I like the idea of schools or sects focusing on different aspects of the magic system. i dont like magic systems that use books/scrolls/regeants in order to "cast" magic. id much prefer a mental arts type of system.
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I like the idea of schools or sects focusing on different aspects of the magic system. i dont like magic systems that use books/scrolls/regeants in order to "cast" magic. id much prefer a mental arts type of system.
I think there's room for both types. Some cultures may have developed the mental crutch of needing scrolls or spell books to cast anything.
Another question: are we simply going to say this world is an "other-Earth," with the same flora and fauna, or are we going to come up with fantasy versions of horses and birds and such?
i think we can see how it goes. if some people want to develop areas down to the subatomic level thats fine, buti think we should leave a little building freedom for the people (read: suckers) that will be writing the stories.
and im good with having more manual based magic along with mental based magic, but we should probably define it down a little further. there should be some kind of limitation.
One think I think we should avoid is the D&D like concept where there are literally hundreds of intelligent species from Orcs to Kobolds to Kuo-Toa and Centaurs. This always struck me as a difficult thing to explain. How did they all evolve (or get created and escape into the wild and prolifirate). I can see a few other races, but not overkill.
We could even be strict about there only being one intelligent race, but that would also limit creativity so I am not a fan of that idea.
i agree. id go along with a few specific races if someone could think up some interesting ones, but id prefer human only.
This assumes that that evolution is a factor when it comes to intelligent creatures, which isn't the case in DnD worlds. There are various gods and they make various races to worship them and spread their beliefs. Thus humans are highly sociable, ordered, and prone to commerce, banking, agriculture, and urban build up because Erathis, goddess of civilization, decided she wanted a race that upheld her ideals. Orcs live in the harsh wilderness and frequently raid and enslave everyone around them because the savage god Gruumsh wanted a race that embodied his belief that strength comes from surviving and thriving through constant, bare knuckles conflict.
There are lots of different gods, many of whom want their own race, not to mention magical mishaps, corruption from the Far Realms, interbreeding, celestial and demonic meddling, and the influence of various other planes of existence.
Now, that might be too high fantasy for some, but it’d fairly well explained.
A constructed language. It’s okay, I know hardly anyone will use it, but I’ll start work on one anyway. If nothing else, it might make it into a few words or phrases.
If gods exists, I don't think they'd be uniform in their habits unless there’s specific godly law about how they can interact with mortals.
I vote no actual god presence (malazan style) but if they communicate to their worshippers i wont complain.
I like this idea also. By the gods communicating we express a common fantasy element but we do not bring in anything out of proportion to the inhabitants and their own inherent powers. It is difficult to do 'Gods' well. Plus we are just starting out and have a lot of things to work out yet.
I wouldn't have a problem with gods appearing as less-powerful avatars, sort of like how Paladine appeared as Fizban in the Dragonlance books.
Magic:
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Originally Posted by DailyRich
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Originally Posted by Expendable
My only expectation is that for every action there is an equal and opposite reaction. Magic without cost does not appeal to me.Quote:
Originally Posted by DailyRich
Ethnology:
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Originally Posted by mylinar
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Originally Posted by andols
I am assuming we get to have the standard mixtures from black to brown to white and everything in between. Other additions are a don't care to me.Quote:
Originally Posted by hippokrene
Theology:
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Originally Posted by hippokrene
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Originally Posted by DailyRich
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Originally Posted by andols
Haven't read the Paladine books so I have no opinion there. Eddings got away them for a long time as did Chalker. I'm ambivalent.Quote:
Originally Posted by DailyRich
Flora and Fauna:
I'm on the side of the recognizable though an occasional foray into something magical ought to make sense.Quote:
Originally Posted by DailyRich
GeologySociology
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Originally Posted by me
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Originally Posted by PeterWilliam
My idea would fit into Sparrow's.Quote:
Originally Posted by Sparrow
I've long toyed around with the idea of magic being an element like air or water. A friend of mine and I once discussed a fantasy role-playing version of our world where the reason for colonizing the New World was that the level of magic in the Old World was waning, and the New World was this vast, untapped land brimming with magical hot spots. Sort of a magic rush to mirror the gold rush. Of course, the indigenous peoples of the New World, who had long ago learned how to use the magic of the land in balance, didn't take too kindly to all these pale-skinned strangers sucking down the magic like it was nothing, and this formed the basis for much of the planned conflict in the game.
Think of spellbooks being more like a cookbook. You can do simple spells off the top of your head, just like you're making your favorite sandwich. Or anything you do often enough, like healing or confuse. But what if you want to do something different you haven't tried before or in a very long time? You can try to reinvent the wheel or you'd write it down someplace so when you need to know how to do something, you can look it up. Sure, you can keep a lot in your head, but even doctors and lawyers hit the books for the complicated stuff.
Or if we're doing the apprenticeship thing, then you may have copied the spell but maybe it was beyond you then. Now that you've studied, you may finally understand how to cast that spell - or not.
Simple magics should draw their energy from you. But unless you've got some incredible internal reservor, you'll need to tap into something else for the powerful spells - either a group of people willing to join themselves into a battery that you can draw from, elemental forces, sacrificial magic, ley lines or mana wells.