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Thread: Scifi/fantasy cliches you are tired of seeing?

  1. #61
    Ataraxic Moderator KatG's Avatar
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    I respect your right to say what you're tired of seeing. But, but, wait a minute -- a lack of vampire queens? We're drowning in vampire queens. Urban fantasy puts them out by the bucketful. Just a few of them:

    Vampire Queens novels -- Joey W. Hilly
    Vampire Queen series -- Rebecca Maizel
    The Undead series (Betsy the Vampire Queen) -- Mary Jo Davidson
    Sookie Stackhouse myteries -- Charlaine Harris
    The Vampire Queen trilogy -- Fayth Devlin
    The Drake Chronicles -- Alyxandra Harvey
    Blood and Gold -- Anne Rice
    Dresden Files series -- Jim Butcher
    Vampire Tales series -- David Wellington
    The Vampyricon series -- Douglas Clegg

    Quote Originally Posted by Riothamus View Post
    1.
    3. Chaos bad. Order Good.: Oh please. Without chaos our lives would be dull and it would be a uniform mess. Chaos is necessary.
    Which is why chaos magic is often the force for change, balance and good in stories. Try N.K. Jemisen's The Hundred Thousand Kingdoms.

    4. Weak Female, Strong Male Warrior pair: Sexist. It's just sexist. I suppose not every woman is an invincible leather clad dominatrix, but these stories seem to bank on the idea that the woman is helpless. If real women were really so weak then the world we live in would be nightmarish. I for once would like to see an honest to God strong female, weak male pair where the guy doesn't end up leading at some point.
    I don't see the weak female part that often. It's actually refreshing when I do. But for the reverse, try The Book of Kells by R.A. MacAvoy, Nysta: The Revenge of the Elf by Lucas Thorn, The Deed of Paksenarrion by Elizabeth Moon. Also might like the t.v. series Relic Hunter starring Tia Carrere and her weaker male sidekick.

    5. The musclebound warrior: Now granted I'm a fan of Howard's Conan stories, but Conan was not just a musclebound killer, he was in fact quite intelligent. He was cunning, a polyglot, a bit of a philosopher, and a superb strategist. Sadly many people seem to be set in this idea that if you have a barbarian hero they have to be a hyper masculine intellect hater.
    I don't know, I've read an awful lot of cunning barbarians. Broody, often, but cunning.

    6. The One Culture Planet: If humans do not create one cohesive culture then why should any other race? Not even one type of biome will spawn a single culture. It's illogical.
    Usually that's because it's one continent or kingdom, not really the whole planet.

    8. The Science Defying Technology: Okay I'll admit I'm not a certified expert on quantum physics or genetic engineering, but if you're trying to write strict science fiction novel and then you throw something at me that defies it's cardinal laws to the point where it would have to be supernatural in nature it just bothers me. It's antithetical to the very idea of hard science fiction. A lot of science fiction is awash in this.
    That's because a lot of science fiction aren't hard SF stories. That doesn't make them cliches. It just makes them not hard SF stories. Now, human having sex with female of other species -- there you go. That's what many sillily think SF consists of.

    9. A Virus Did It!: Now if you say a virus killed most of earth's population and the following is the story of survivor's I can buy that, but when you start saying that it created vampires, werewolves, and zombies, things which a virus could not do by the laws of science alone it just gets preposterous and seems lazy.
    I believe viruses can make us able to fly. That's how the Wright brothers did it.

    11. The Robot With A Conscience: I doubt the likeliness of this, but that is not why it bugs me. It's that has become a cliche that bothers me. In classic science fiction like the works of Phillip K. Dick or Asimov they serve to further a theme and are truly compelling personalities in their own right. However since they've become a staple they just seem to be tacked on to any group of sci-fi heroes. One of the last compelling characters of this nature that comes to my mind is that of Data from Star Trek.
    I'm far more tired of the super A.I. who decides that humans are illogical and inferior and must all be killed. And yet, I still love the Terminator stuff.

    12. The Amnesiac Hero: Now the amnesiac protagonist can be interesting. The character is one who is a mystery to even him or herself. However this trope has been used over and over for the sake of drama or a convenient plot device in so many different forms of fiction that it's mostly just dull now.
    Ah come on, you can't take away the amnesia and the evil twin. Absolutely not. That's just mean.

