Chris G.
September 28th, 2004, 07:10 AM
Realm World Synopsis
It is ten years after Henry James made the Realm into an actual world. For three years after returning home he struggled with his discovery in the Realm of the Elves and Dwarves creating Mankind. His Christian faith shattered, he wrote a book called ALTERNATIVE LEGACY. A whimsical, alternative speculation on the origins of Mankind. Becoming a New York Times best seller, Henry is enjoying his notoriety and new wealth, while struggling to write a sequel to "Legacy" answering the question, "Why did the Elves and Dwarves create mankind?", when he gets a phone call from the Secretary of State and gets escorted to the Pentagon. NASA has discovered the Realm in Earth's orbit on the opposite side of the Sun. Sitting in a briefing with the Joint Chiefs and the head of NASA, Henry is shown a series of satellite photos that reveal this new world and finally, a statue of himself holding up his arm with the Earth Stone imbedded in his palm. To say the least, the Secretary of State wants to know how this is possible.
NASA has been planning a manned survey mission to the Realm using a new technology, a Nuclear Pulse Engine with the hope of one day colonizing. Seeing as Henry has been there before, even created the place will he please 'zap' the survey team to the Realm and save them all allot of risk and expense?
He can't, the Realm is not in danger. Only immanent destruction of the Realm can bring him and the Earth Stone there.
Hoping to figure out a way to prevent any future missions to the Realm and de facto re-mergence through colonization, Henry agrees to go on the mission. He has one month to train.
Meanwhile, on the Realm World, the ancient enemy, an evolved dinosaur race of “Saurians” has been feuding with the other Saurian Clans for the past ten years. However, now they are joining together to exact their revenge on the "Old Ones" the Elves and Dwarves. But where are the "New Ones?" Gone, the Elves and Dwarves are few and they are weak. The "New Ones" are Humans. Eons before they had to leave Earth by creating the Realm, the Saurians warred with Faerie. Too few in numbers, the Elves and Dwarves created the race of Man to be their soldiers. Humanity won and the remnants of the Saurian Clans were sent to the "nothingness" where they languished in a sort of stasis for thousands of years, yet aware of the passage of time. Brutal and savage, they seek revenge.
Their plans are discovered by a contingent of Elf scouts who have gone out on a sort of Lewis and Clark expedition of discovery. In the past ten years, the Elves now live in two locations in the lands of the original Realm. The island in the middle of the Inland Sea Kingdom and the Plains Kingdom of King Garron Elfshenen. Once the Realm was turned by Henry into a real world they began to get back their ability to use life energy. Manifesting itself at puberty, the Elves have discovered that there is a wide range of abilities. Each ability is limited in duration and weakens the Elf in various ways. For example, Prince Gallad, leader of the expedition, can make himself ethereal, like a ghost. When he assumes solid form again, he is monstrously thirsty. He can only stay ethereal for 4 hours at a stretch without passing out once he reforms and even then he is so weak he can barely move. Some Elves can become invisible, others can create illusions and a few even have minor offensive capabilities, such as "force bolts" that can stun a target rendering them unconscious. Each Elf has a different ability, but the abilities are limited according to range, duration and number of times the ability can be used in an hour and so forth.
Leaving behind two spies, one with the ability to become invisible and another who can create light bursts, Gallad leaves with an Elf scout who can teleport 30 times an hour over very short distances of less than a mile or very large distances once per day. The Saurian camp is three months away from the original Realm. He intends to get back in three weeks by teleporting and warn King Barrion who has become his step father of the approaching danger. The Saurians have declared war. Until finding and spying the Saurians for a number of days, Gallad and the scouts, nor anyone in the Realm ever knew of Saurians. Their history lost to them after 10,000 years in the Realm.
Figsignathalus has become the mayor, head "Forefen," of the Dwarven Holds. Dwarves do not use life energy, they are technology users and for the past ten years Dwarven technology has been growing at an accelerated rate. They have been making steam engines and such. They are in the early stages of creating an industrialized society. Dwarven technology will aid the Elves greatly in the coming war.
