
Originally Posted by
KatG
That's a different stripe. You're essentially talking about specific types of SF/F/H -- multiverses and portal stories, which may have themes that commonly appear in that sort of story structure. Portal stories are like Narnia, Wonderland and Oz, in which a person from our world enters through some form of portal a parallel, different world. In multiverse stories, the number of worlds is considerable and people jump from one to another, such as in Michael Moorcock's Elric, Stephen King's Dark Tower series, Hal Duncan's Vellum duology, and Roger Zelazny's Amber books. SF tends not to have that many portal stories, that idea being more connected to the folklore of visiting fairyland, but did use them a lot in the early days, and they like multiverses. Fantasy and horror like them both. The greatest popularity of the multiverse stories was probably the 1970's. The portal novels made up a huge pile of fantasy novels in the 1980's, then became of less interest to fantasy authors in the 1990's in favor of wholly separate secondary worlds. However, as authors browse outward, they are coming back into favor, particularly in YA.
There are a lot of ideas that your students could research about portal and multiverse novels, but escapism really isn't the dominant theme -- reflection is. The world on the other side of a portal or the worlds within a multiverse have usually reflected aspects of the real world and in particular aspects of the main character's regular life. The main character doesn't escape to another world -- he is instead confronted with the problems of his real world in the new world and has to figure out how he'll handle those problems, returning to his regular world often with a better understanding of himself. A multiverse provides for maximum variety of reflections.
One of the clearest examples of this, because it's deliberately set up that way, is the novel The Talisman by Stephen King and Peter Straub, in which a young teen bounces back and forth between his real world and the portal world, finding a matching person in each world but with variations that reflect the real world problems he is facing, and he must solve problems in both worlds to save his mother and himself. Likewise Stephen Donaldson's Thomas Covenant series has his protagonist bouncing back and forth, unsure if the whole world is in his head or real, because there are things in the portal world that directly connect to and reflect issues in his real world. He can't escape the portal world or his problems, but instead is forced to look at and deal with their symbolic reflection in the portal world. The kids in Narnia also don't escape their problems and fears there. Instead, they are forced to deal with them in the context of the battle between the lion and the witch and find out who they really are. Fantasy, horror and science fiction are not about escapism. They're more like therapy. (However, I don't agree with kcf's argument that the increase in urban fantasy in the early oughts had anything to do with 9/11 or that secondary world fantasy declined.)
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