Eventine
September 16th, 2003, 07:08 PM
This thread is partially inspired by Kaz's topic on African fantasy, Nimea's topic on fantasy novels in other countries and some of the Kushiels Dart Book club discussion.
And my question is this:
Why do we see the same cultural, religous and geographical templates being used over and over? Is it a cop out by the authors, or do the readers want the same old gear served up every time?
I'll start by discussing cultural templates - It seems to me a lot of fantasy out there is based around medieval England. You know, knights, castles, catapults, the whole arthurian period without (or sometimes with) king Arthur. We get a few sub branches of this where we see some medieval France, Spain, Japan, etc but it's still pretty limited in terms of the cultural templates being used.
If authors are going to model cultures from those on this planet why not vary it a bit more? Throw in some South American, Pacific or African settings? Or vary the time period - jump forward or backward a few hundred years and give us a victorian or bronze age setting.
But why model it after the cultures we've seen so far? Why not invent your own? Is it too much work? too big a distraction from the story?
The same old christian variants always seem to come up as well. Subtly changing the names or a few plot points of a religion seems to be popular with fantasy authors. I'll admit this isn't as prevelant, but it reminds me again of the tendency of fantasy authors to take something from the real world and twist it a bit to become fantasy. Why not invent your own religion? Or even copy a different one?
Geographical - I mainly get bugged by this one because I live in the southern hemisphere, but why is it always cold in the north and hot in the south (ie a northern hemisphere climate). Even Australian authors have this geography, which makes me begin to wonder if they aren't getting pressure from the publishers to standardise their product for the American audience (and don't say it wouldn't happen - we've all heard the rumours about why Erikson wasn't published in the US). Give me a southern hemisphere climate! Or even better, invent a world that doesn't have hemispheres. How about a flat world, or an extremely giant planet where all the cities are built on the backs of immense buffalo and the only communication is via carrier pigeon, or an underwater world?
So, that's my rant. I think that in a genre labelled fantasy, we're not seeing near enough of the fantastic.
Here's a few books that come to mind that contain some original elements (or they seemed so to me, but I'm not the most widely read guy going around).
Tad Williams - Otherland - Via his virtual reality setting Tad gets the chance to construct some reasonably original settings. My favourite is the world that is one giant house.
Weis & Hickman - Deathgate - We get 5 worlds here, each with an interesting concept. One is a giant labyrinth, another is a machine floating in the air, another is a giant block off ice with a sun at the centre and habitable moons, another is a giant sphere with a sun at the centre and the last is a gian rock riddled with caverns where the inhabitants live.
China Mieville - The Scar - China presents us with the city of Armada, a floating city made up of thousands of boats all tied together.
Kate Elliot - Crown of Stars - Pretty standard fantasy fare except at one stage in the later books we get a peek at bronze age culture.
Ursula Leguin - In the third Earthsea book we are introduced to a culture where the people spend most of their lives travelling the
Can anyone suggest anything else with some original elements?
And my question is this:
Why do we see the same cultural, religous and geographical templates being used over and over? Is it a cop out by the authors, or do the readers want the same old gear served up every time?
I'll start by discussing cultural templates - It seems to me a lot of fantasy out there is based around medieval England. You know, knights, castles, catapults, the whole arthurian period without (or sometimes with) king Arthur. We get a few sub branches of this where we see some medieval France, Spain, Japan, etc but it's still pretty limited in terms of the cultural templates being used.
If authors are going to model cultures from those on this planet why not vary it a bit more? Throw in some South American, Pacific or African settings? Or vary the time period - jump forward or backward a few hundred years and give us a victorian or bronze age setting.
But why model it after the cultures we've seen so far? Why not invent your own? Is it too much work? too big a distraction from the story?
The same old christian variants always seem to come up as well. Subtly changing the names or a few plot points of a religion seems to be popular with fantasy authors. I'll admit this isn't as prevelant, but it reminds me again of the tendency of fantasy authors to take something from the real world and twist it a bit to become fantasy. Why not invent your own religion? Or even copy a different one?
Geographical - I mainly get bugged by this one because I live in the southern hemisphere, but why is it always cold in the north and hot in the south (ie a northern hemisphere climate). Even Australian authors have this geography, which makes me begin to wonder if they aren't getting pressure from the publishers to standardise their product for the American audience (and don't say it wouldn't happen - we've all heard the rumours about why Erikson wasn't published in the US). Give me a southern hemisphere climate! Or even better, invent a world that doesn't have hemispheres. How about a flat world, or an extremely giant planet where all the cities are built on the backs of immense buffalo and the only communication is via carrier pigeon, or an underwater world?
So, that's my rant. I think that in a genre labelled fantasy, we're not seeing near enough of the fantastic.
Here's a few books that come to mind that contain some original elements (or they seemed so to me, but I'm not the most widely read guy going around).
Tad Williams - Otherland - Via his virtual reality setting Tad gets the chance to construct some reasonably original settings. My favourite is the world that is one giant house.
Weis & Hickman - Deathgate - We get 5 worlds here, each with an interesting concept. One is a giant labyrinth, another is a machine floating in the air, another is a giant block off ice with a sun at the centre and habitable moons, another is a giant sphere with a sun at the centre and the last is a gian rock riddled with caverns where the inhabitants live.
China Mieville - The Scar - China presents us with the city of Armada, a floating city made up of thousands of boats all tied together.
Kate Elliot - Crown of Stars - Pretty standard fantasy fare except at one stage in the later books we get a peek at bronze age culture.
Ursula Leguin - In the third Earthsea book we are introduced to a culture where the people spend most of their lives travelling the
Can anyone suggest anything else with some original elements?

