
Originally Posted by
KatG
No, you're not, not on that basis. Because the "old stuff" re-envisioned makes up the better bulk of fantasy fiction and is going on constantly in thousands of titles. Jon is re-envisioning old stuff, and the idea that the "old stuff" is limited to tall elves, dwarves, vampires, orcs and dragons -- and not just these things but done only in certain ways -- is categorically wrong. The "old stuff" involves everything from ghosts and shadows (paging Mr. Sprunk) to genies to time travel to airships to evil machines and it is all "re-envisioned" countless times. And there is absolutely no correlation between publication and sales success and literary acclaim with which elements you pick and whether you do them in a certain way or not, including D&D or to not D&D. None. Nada. Zip. The data does not support any of it. The measurement stick you, Jon and others are talking about -- elves or no elves and what flavor -- is completely irrelevant to what goes on in fantasy publishing. And the people who buy and read fantasy novels, whether they avoid books with elves like the plague or refuse to read anything else (and the vast group in between who don't care,) do not give a farthing about whether you authors like elves or not. But they might read a story in which you explore how much you hate or like them or invent a new species in which you're actually exploring the symbolism of elves in mythology without them being elves. Because symbols are not locked into forms.
But each generation of authors swears that this is a very important issue, and that their works "re-envision" for the first time or the first time in a long time all the "old stuff." It's a selling tactic and it's psychological as well. Each new author is unquestionably new and what they do in their stories and character voices will be different from others, and may catch on or not, but while acknowledging the infinite variations, as Jon does, the community still likes to pretend that reams and reams of past fantasy fiction in their infinite variations doesn't exist. I'm talking scholarly articles where they also pretend thousands of books never existed. And that's a tribute to the power of symbols. But the symbol itself will be there whether it's in plate armor or a monocle and red coat.
You can dress the set however you like. You can even make it a major focus of the enterprise. But the meat of the story seldom has to do with the clothes or whether a dwarf is drunk or sober. (And for the record, non-alcohol swilling dwarves have been done before, and wine swilling ones and cocaine snorting ones and vegetarian ones and who knows what else.) I like your set-dressing, I do, but it's never going to be the engine that drives the story entirely. It can set the stylistic tone of a story, which helps with the symbolism, so that you've got a bit of a steampunk feel going to some of what you're bouncing around is something to note, especially as you want to throw time travel into the mix. Maybe you have a natural inclination to go Victorian. That's something to consider.
But something else to consider -- the character alignment bit of D&D is effective in the game because it's about symbolism. And when you are playing with that, you're simply playing with symbols that are more about telling stories and thinking about emotions and ideas than they are about playing D&D. It's not that the dwarf is sober, cheerful and a bartender. It's what having a sober, cheerful bartender means in the story.
Alright, I have to go cook a big dinner, so I'll stop the ranting. All of the above is just my own opinion, except for the part about there being no correlation with this stuff. That's fact. There's no getting around that data. Of course, you might come up with something interesting from trying to get around it, but it's still not going to change the publishing field. Elves and no elves are all welcome and may succeed or sink irrespective of their presence or lack thereof or wardrobe therein.
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