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Monster Hunter   (225 ratings)

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Rating (225 ratings)
Rate this game
(5 best - 1 worst)
 
Game Information
TitleMonster Hunter
PublisherCapcom
Year2005
DeveloperCapcom
GenreAction
 
Game Reviews
 
Submitted by Nick Berry 
(Feb 02, 2008)

Geez, I Luv Monster Hunter!!! This game is so full of action packed violence i can't get enough of getting smashed into a million pieces by a, well, SMASHING wyvern (COUGHgraviosCOUGH.)

SERIOUSLY, if you aint got this game, go out and buy it, if you can find it, and get involved in one of the biggest games by CAPCOM. But it's just not enough to just go hunting in the village, you MUST go online on this game and really experience the game. I would not be writing about this game if i did not truly appreciate CAPCOM's great piece of work, Monster Hunter!

Monster Hunter has no story and is just the fun of hunting and killing Monsters as big as king kong. The game has amazing detail in certain parts of the game but some weren't focused on a lot like being able to carve 2 heads from a gravios and 4 wings from a rathalos. The sound effects are great too but lack in it. The fact that you control your attacks with your anolog stick is an affective way to make this game more unique and enjoyable.


Online gaming with Monster Hunter is great and free!!! Grab yourself a USB keyboard and start chatting away with other players. It's a great game of teamwork, even though all you gotta do is slash away at the little rascals, but you can trade items with people when they are in need of healing and sometimes even 'accidentely' knock them away and it might even save their lives!!!
^^
On Monster Hunter people like to make and join clans that you will usually hunt with, and a famous clan is the Shinto-clan(SNO)
You can help people complete their quests and get help back from them. This is how great Monster Hunter online is!!
(NOTE:Capcom have now closed down the online server so no-one can play online anymore, but you can still enjoy the online adventure. I'm just saying what Monster Hunter online would be like if the server didn't close down)

Offline is almost as enjoyable as online but doesn't have the social aspect to it. A good point about offline is that it isn't as LAGgy as online where the Monsters teleport xD and the players. It definately takes longer to complete even though there are less quests offline but it is harder and more frustrating. Also you don't get as cool weapons offline like Black Dragon Spear and Dual Dragon Ultimus but you can still get some very powerful weapons that will garuntee that you masacre every wyvern that crosses your path like Redwing, siegemund/siegelinde and Gradios Ultimus.

Finally My Rating of Monster Hunter:

Graphics: 70%
Audio: 65%
Gameplay: 99.99%
Amazing factor: 80%
Enjoyability: 95%

Overall 'You should buy it' percentage: 100%
( This percentage is refering to buying it 2 and a half years ago, when online Monster Hunter started!)


Submitted by Zanzibar 
(Apr 12, 2005)

BANG! Andera's flash bomb detonated mere inches from the monster's wild, bestial eyes, leaving it dazed and open to attack. The huntress wasted no time introducing it's face to Zappy, her hefty warhammer. The solid blow sent vibrations racing up both of her arms and she laughed wildly, but wait! No, her weapon lost it's sharpness, leaving her clutching nothing more than a glorified Whack-a-mole mallet! She needed to retreat to safety before using a whetstone but the great red wyvern regained it's senses and pursued, leading it's charge with a gout of flame. Panic tightened the muscles in her chest and she ran for her life but it was all for naught as the hungry lizard let out a tremendous bellow and pounced, bearing her to the ground and tearing into steel armor with it's mighty jaws.

Arg! Thus ends this player's seventh attempt at killing a Rathian, one of the many beautifully deadly monsters awaiting any would-be hunter in Capcom's Monster Hunter for the Playstation 2. And what a monster this game turned out to be! Capcom churned out a truly gorgeous combat experience that is rife with interesting and addictive gameplay aspects and more mean beasties than you can shake a greatsword at. Not only can you go mano-a-beasto with the game's myriad dangerous critters but you can also head online to gang up against particularily nasty foes. Alone or in a pack, your lowly hunter/gatherer will rise above his or her modest beginnings and transform into a mighty engine of destruction.....assuming something doesn't eat them first.

