About six weeks ago I released my first novel, Aure the Topaz, book 1 of the Aglaril Cycle.
Since then I've gotten feedback from readers (friends of mine) who say this is a gaming novel. And while I understand that fantasy RPG players will probably pick up a few ideas on how to play and react to situations (GMs too, btw), I don't know that I would call it a gaming novel.
The argument for it being a gaming novel is that the characters have classes like in D&D. But
I was on Duotrope the other day looking for a market for one of my short stories and was completely frustrated and confused by all the categories for fantasy stories they list. But they aren't to blame. They are only a reflection of the markets they serve. But it makes me think, how many categories do we need?
They list the following (this is not a complete list)
contemporary, dark fantasy, gothic, heroic, light fantasy, urban, science, magic realism, and historical. They
Updated January 3rd, 2011 at 04:39 PM by feitelberg
I've got a friend who thinking I can't (or shouldn't) mixing SF and Fantasy elements in the same story. I disagree. I would be interested in other opinions. But some background first.
I wrote a short story -- a SF story -- about how a scout ship discovered a world (primitive by the ship's standards) using armor,swords, horses -- the whole medieval bit.
This world is my fantasy world in which I've set many stories. The plan is to have characters from the world of the
Updated January 3rd, 2011 at 04:34 PM by feitelberg