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30 Days of Worldbuilding


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hippokrene
July 11th, 2011, 07:20 PM
I came across 30 Days of Worldbuilding (http://www.web-writer.net/fantasy/days/index.html) a few days ago, and immediately thought 'That sounds like fun!' because I'm a geek.

Not 14 days. Not 27 days. Not 143 days. 30 whole days of worldbuilding is scientifically proven to be the optimal amount of worldbuilding. There's even a PDF, so you know this guy is an authority on the matter.

Scanning the list, a question I've often had returned: What is it with fantasy and map fetishism?

I even recall Sara Douglas claimed that all you needed to do to write a fantasy story was to draw a map. She touches on it here. (http://www.saradouglass.com/createw.html) She apparently taught a course on writing fantasy where she had everyone start by drawing a landscape on a piece of paper.

Then again, she also states: "Neither magic nor adventuring quests can be believably set in a modern, logical and scientific world."

Which earns a giant WTH from me.

HellsGuardian
July 11th, 2011, 07:33 PM
I'll have a look at it, might learn something.

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DailyRich
July 11th, 2011, 08:10 PM
That PDF is a formatting nightmare. It's literally a wall of words. Some space between sections would be nice.

Wojciehowicz
July 11th, 2011, 08:42 PM
That PDF is a formatting nightmare. It's literally a wall of words. Some space between sections would be nice.

Obviously, they have mistaken the default behavior of old typewriters for being how MS Word should be set.

choppy
July 11th, 2011, 09:16 PM
The National Novel Writing Month fantasy and SF folks usually begin this exercise in October. They take Halloween off, since they can begin writing at midnight.

hippokrene
July 11th, 2011, 09:47 PM
That PDF is a formatting nightmare. It's literally a wall of words. Some space between sections would be nice.
Serious fantasy world-builders don't use white space, headers, or paragraphs. :cool:

KatG
July 11th, 2011, 10:20 PM
I came across 30 Days of Worldbuilding (http://www.web-writer.net/fantasy/days/index.html) a few days ago, and immediately thought 'That sounds like fun!' because I'm a geek.

Not 14 days. Not 27 days. Not 143 days. 30 whole days of worldbuilding is scientifically proven to be the optimal amount of worldbuilding. There's even a PDF, so you know this guy is an authority on the matter.

Scanning the list, a question I've often had returned: What is it with fantasy and map fetishism?

I even recall Sara Douglas claimed that all you needed to do to write a fantasy story was to draw a map. She touches on it here. (http://www.saradouglass.com/createw.html) She apparently taught a course on writing fantasy where she had everyone start by drawing a landscape on a piece of paper.

Then again, she also states: "Neither magic nor adventuring quests can be believably set in a modern, logical and scientific world."

Which earns a giant WTH from me.

Oy. The map thing is actually possible. A landscape -- including a modern landscape -- can be a jumping off point. But then anything can be. And the modern, logical and scientific world is pre-industrial snobbism.

EMMAXIS
July 11th, 2011, 11:18 PM
I came across 30 Days of Worldbuilding (http://www.web-writer.net/fantasy/days/index.html) a few days ago, and immediately thought 'That sounds like fun!' because I'm a geek.

Not 14 days. Not 27 days. Not 143 days. 30 whole days of worldbuilding is scientifically proven to be the optimal amount of worldbuilding. There's even a PDF, so you know this guy is an authority on the matter.

Scanning the list, a question I've often had returned: What is it with fantasy and map fetishism?

I even recall Sara Douglas claimed that all you needed to do to write a fantasy story was to draw a map. She touches on it here. (http://www.saradouglass.com/createw.html) She apparently taught a course on writing fantasy where she had everyone start by drawing a landscape on a piece of paper.

Then again, she also states: "Neither magic nor adventuring quests can be believably set in a modern, logical and scientific world."

Which earns a giant WTH from me.



I have no problem with maps, but why is every world a peninsula!?! IT'S ALWAYS a peninsula! Why not a landlocked continent? Or a big island like Australia? Or, you know, a giant never ending plain that creates itself as soon as you reach the edge of it . . .

Wojciehowicz
July 12th, 2011, 01:48 AM
I have no problem with maps, but why is every world a peninsula!?! IT'S ALWAYS a peninsula! Why not a landlocked continent? Or a big island like Australia? Or, you know, a giant never ending plain that creates itself as soon as you reach the edge of it . . .

I'm not sure what you mean. I can't remember many peninsulas. Lord of the Rings was on a big-arse continent. My own writings are rarely anywhere near water. Have you read many?

PeteMC
July 12th, 2011, 02:52 AM
I have no problem with maps, but why is every world a peninsula!?! IT'S ALWAYS a peninsula!

No it isn't, but when it is I suspect it's often because of the following thought progression:

peninsula -> sea -> ships -> pirates -> Piratz is teh kewl!

That and it makes drawing the map more fun. :D

 

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