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September 8th, 2010, 06:47 AM #61Banned
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My own preference would be as low tech as possible; long distance communication by telegraph lines/morse code, a network of small gage railroads with steam powered locomotives, river commerce by paddle-wheel/sail steamers, and perhaps very fragile glider type flyers powered by a sputtering internal combustion engine... everything would be first generation, unreliable and not very pretty.
For the most part Panmortium would still be an agrarian society, with all the superstitions/ignorance and charm one would expect. I guess if you imagined America between 1800-1850 that would be similar.
Again, this is just my own preference I'll toss out there; I think it might be cool if we stayed clear of English themed Magic/Steampunk and went for a more neoclassical look, sort of like stepping back to Classical Antiquity and lending them some industrial know-how.
After all, most of our Western Culture, including Christianity, are built on Greek philosophy and ideals. Our modern approach to science and discovery is rooted in Hellenistic advancements.Last edited by Sparrow; September 8th, 2010 at 07:23 AM.
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September 8th, 2010, 02:03 PM #62
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September 8th, 2010, 03:42 PM #63Banned
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Any culture that invents the first vending machine has my respect.
So next time we slip a buck and a quarter to get a bottled water, remember, some ancient Greeks were doing it long before us... except it was 'holy water' at religious temples.
And you're right, the Greeks had the wrong mindset for developing inventions to a higher form. It's one of the many problems when slave labor is readily available, no need to industrialize when labor is almost free.Last edited by Sparrow; September 8th, 2010 at 03:45 PM.
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September 17th, 2010, 08:04 AM #64
There could be an interesting dynamic between the people of Panmortia and Arvelon because while the overall cultures are tech and magic that does not mean everyone in each culture is that way.
In Arvelon there are sure to be some people who are just not capable of doing magic, but who are very inventive craftspeople with a bent towards science. Similarly in Panmortia there are people who would be attracted to the study of magic for occult/religious/spiritual reasons and some would certainly have some ability to do so.
Investigating these people who run counter to their own culture and how the chafe against their society (and how said society chafes back) would be an interesting thing to explore.
Unless we want to create some 'mechanism' that prevents this cross pollination but I would be against such a dues ex machina.
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September 17th, 2010, 10:02 AM #65
it makes complete sense that there would be sympathizers and even pracitioners of the other cultures within the opposite borders.
Although we're moving a bit slower now thatn previously, i think we're making good progress. I suggest we start busting out our MS paint renditions of the geography soon
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September 17th, 2010, 10:23 AM #66
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September 17th, 2010, 10:29 AM #67
We could always use the WorldBuilder functionality embbedded in Civilization IV. It would probably do the trick and is not that hard to use. Of course you have to own Civilization IV, or III, or II or I
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September 17th, 2010, 11:21 AM #68
I suggest you use Inkscape instead. It creates Scalable Vector Graphics (SVG) files. The nice thing about them is that you can scale them, that is, zoom in and out without the pixels becoming blocks. Inkscape is free and not much more difficult to use than MS Paint. And it's available for all platforms: Windows, OS X, and Linux.
PS: I forgot to add the manual.Last edited by goldhawk; September 17th, 2010 at 11:30 AM.
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September 17th, 2010, 11:56 AM #69
I'm more of a plot driven/dialogue person then a description person so I might watch and learn for ye all about mapping out civilizations. When we start character building I will be more useful...lol.
When it came to the civilizations in my book(s) I was lucky...I dreamt it first. lmao.
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September 17th, 2010, 12:29 PM #70
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September 17th, 2010, 01:52 PM #71
I create a thread in the discussion group on geography, for those of you who are interested.
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November 8th, 2010, 06:14 AM #72
Not letting this die!
Anyone attempt a geography rendition? I think once we get that settled and roll out a nice outline we might be getting close to a useable world.
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November 23rd, 2010, 07:53 AM #73
I would say just move onto an outline. I would start with scene build up. Paint a picture with words of the worlds these two cultures live in.
Then choose goals, conflicts, and what they truly want.
Map out 5 main characters on both worlds. (good and evil characters)
Do character descriptions using individual goals and what they truly see as what they want for themselves and their civilizations.
Anyway that's where I would start.
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June 27th, 2012, 08:07 AM #74
Kind of a shame that this endevor died.
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June 27th, 2012, 11:38 AM #75it could be worse Moderator
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Ya just need someone to take the helm.




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