RimWorlder
April 18th, 2008, 09:38 AM
Fung Koo, you noted (here - http://www.sffworld.com/forums/showthread.php?t=19586&page=7)various electronic versions of paintball. If you give 'Greg Hasting's Tournament Paintball 'Maxed', you'd be getting a much better feel for the 'tactics' of a real game.
Here's a somewhat SF tie-in. After Reading Scalzi's 'Old Man's War', I was so struck by the similarity of his veterans to the cultural and psychological attitudes of paintballers that I actually asked Scalzi if he had ever played, and, if so, was he consciously modeling paintball?
His answer was no, but nevertheless, it was a very interesting looksee.
The attitude of his soldiers is 'except for total brain death, I'll be back, no matter what happens', and this models the tremendous difference in tactics between real warfare and paintball. In paintball, if a sacrifice play will win the game, no (good) player ever thinks twice about making the sacrifice.
Can you imagine a real squad sgt turning to one of his mates and saying "hey - run out in the street for a bit to draw that fire so we can get around behind them?" - knowing full well that the soldier will be dead in 15 seconds?
There are three basic formats of paintball being played these days: arena style tournament ball, woodsball tournaments and 'scenario' games.
The original format - tournaments in the woods - is only played now by die hards using 'stock' technology (pump guns as opposed to electronic semi-autos. Those semi-autos are capable of cycle rates in the 40-per-second range and firing rates of 26-30 rounds per second. SECOND. Pump guns in the hands of an artist are capable of maybe 7-8-9 rounds per second).
Current 'tournaments in the woods' are (bastardized) hybrids of scenario games and tournament play. Speedball, hyperball, arenaball are the games you see on TV, with small fields (200' x 120') and inflatable 'bunkers' of differeint colors and shapes.
Many of the scenario games (24 hour role playing) have SF themes - one of the most famous was a licensed Star Trek game featuring William Shatner as Captain Kirk commanding one of three teams. For a while there it looked like Shatner's production company was going to be producing scenario games, but for a variety of (political paintball reasons) this has not happened.
One of the industry's failures was not modifying the tournament game sufficiently to appeal to television audiences. As you noted, it looks silly and pointless. That has more to do with an inability to let you see what's really going on than actual pointlessness. I have a patent on a format that does do the above (was on TV over Thanksgiving of 2000, got excellent ratings - then got stolen by others in the industry and I didn't have the hundreds of thousands of dollars to fight it).
And that's one of the reasons I 'gafiated' from paintball and am now FIAWOL again...
Here's a somewhat SF tie-in. After Reading Scalzi's 'Old Man's War', I was so struck by the similarity of his veterans to the cultural and psychological attitudes of paintballers that I actually asked Scalzi if he had ever played, and, if so, was he consciously modeling paintball?
His answer was no, but nevertheless, it was a very interesting looksee.
The attitude of his soldiers is 'except for total brain death, I'll be back, no matter what happens', and this models the tremendous difference in tactics between real warfare and paintball. In paintball, if a sacrifice play will win the game, no (good) player ever thinks twice about making the sacrifice.
Can you imagine a real squad sgt turning to one of his mates and saying "hey - run out in the street for a bit to draw that fire so we can get around behind them?" - knowing full well that the soldier will be dead in 15 seconds?
There are three basic formats of paintball being played these days: arena style tournament ball, woodsball tournaments and 'scenario' games.
The original format - tournaments in the woods - is only played now by die hards using 'stock' technology (pump guns as opposed to electronic semi-autos. Those semi-autos are capable of cycle rates in the 40-per-second range and firing rates of 26-30 rounds per second. SECOND. Pump guns in the hands of an artist are capable of maybe 7-8-9 rounds per second).
Current 'tournaments in the woods' are (bastardized) hybrids of scenario games and tournament play. Speedball, hyperball, arenaball are the games you see on TV, with small fields (200' x 120') and inflatable 'bunkers' of differeint colors and shapes.
Many of the scenario games (24 hour role playing) have SF themes - one of the most famous was a licensed Star Trek game featuring William Shatner as Captain Kirk commanding one of three teams. For a while there it looked like Shatner's production company was going to be producing scenario games, but for a variety of (political paintball reasons) this has not happened.
One of the industry's failures was not modifying the tournament game sufficiently to appeal to television audiences. As you noted, it looks silly and pointless. That has more to do with an inability to let you see what's really going on than actual pointlessness. I have a patent on a format that does do the above (was on TV over Thanksgiving of 2000, got excellent ratings - then got stolen by others in the industry and I didn't have the hundreds of thousands of dollars to fight it).
And that's one of the reasons I 'gafiated' from paintball and am now FIAWOL again...

