• Reader reviews and comments

    06-20 - Eye of the World by Robert Jordan
    06-19 - Anansi Boys by Neil Gaiman
    06-18 - Paradigms by Chris McKenna
    06-17 - Iron Tower by Dennis McKiernan
    06-16 - The Errant King by Wayne Thomas Batson
    06-15 - Memories of Ice by Steven Erikson
    06-14 - The Door Within by Wayne Thomas Batson
    06-13 - The Sword of Truth by Terry Goodkind
    06-09 - Fool's Fate by Robin Hobb
    06-09 - Dreamers, The by David Eddings

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  • News

    Rob B

    Time Traveled Tales edited by Jean Rabe, the 2012 Origins Anthology Goes Kickstarter for Wide Release

    The authors from last year’s Origins (2012) anthology, Time Traveled Tales, have come together to run a Kickstarter campaign... read more
    Rob B June 17th, 2013, 01:03 PM

    Game of Thrones in HD available on blinkbox July 15th

    HBO's Game of Thrones fans will be able to buy the third series of the fantasy series on blinkbox following its Sky Atlantic airing – months ahead of its DVD and Blu-ray release.
    ... read more
    June 17th, 2013, 10:15 AM

    Categories:

    Other 

    Extract from Neil Gaimans The Ocean at the End of the Lane

    Neil Gaimans new book The Ocean at the End of the Lane is to be released on June 18.

    A brilliantly imaginative and poignant fairy tale from the modern master of wonder and terror... read more
    June 13th, 2013, 04:07 PM

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    Excerpts 
  • Articles

    Published on June 2nd, 2000 02:06 PM
    1. Categories:
    2. Writing

    Well, we're back on the creativity track after a few diversions, and back on the subject of religion in your continuity.

    Eventually, you're going to have to design a religion if you're making a really original world. You aren't going to be able to avoid it for one reason:



    DESIGNING A RELIGION 1: Religion is inevitable.
    In the broadest sense, religion is how people define and relate to the universe, and how they order their lives around how they feel the universe works. Yes, this is my definition, but it's my column and it’s the approach I'll be taking.

    So, in short, you WILL deal with religion in your world - because your residents will have ways of perceiving the universe ...
    Published on June 3rd, 2001 02:26 PM
    1. Categories:
    2. Writing

    When writing of conflicts, it's too easy to break things into good guys and bad guys. I can point to any number of historical events - or, sadly, as of this writing, current events, where it's very difficult to do so.

    What is odd in writing conflicts is that, when we stand back, the good guys and bad guys may not be obvious, yet it seems rather obvious to those in a conflict who the good guys and bad guys are. As authors, however, we fall into ...
    Published on January 8th, 2001 02:31 PM
    1. Categories:
    2. Writing

    A lot of this column comes from my experiences in worldbuilding - playing and writing RPGs, a shared-universe project, and my past and current writing, quite a few years of it. I still recall my first universe - a bizare mix of mary-sueism, genetic engineering, weird religious stuff, and an interest in UFOs. I was about 11 when I created it.

    However, I'm always learning new things. Art in a strange way isn't about success - it's ...
    Published on July 31st, 2001 02:54 PM
    1. Categories:
    2. Writing

    You've created a world you consider realistic for stories or role-playing games. Or perhaps a tale of your world, original or not, is hailed for its realism.

    Realism seems to be something worldbuilders and writers and gamemasters aspire to have in their creations. However, that does lead to the interesting question of just what is realism in the settings you create or use? What is this quality of realism ...
    Published on April 17th, 2002 12:39 PM
    1. Categories:
    2. Writing

    The five things that creates a good scene

    Narrative
    Making sure it’s necessary
    Description of events and surroundings
    Believable dialogue
    An outcome that empowers and moves the story
    The scene is the most vital part of a story. It is the vein in which the life of the story flows. If one scene is cut, or disrupted in a way that dulls the reader, then all life is drained away. There is no imagination. This article of Lucid Writing Advice should at least give you a hint to creating a good scene.

    NARRATIVE

    If the scene is the vein, then the narrative is the blood of the manuscript. The creation of good narrative will make any story a good read. Fantasy writers fall into a common trap by given pages upon pages of inactive narrative as the opener of their manuscript, ...
  • Recent Forum Posts

    agramugl

    June 2013 Flash Fiction Contest

    Here's a strange little thing I concocted for this: http://www.sffworld.com/forums/showt...470#post719470

    agramugl Today, 12:46 AM Go to last post
    theonefirestorm

    Whodunnit?

    13 would be sleuths are in what looks like a Mansion using the clue formula to solve a fictional murder. If you were a fan of the Movie Clue then I think

    theonefirestorm Yesterday, 10:21 PM Go to last post
    Laer Carroll

    Self-pub or traditional pub?

    As usual Kat is offering excellent advice and info. Let me add the following, based in part on my experience self-publishing six books (with three more

    Laer Carroll Yesterday, 10:11 PM Go to last post
    theonefirestorm

    What's the last movie you watched? 2013 Edition

    Is there a Man o Steel official Movie thread?

    Man of Steel 9.1 Out of 10
    The best Superman movie, and it is terrific.
    Humans

    theonefirestorm Yesterday, 09:45 PM Go to last post
    Laer Carroll

    Stephen King's 20 Quotes on Writing

    Advice most of us could find useful. BUT

    (1) These describe HIS ways of writing. Every writer is different. What works for one may not

    Laer Carroll Yesterday, 09:04 PM Go to last post
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  • June Flash Fiction Contest

    In the Northern Hemisphere the coming of June marks the beginning of summer. In Japan this is the season of ghosts. Across the country people visit haunted houses and tell scary stories because what better way is there to cool down than a strong dose of “the chills”?

    Haunting

    This is the theme of the month.

    Read more
  • Recent Blog Posts

    JWHorton

    Cybersp@ce

    “Wow,” was all Nick said, as he watched the huge alien spacecraft stop when it arrived over their location at S-4. It was beautiful, a circular, saucer-shaped craft. It had considerably more detail...

    JWHorton June 9th, 2013 07:58 PM
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