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Thread: The Grim Company by Luke Scull

  1. #1
    Registered User Werthead's Avatar
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    The Grim Company by Luke Scull

    The Grim Company

    Davarus Cole has a destiny. Only he can wield the sorcerous blade Magebane, one of the few weapons in existence that can kill a Magelord. Five centuries ago the Magelords slew the gods themselves, becoming immortal in the process and seizing control of the world. Now they wage war amongst themselves. Cole knows it is fate itself which has decreed that he will kill Salazar, Magelord of Dorminia, and liberate the city from his tyrannical rule. His comrades in the rebel group known as the Shards are less sure.

    Meanwhile, a new threat is rising in the far north. Demonic forces are spilling into the northern mountains and the Shaman, the Magelord who rules the region, must face this threat whilst also confronting a renegade lord who has turned against him. At the same time, he owes a favour to Salazar that must be repaid.

    The Grim Company is the opening volume of the fantasy trilogy of the same name. It's the debut novel by Luke Scull, a computer game designer who has worked for BioWare and Ossian Studios. It's also one of the SFF launch titles for Head of Zeus, a new publisher which won the publication rights to the novel in a significant auction.

    It's easy to see why. The Grim Company is a rollicking dark fantasy adventure novel. It moves with verve and pace, fitting more plot than some entire trilogies into its lean 450 pages, and is threaded through with a great sense of humour that pokes fun at some of the conventions of both epic fantasy and the recent eruption of 'grimdark' fantasies in particular. The book packs in an impressive number of subplots, locations and characters without feeling rushed or overburdened, and manages to ensure these storylines are not extraneous material (one side-plot taking place hundreds of miles to the north in the mountains feels like pure set-up for later novels, but is linked back into the main storyline quite impressively in the climax).

    Character-wise, we are in familiar archetype territory. Davarus Cole is a fine 'pratagonist', the apparent hero who's actually a barely-sufferable pillock. Cole believes it is his destiny to be awesome and free the people from tyranny, but he suffers from a blinkered view of reality and a tendency to ignore what's going on right in the moment (occasionally even during moments of high danger) as he daydreams of gaining the adoration of screaming crowds. This is frequently hilarious, but also gets close to becoming overused by the time we get to the novel's climax. Thankfully, some well-handled moments of character revelation near the end of the book show Cole to be a more sympathetic character than might have been first expected.

    Brodar Kayne is the former Sword of the North, the Shaman's champion who defied his master and is now on the run, assisted by his exceedingly temperamental and borderline psychotic best friend, 'the Wolf'. Kayne is old and past his best days, but still exceedingly lethal with a greatsword. His only weakness is a sentimental streak, which leads him into a doubtful alliance with the Shards. Kayne is the 'actual hero whom Cole is trying to be' and Scull finely contrasts the differences between the two characters. There's nothing particularly new or notable about Kayne, but Scull pulls off the 'grizzled veteran with a dark past who is now trying to be a better man' trope reasonably skillfully.

    Elsewhere, we have Eremul the Halfmage, a sorcerer whom Salazar spared during a purge of potential rival magic-users but still left crippled. Then there's Isaac, Eremul's apparently bumbling aide who turns out to be unexpectedly good at, well, everything. Particularly well-done is Barandas, the head of Salazar's Augmentors (magically-enhanced super-warriors), a good man serving a ruthless and amoral ruler because of his strict code of honour. There's also Sasha, another young member of the Shards who is actually good at her job and not an insufferable prat, and Yllandris, a young sorcerer and lover of the King of the Fangs who likes to think of herself as a badass witch and master manipulator but has too much of a good heart to really pull it off.

    Aspects of the novel do feel somewhat familiar. The post-apocalyptic fantasy setting and the notion of a band of rebels gathering to pull down a tyrant is reminiscent of Brandon Sanderson's Mistborn trilogy, but The Grim Company is certainly a more striking and fun novel than The Final Empire. The Shards being a band of rogues rather than purely idealistic rebels also recalls some elements of Scott Lynch (particularly the brothers), though the story then goes off in a completely different direction. Much more notable - and probably will be mentioned in every review of the book ever - are the similarities to Joe Abercrombie. These include some of the basic archetypes (though Cole, Kayne and Eremul's similarities to Jezal, Logen and Glokta are thankfully only superficial), the similar black and self-aware humour and some the language, most notably their mutual enjoyment of the word 'fruits' as a euphemism. Indeed, if you enjoy the works of Abercrombie, I can unreservedly recommend The Grim Company with no hesitation.