It is ten years after Henry James made the Realm into an actual world. For three years after returning home he struggled with his discovery in the Realm of the Elves and Dwarves creating Mankind. His Christian faith shattered, he wrote a book called ALTERNATIVE LEGACY. A whimsical, alternative speculation on the origins of Mankind. Becoming a New York Times best seller, Henry is enjoying his notoriety and new wealth, while struggling to write a sequel to "Legacy" answering the question, "Why did the Elves and Dwarves create mankind?", when he gets a phone call from the Secretary of State and gets escorted to the Pentagon. NASA has discovered the Realm in Earth's orbit on the opposite side of the Sun. Sitting in a briefing with the Joint Chiefs and the head of NASA, Henry is shown a series of satellite photos that reveal this new world and finally, a statue of himself holding up his arm with the Earth Stone imbedded in his palm. To say the least, the Secretary of State wants to know how this is possible.
NASA has been planning a manned survey mission to the Realm using a new technology, a Nuclear Pulse Engine with the hope of one day colonizing. Seeing as Henry has been there before, even created the place will he please 'zap' the survey team to the Realm and save them all allot of risk and expense?
He can't, the Realm is not in danger. Only immanent destruction of the Realm can bring him and the Earth Stone there.
Hoping to figure out a way to prevent any future missions to the Realm and de facto re-mergence through colonization, Henry agrees to go on the mission. He has one month to train.
Meanwhile, on the Realm World, the ancient enemy, an evolved dinosaur race of “Saurians” has been feuding with the other Saurian Clans for the past ten years. However, now they are joining together to exact their revenge on the "Old Ones" the Elves and Dwarves. But where are the "New Ones?" Gone, the Elves and Dwarves are few and they are weak. The "New Ones" are Humans. Eons before they had to leave Earth by creating the Realm, the Saurians warred with Faerie. Too few in numbers, the Elves and Dwarves created the race of Man to be their soldiers. Humanity won and the remnants of the Saurian Clans were sent to the "nothingness" where they languished in a sort of stasis for thousands of years, yet aware of the passage of time. Brutal and savage, they seek revenge.
Their plans are discovered by a contingent of Elf scouts who have gone out on a sort of Lewis and Clark expedition of discovery. In the past ten years, the Elves now live in two locations in the lands of the original Realm. The island in the middle of the Inland Sea Kingdom and the Plains Kingdom of King Garron Elfshenen. Once the Realm was turned by Henry into a real world they began to get back their ability to use life energy. Manifesting itself at puberty, the Elves have discovered that there is a wide range of abilities. Each ability is limited in duration and weakens the Elf in various ways. For example, Prince Gallad, leader of the expedition, can make himself ethereal, like a ghost. When he assumes solid form again, he is monstrously thirsty. He can only stay ethereal for 4 hours at a stretch without passing out once he reforms and even then he is so weak he can barely move. Some Elves can become invisible, others can create illusions and a few even have minor offensive capabilities, such as "force bolts" that can stun a target rendering them unconscious. Each Elf has a different ability, but the abilities are limited according to range, duration and number of times the ability can be used in an hour and so forth.
Leaving behind two spies, one with the ability to become invisible and another who can create light bursts, Gallad leaves with an Elf scout who can teleport 30 times an hour over very short distances of less than a mile or very large distances once per day. The Saurian camp is three months away from the original Realm. He intends to get back in three weeks by teleporting and warn King Barrion who has become his step father of the approaching danger. The Saurians have declared war. Until finding and spying the Saurians for a number of days, Gallad and the scouts, nor anyone in the Realm ever knew of Saurians. Their history lost to them after 10,000 years in the Realm.
Figsignathalus has become the mayor, head "Forefen," of the Dwarven Holds. Dwarves do not use life energy, they are technology users and for the past ten years Dwarven technology has been growing at an accelerated rate. They have been making steam engines and such. They are in the early stages of creating an industrialized society. Dwarven technology will aid the Elves greatly in the coming war.