Promoting your work.
by, March 18th, 2011 at 09:34 PM (665 Views)
Well, here's an idea that's actually stuck in the recent Teflon (R) of my mind's "to do" list.
Promoting your work. Attracting an audience.
I have a story sale and I was trying to think how to draw more of an audience to the work, should it see publication--it seems like it will although it is taking some time as the publisher works on it and plans evolve.
One of the things I thought I might do is write some fan fiction for the Dead Frontier game, which I play and enjoy (particularly since it's free.. ask me for a referral if you like, if you make it to level 10 I get $5,000 game cash--and I'll split that with you).
I figured people playing a zombie game might like zombie stories, and a zombie story posted there could draw others to the anthology and they might be intrigued enough to buy.
The trouble was--just how seriously should I work on a story that I'm intending to give away for free? The only satisfactory answer was I'd have to give it just as much work as any normal story I would try to market--I could slap something together, but would haphazard sloppy work draw an audience? It wouldn't draw me, and it didn't seem realistic to expect it to draw others.
But if I put that much effort into the story, I should try to market it, as well, rather than give it away for free.
At least not give it away immediately.
Which is why I've submitted the new story to another anthology. The Dead Frontier elements are muted, but they should be identifiable, and if it sells to that market, well, I can tell the Dead Frontier folks about it.
And if it doesn't sell, I have raw material I can amplify the Dead Frontier content in and when my first story appears, I can post that modified second story on the Dead Frontier site and attempt to draw traffic to the anthology.
And here I was thinking I would have to come back and finish this blog post later. It feels done to me.