Critique of various fantasy magic systems

Habeed

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The defining characteristic of a fantasy story general tends to be the presense of some sort of "magic" in the world. However, some authors seem to come up with more interesting magic systems than others.

The biggest beef I have with the vast majority of fantasy magic systems is that in order for a character to have any magic at all, the character must be born with it. Basically, the character inherits the kingdom and merely has to claim his power. No matter what a character does, if he isn't born with the power, no matter how heroic or selfless or determined he is, he's out of luck. As the standard "mage" character in most fantasy novels is capable of blasting just about anyone else out of existance, unless the mage screws up royally (which they are oft to do) a character without any magic is pretty much screwed.

In addition to that, I can imagine that in any realistic world, if a few are born with powers and the rest without, tremendous class envy will naturally arise. In real societies with rigid class structures (such as Czar Russia) the lower classes generally hated the ones born into wealth with a vengeance. In a similar vein, I can imagine that in any fantasy world where a few are born with the potential for enormous magical power, tremendous friction between those with and without would arise. The reason we don't hate the wealthy in most Western countries is because there IS a ladder in place. Although its easier to be born into wealth, its possible for almost anyone who is lucky and determined enough to gain wealth.

So why isn't Perrin always jealous of Rand, or the townsfolk of Tar Valon always hating the White Tower and all within it? Why can't a heroic character (such as Perrin) gain any real power? Rather than following him blindly, I can imagine that all the peoples who Rand has so far conquered, constantly resenting his meddling using socery they cannot ever hope to resist or understand, and generally resisting his rule. But instead, they behave like we do with regard to rich people...occasionally envious, but because there IS a ladder, we admire people with wealth rather than hating them. But in most fantasy worlds, its not possible to gain any real magic if one isn't born with it.

Now, for a few comparisons :

Star Wars :

Pros: The Force is pretty cool. The whole idea of it giving passive guidance rather than outright intervention (except for a little telekinesis) is one many find quite appealing. And the lightsabers the Jedi can use are very, very cool.

Cons: "Feel the Force" so they say. Well, unfortanatly, unless one is lucky enough to be born with the "midichlorians" (one wonders what Lucas was smoking when he came up with that name) one is blind as a bat to the force, no matter what one does. The Jedi have sight in a world of the blind. Bummer. Guess you'll just have to steal droids for a living or work on a moisture farm. Also, since the Force will give visions of the future and warning whenever the Jedi is in danger, they are pretty much invulnerable to attack by anyone without the aid of the Force.

Wheel of Time :
pros: there are a lot of very, very cool spells that Channelers can pump out. The magical "gunfights" with balefire bolts heading every which way are nice. Also, the "concrete" nature of the powers of a Channeler are somewhat nice. They can't change "fate" itself, or influence things and people beyond the range of their weaves. Also, the powers give the "fantasy equivalent" of certain modern devices. The "Healing" weave is the fantasy equivalent of a hospital (even better actually), balefire is the equivalent of an anti-tank rocket, they have gateways instead of jet planes, and Rand armed with a sa'angreal is the equivalent of a nuke.

cons : same problem as most others : gotta be born to power or one can't do squat. But worse, Channelers are WAY WAY WAY WAY too powerful. INSTANT teleportation to ANYWHERE? INSTANT healing of all but the worst of wounds? UNLIMITED power source? (i.e. no magic "source" to drain dry) Even a few Channelers without angreals can blast away WHOLE ARMIES of ELITE troops. And there are NO real consequences to the use of this power. In most fantasy, this sort of power requires a terrible price. Not so in WoT. Channelers can blast away without a care in the world. Worse, the female channelers will use their powers OUT OF SPITE against their male ALLIES who can't do anything back!!! (Nynaeve tying up Matt with weaves of Air for instance). That's as ethical as a smart guy playing tricks on someone retarded, or someone tying up a BLIND MAN!

