

August 7th, 2007, 08:56 AM
I'm not a huge fan of video games, although I am partial to a good RPG.

I've never liked Star Wars games, and I detest Halo (not just because I'm bad at it!), but I actually enjoyed KOTOR, and my brother and I completed both games in several ways in a few days each.

October 9th, 2007, 04:52 AM
I've only played KOTOR.
Finished it in 30 hours with no tutorials/help and covering just about everything.

Good solid game.

If you like KOTOR, just wait for Mass Effect. It's going to be awesome.