  2. #62
    Ataraxic Moderator KatG's Avatar
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    Quote Originally Posted by RedMage View Post
    There is so much more you can do with magic than this! Also, it is always blue! I would be a little happier if they would just make it a different color. Red, green, yellow, white, whatever! But it is always blue.
    Red looks closer to the viewer than blue, which causes problems. White and yellow are more difficult for the viewer to see in detail, especially if you are trying to do a ball. (Sometimes white or yellow is used for lightening strikes.) Green looks sort of bilious, so they usually use it for bad magic if they use it. It works better visually for smoke effects rather than electricity. Blue is useful because it is a cool color that you can infuse with white, so it stands out even in night scenes, but it doesn't overwhelm the actors in the shot.

    Consider, it is used in the 2006 film The Covenant, 2010's Sorceror's Apprentice and others which I cannot think of right now. Gandalf used big bad, most powerful, offensive spells in the LOTR. Why can more recent fantasy literature use something more?
    You mean fantasy films, not literature. In films, they make frames. The thing that the apprentice struggles with at the beginning therefore needs to be the thing he masters at the end to show he has changed and grown into being the wizard. He usually doesn't have time to learn that many other spells before having to deal with the big bad. In Sorceror's Apprentice, the lightening ball, shield and bolt were all related to the scientific experiments the apprentice was doing in his grad student life. Switching him to water spells suddenly and having him be uber powerful after not having been would not be very convincing or make a lot of sense in a two hour movie.

    In a game, though, it would be logical to have a wide range of spells the player could tackle.

  3. #63
    There is no tomorrow RedMage's Avatar
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    Ok KatG, you are right. Both the color and that it is film/television and not books. I guess my problem is that it is the lightning bolt/ball which the protagonist learns. I like Avatar: the Last Airbender because it has the four different elements which Aang must learn. Though I did get annoyed by the sound effects they used, especially for rocks. It sounds like they used stones they could hold in their hands to record the effects and then used those sounds for moving boulders 2x the size of a tall, big, big man. I understand there were probably financial as well as sound tech reasons for this. But it was annoying.

    And games, yes. It would be entirely logical have multiple types of magic for the player to learn.

  4. #64
    Ataraxic Moderator KatG's Avatar
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    Electrical energy is a really easy special visual effect for them to do. If you go back and look at old t.v. shows and movies, electricity arcs are rampant because they were cheap. When things improved, electrical balls were more common, but still, it's cheap. And it looks impressive, rather than just have an actor mumble words and things fly around, although they like to do those too. Because they are cheap.

    In Percy Jackson & The Olympians: The Lightening Thief, the source book had Zeus' lightening bolt stolen so there was going to be some electrical stuff there. But because Percy Jackson is the son of Poseidon, that required the film to also have water effects and Percy's powers are water ones. He learns different things he can do with them and also gains more mastery. But for a film, it has to be something visually interesting and budget concerns abide. So fire, electricity, explosions and some water effects are what they tend to go for, as well as shadows and yanking folk around on wires.

    But that brings up a relevant issue -- a lot of the "cliches" that people talk about when they are talking about books actually are about film and t.v., which are storytelling mediums that rely on audio and visual effects and which have very different needs in storytelling -- things such as budgets, cast salaries and availability, running time, special effects needs, seasonal schedules, marketing focus groups, etc. These things effect their storytelling and shape it, but don't necessarily have any relevance to books. I was just trying to corral info on batches of new releases, as I sometimes futilely try to do, and it's quite a wide collection of stories.

    And that's actually more what is paralyzing CausticDuality, I think. It's not a lack of variety in SFFH; it's that a lot of stuff has been done over many years and how to have something that doesn't seem to fit in an already used slot. And in a game, there are also particular constraints to how stories need to be for that medium that aren't necessarily relevant to books either. There are some well-worn grooves in the gaming world, though that doesn't mean that they necessarily have to be avoided.

    If people really want to "take the road less traveled," there is a simple one: have a non-white lead and a lot of non-white main characters. That is a road in English language SFFH, in all mediums, that is less walked. Not unwalked, but less walked. (Witness the Airbender movie where they replaced the non-white main characters with white actors.) Have women be part of the team and not the love interest, which is starting to get more common. Possibly make the commanding officer a woman, although that's already become more common. Don't have the white guy be the focus, the rescuer, and the leader.

