The whole question here is if you could get rid of ten tropes permanently, totally erase them from existence for the rest of history, which ten would you choose? You can choose to explain them or not explain them. It could be any trope for any reason at all.
My top ten would be:
1. damsel in distress. I've explained my reasons many times over in other threads for this one.
2. Magic=strange science. If you really honestly think about it, it really doesn't make much sense even if they do have some similarities.
3. The one culture world.
4. Order= good. Chaos means change and change can in fact bring good.
5.The Gods/God are/is evil. It's honestly gotten to the point where it's as preachy and irritating as an evangelists rantings.
6.Rape as a backstory. This is not to say you can't have a character who has had that happen to them and it's issue that needs to be discussed, but this trope is not one of those ones that addresses it in any meaningful way.
7. Women in refrigerators. Need I say more?
8. Kink is evil. Many people would be shocked by how ethical those involved with such "interests" can be.
9.Arcane and Divine divide of magic.
10. Non-descript culture.
My top ten would be:
1. damsel in distress. I've explained my reasons many times over in other threads for this one.
2. Magic=strange science. If you really honestly think about it, it really doesn't make much sense even if they do have some similarities.
3. The one culture world.
4. Order= good. Chaos means change and change can in fact bring good.
5.The Gods/God are/is evil. It's honestly gotten to the point where it's as preachy and irritating as an evangelists rantings.
6.Rape as a backstory. This is not to say you can't have a character who has had that happen to them and it's issue that needs to be discussed, but this trope is not one of those ones that addresses it in any meaningful way.
7. Women in refrigerators. Need I say more?
8. Kink is evil. Many people would be shocked by how ethical those involved with such "interests" can be.
9.Arcane and Divine divide of magic.
10. Non-descript culture.