    For those who are less keen, Scull uses magic in a more interesting manner, and his worldbuilding craft is certainly stronger, but it's likely that if you are really not a fan of Abercrombie and the more recent similar eruption of similar fantasies, this will not do a lot to impress you. The author is certainly aware of the pool he's swimming in, and occasionally seems to lampoon it, but it's also not an outright satire of the genre and does play a lot of the tropes straight (though, refreshingly, his female characters are as well-portrayed as his male and that most overused of 'grimdark' plot devices, rape, is kept for the most part off-page, though not unmentioned).

    The Grim Company (****) is an energetic and well-written dark fantasy debut. It doesn't steer far from familiar waters, but it combines standard tropes and ideas into a more than satisfying whole. The novel is available now in the UK and on import in the USA.

  2. #2
    Couch Commander Danogzilla's Avatar
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    Looks interesting. Saw on Westeros that the author says a North American edition (from Penguin) will be out in September.

  3. #3
    Registered User ImpKnight's Avatar
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    Ordered from the UK this morning. Couldn't wait until September. Might even get the NA release if it has a better cover. Not a huge fan of the current one.

  4. #4
    Couch Commander Danogzilla's Avatar
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    I may well do the same. Both to get it now, and to put some money in the hands of a new publisher.

  5. #5
    Registered User David Harris's Avatar
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    I've seen the title gaining some momentum recently. On the strength of that review, I think I'll check it out.
    “Between the wish and the thing the world lies waiting.”

  6. #6
    Bought it today on the strength of Wert's review , it's only £1.79 on Kindle just now as well.
    Last edited by Rulkez; March 4th, 2013 at 05:14 PM.

  7. #7
    Peckish hippokrene's Avatar
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    Are you in the UK? My Amazon doesn't have it available for Kindle.

  8. #8
    Quote Originally Posted by hippokrene View Post
    Are you in the UK? My Amazon doesn't have it available for Kindle.
    Yeah I am in the UK. Kindle edition is here

  9. #9
    http://tinyurl.com/363ogv DurzoBlint's Avatar
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    Head of Zeus is sending me a review copy. Looking forward to it.

  10. #10
    just bought it off audible hopefully a good read

  11. #11
    Finished it today was quite enjoyable really got into it. Interesting end to the book be interesting to see what happens in next.

    You do get a sense of borrowing from abercrombie, the word fruits i feel is distinctly british and kayne does come across as a logan type. I also got a Mark lawrence feel to it but this came from having the same narrator "who is british and is good".

    But i really just enjoyed it for what it is Would recommend to anyone.

  12. #12
    Not that far into it, but already getting annoyed with 'all tell, no show' and constant infodump.

  13. #13
    hmm i didn't have a problem with that. i find these where i i only listen to audiobooks info-dumps don't come across as info-dumps. there was a bit of repetitiveness that irked me but otherwise i thought the pacing was good

  14. #14
    http://tinyurl.com/363ogv DurzoBlint's Avatar
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    Received my copy. Now to find the time to read it.

  15. #15
    Well........


    I finished it today, and largely enjoyed it. The author has a real talent for world building and created some very likeable characters (even if they were picked up right out of the bold old book of fantasy tropes) and managed to throw in some genuine humour amongst the standard grimdark setting.

    The parallels with Abercrombie are obvious, and it's difficult not to see a lot of Abercrombie's characters in the Grim Company , not that this is a bad thing, the author - I believe - doesn't like the comparisons being drawn , though I'm sure there are worse authors he could be compared too.

    The book does have some weak points, I felt there was a lot of info-dump in the first 50 pages, mostly in awkward dialogue sections (the dialogue in general was poor early in the book, but improved dramatically towards the end) and the characters were standard fantasy archetypes with standard tropey backgrounds. I was also a little disappointed with the ending, though this is entirely subjective.

    Despite all that Scull manages to manges to make the book enjoyable in spite of its flaws,the pacing is perfect and he has formed an intriguing world with an interesting magic system , and ultimately left me wanting to read book 2 as soon as is possible ( the manuscript is due in July). The author does a lot right here, and seems to have an understanding of what is enjoyable and fun in the genre and should be applauded for a highly entertaining début.

    7.75/10
    Last edited by Rulkez; March 27th, 2013 at 03:48 PM.

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