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Thread: Architecture of Stories
January 14th, 2010, 05:24 PM #31
architecture of stories
Keep on stainin' those fingers! -- WB
January 14th, 2010, 07:22 PM #32
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- Jun 2004
- New York City
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So, I'm wondering if anyone has a way to help people see the structure, instead of explaining what it is, and to offer suggestions re: how to improve their structure.
In the 15-20 years I've been training staff, I've encountered all sorts of learners and some require different techniques than others, which is something that reinforces what I learned in college while getting my BA in psychology.
BTW, vague endings can be wonderful, and I've loved many books that had them as often as ones with clearcut endings.
January 14th, 2010, 08:21 PM #33
Yo, Window Bar, aren't English degrees great! You can do so much with them after college. I use mine as a bookmark for really big books. I dual majored in that and psych. I'm not sure which came in less handy. I'm a project manager now, go figure.
Shelly, I think I know where your going with that but without knowing where a particular person is having issues with basic story structure, it is difficult to explain how to help them see it and improve the area they may need more work in. Some writers make great beginnings but then lose steam. Others know where they want to go but not how to get there. The best I could do without a specific case would be to reiterate the various points I try to cover in my own writing.
When I write, I go by this tested framework for telling a story:
I. Introduce the characters and foreshadow the conflict
II. Introduce the antagonist and put the protagonist in peril
III. Give the protagonist a brief respite and an explanation of the conflict
IV. Place the protagonist back into the thick of the action and give the antagonist the upper hand.
V. Bring about a confrontation along with a moment of epiphany/revelation for the protagonist
VI. Resolution, the time to tie up loose ends or set the stage for a sequel.
Last edited by Inkstain; January 14th, 2010 at 08:29 PM.