You begin with the character creation process. You aren't provided with as many customization options as you may want (for instance, there are only two body models, male and female) but there's enough variety in skin and hair color, as well as facial masks, that no two characters ever need look alike. After naming your hunter you're dropped into a small, archetypal videogame fantasy village, replete with armor, weapon, and item shops, clutching nothing but the basest sword. From there you journey out on quests, assigned to you by the village elder, in order to garner money and materials for weapon, armor, and item creation. There is no story to this game, no scripted dialogue to carry you through. It's a very basic experience as all you're doing is working to make your character better and better. This can get endlessly tedious as you will find yourself playing the same missions over and over just to collect a certain plant or find a certain rare monster part.

The combat system is what really attracts attention, however. You can freely choose between weapons like swords, hammers, lances, and bowguns (gigantic crossbows with explosive ammunition) without having to worry about skills or training or any of that stuff. Once out in the field you'll have to familiarize yourself with the strange but interesting fighting controls. What's so strange about them, you ask? Well, unlike most every other action/adventure game out there you won't find yourself button-mashing the monsters to death. Instead, you will utilize the right analog stick on the Dualshock 2 Analog controller to control the swing of your melee weapon or fire your bowgun. Pushing the stick in different directions initiates different attacks, allowing you to combo multiple hits together. Each weapon also has a few special attacks or defenses (such as the lances accompanying shield) which add to their uniqueness. All this makes fighting monsters incredibly fun.

The creature modeling in this game is worth spending a few moments drooling over. The monsters look absolutely stunning, especially the big ones. When you get right in their faces you will notice the detailing on their hides and the way their skin slides smoothly over their bodies whenever they move. The characters don't look half bad either. Hair bounces when you run, flesh moves when you contort, and the attack animations themselves are well done. That being said, their are numerous collision detection hang-ups throughout the game. Things like being able to move through a monster's corpse after it's dead or seeing your oversized weapon phase through your arm or leg while you run take away from the experience. The environments vary between gorgeous and mundane, depending on where you are. The backgrounds, seen off in the distance, are a bit of a let down. They look fine upon first inspection but if you scope them out with a pair of binoculars (an item in the game) they're horribly pixelated and very, very sluggish. However, because they're such a minor part of the experience, their basic look doesn't detract from the game's better graphical aspects.

Sound is almost non-existant in Monster Hunter. There's no speech, just weird little grunts and groans, similar to Simlish from that Maxis series. The music is instrumental, though you'd be hard-pressed to notice it. It just sort of sits there in the background until you run into a boss monster, at which point it switches to a fast-paced, more energetic song. The only sounds you really start to pay attention to are 1) the noises monsters make, as they alert you to a creature's whereabouts and let you know how hurt they are, and 2) the sounds that your weapons make when swung or fired. Some have unique sounds, such as the electric buzzing noises made when you swing the Jail Hammer. These add a bit of a personal touch and, honestly, make certain weapons more attractive to wield than others.

The offline experience is quite a challenge but the quests can get horrendously tedious. The missions are divided into five difficulty categories and you must complete all of the quests in a category before advancing to the next. Each quest has a specific goal, ranging from "slay this monster" to "steal a wyvern egg" to "collect X many of this item", that you must complete in a given period of time. There's enough variety in mission type but the fact that you'll find yourself playing the same missions twenty or more times just to collect items kind of grates on the nerves. The online play adds a whole new facet to the game: hunting in packs. You can team up with three other people to tackle tough beasties. The great thing about this is that the party can wield an array of different weapons. Suddenly combat-inferior bowgunners have a wall of pointy weapons from behind which they can let off volleys of specialized ammunition while remaining well away from the close-combat. Both offline and online play feature certain unique monsters and quests so you really need to play both to fully experience the game in it's entirety.

Visuals: 85%
Audio: 60%
Gameplay: 85%
Enjoyability: 90%

Overall: 80%
Definitely worth picking up if you're looking for a unique, third-person challenge, but those of you not blessed with oodles of patience better steer clear of Monster Hunter, lest it cause you to chuck your Playstation 2 through the nearest available window.


 


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