    But dump broody warriors, zombies, silky villains, romance, battles, transfigurations, spaceships, aliens, and devastating magic? Enh, I think we can keep them if we want them.

  5. #65
    LaerCarroll.com
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    Again, it's the details that makes a familiar element a cliché, or something real.

    There don't have to be a lot of them, just the right ones at the right time.

    In Moon's The Deed of Paksennarion and its sequels there are elves, dwarves, and gnomes. They are physically distinct, but more importantly their cultures are distinct. Gnomes and dwarves are both smaller than humans, but their cultures are very different from each other.

    There're hints that in dwarf society women are the dominant sex, with magic of their own, for instance. Not lots of details, but a very few hints. It gives the impression that there are many more details hidden. Dwarves have an elaborate kinship system so complex it's almost impossible for humans to understand them. They have enormous distinctions about the kinds of rock which only our modern geologists would appreciate.

    Paks deals with gnomes several times, and we see that obligations and fulfilling them are very important to gnomes. One of the worst crimes a gnome can commit is to default on even a tiny (to us) obligation, and it can get a gnome shunned from gnome society, which is very near to being a death sentence.

    But even beyond cultural differences are personality differences. Elves are not alike, and they have quarrels among themselves. Several of Moon's elves are identified and play larger and smaller roles in the dramatic flow of the trilogy and its sequels.

    I feel the same as others do: I hate clichés. But it's the incompetence of the writers who make a story element cliché and not the story element itself which I really hate.

  6. #66
    There is no tomorrow RedMage's Avatar
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    Quote Originally Posted by KatG View Post
    If people really want to "take the road less traveled," there is a simple one: have a non-white lead and a lot of non-white main characters. That is a road in English language SFFH, in all mediums, that is less walked. Not unwalked, but less walked. (Witness the Airbender movie where they replaced the non-white main characters with white actors.) Have women be part of the team and not the love interest, which is starting to get more common. Possibly make the commanding officer a woman, although that's already become more common. Don't have the white guy be the focus, the rescuer, and the leader.

    But dump broody warriors, zombies, silky villains, romance, battles, transfigurations, spaceships, aliens, and devastating magic? Enh, I think we can keep them if we want them.
    I saw the Avatar: the Last Airbender movie this last weekend. I had heard it was not very good. I think it was ok for what it was in most places but, I was not ready for the "please believe we are all East Asians even though our primary antagonist is from the Indian Sub-Continent and his uncle is very obviously European". Choices like that, in any medium, are despicable. In books that choice is akin to putting in one character in the entire town who is not of the same nationality as the rest of the town.

    You are right KatG. If we want something different, then we should write stories set in different locations and time periods than we are used to and base them on different mythologies and cultures than our writing predecessors based their stories on. That is the only way things are really going to change. The stories and characters may be the same but, put them in a new location, a different time period and with a different set of beliefs than the Chistian and/or pre-Christian European folklore and religions based societies and they will be different. Otherwise they are just the same and, as CD clearly feels, boring and trite.

  7. #67
    Ataraxic Moderator KatG's Avatar
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    Quote Originally Posted by RedMage View Post
    I saw the Avatar: the Last Airbender movie this last weekend. I had heard it was not very good. I think it was ok for what it was in most places but, I was not ready for the "please believe we are all East Asians even though our primary antagonist is from the Indian Sub-Continent and his uncle is very obviously European". Choices like that, in any medium, are despicable. In books that choice is akin to putting in one character in the entire town who is not of the same nationality as the rest of the town.
    The reason it was a huge problem for that movie is because it was adapting the animated t.v. series, which did have the actual Asian characters. The movie was supposed to appeal to this large, global fan base for the series and all accompanying manga, merchandise, related anime, etc., but it basically threw out the original characters. So most of the fans were very angry. The movie did okay nonetheless because, well, because we're used to this sort of thing. And while the ten minutes of it I thought looked awful, for the throwaway kids movie it became, it's probably fine. But it does highlight a problem that certainly exists in film/t.v. and unfortunately still largely exists in books.

    Incidentally, elemental magic is one of the most popular choices of authors. But as it figures into many religious mythologies, it's also one that's fun to use.

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