Sure, there's the taint. But

****SPOILER****
Rand never actually went crazy, and with it cleansed there are now no real limits on his power
****YOU WERE SPOILED****

The whole gateway thing is by far the most overpowered power....it means that anyone who can make gateways and with a grain of sense is INVULNERABLE (just teleport to the other side of the continent if danger threatens!). Worse still, it makes Egwene gathering an army and marching to besiege Tar Valon pointless and stupid! Why doesn't Egwene, instead of wasting hundreds of pages of paper gathering troops, just teleport into the white tower with a SWAT team of her best channelers and take the place? On that note, why gather an army? One good channeler is as good as hundreds of troops...just get her people together, come up with a good assault plan, and storm the place. Remember, she has all sorts of powers now that the Aes Sedai left in the tower don't have...the ability to explore the dream world, the ability to make gateways, the ability to heal the Stilled, the ability to make balefire, and many many others...

Finally, the Channeling thing is SEXIST! When I first read the part where they figure out that men are stronger than women in the One Power I was like WTF!!!! The fact is, as warriors in any real world, women get the shaft. The strength difference is simply to great for most women to make good fighters. But I guess the Wheel of Time world has a glass ceiling just like ours...even in something that you wouldn't think physical characteristics would make any difference (wielding magic power) women are again at best second class.

Speaking of second class, in this world "ordinary" men and women (no matter how strong willed or heroic they are) really, really get the shaft. I recall several scenes where people try to attack Rand with thrown weapons by surprise, and he's able to completely twart their attacks! (somehow reacting fast enough to stop arrows and knives in mid flight. Considering how fast an arrow travels...) You'd think that ordinary people would have at least a PRAYER of taking a channeler by surprise and killing them, but I guess not. Hell, Rand doesn't even have to fight fair in a little swordplay...he can just make a blade of fire and cut them in half with no skill at all!

One final thing. I enjoyed reading the Wheel of Time novels. Yes, I've read them all. No, I haven't reread them all except the first 3, so that's why I'm a little fuzzy on the exact details. The first ones, especially, were some of the best fantasy I've ever read (Martin is THE best of course). But many of the battles with channelers and ordinary guys are like watching a fight of stone age club men going up against guys armed with railguns and power armor. Its about as exciting as playing Doom in God mode...amusing at first, but ultimately quite dull.

David Eddings : I was going to say the Belgariad, but since just about everything Eddings has written is in the same universe...

Pros : the Will and the Word is about as simple as it gets. Garion can start doing extremely powerful magic right away, with 10 minutes or so of instruction. That's about it with regard to pros.

Cons : Of course, only a few can actually use the will and the word. Same problem there as always. And some (like Garion) are born MUCH MUCH MUCH more powerful than others. That's lame. But there are deeper problems. For one thing, in the Belgariad at least (I got sick of the first book of the Mallorean, haven't read any of his other works) Garion is supported by six GODS. His job is to, with the help of GODs, beat up on ONE bad god. Umm... How lame is that. I mean, it just begs the question...why can't these Gods just take care of business among themselves, and leave the poor mortals out of it.

Worse, the whole thing where Garion can just start doing powerful sorcery whenever he damn well pleases right after knowing to "use the will and say some lame word" is just stupid. In most fantasy, the aspiring mage, even after being born with powers, has to attend "boot camp" and undergo extreme stress and intense instruction to actually USE his powers.

Example : Star Wars, Wheel of Time, to some extent Sword of Truth, Harry Potter, Demonwars, ect...

But nope. All Garion has to do is believe he can do it, and presto! he's got the equivalent of a personal nuclear arsenal in his young hands. Of course, he needs a little practice before he can start blowing stuff up, but anyway...

And finally, at one point in the series Eddings suddenly realizes that he needs to put some limits on Garions powers. So he suddenly announces to the reader that right after doing a little sorcery, a sorcerer is vulnerable to attack. (To explain why Garion, using his nifty magic sword/power amplifier can't just blow the enemy city wall into rubble to let his troops in). Umm... Really, is that lame or what?

A Song of Ice and Fire :

In this series, there really isn't a whole lot of magic. In fact, Martin could easily delete the dragons and the other bits of magic (leave that mage bitch supporting Robert's older brother in as a charlatan) and it wouldn't really make any difference in the story.

Pros : the little magic there is is VERY mysterious. Martin has told the reader very little about it. This air of mystery, thus limiting the power of mages to subtle things, is a great way to go. And, there is no unlimited source of magic power. All magic requires a price, such as blood. Rather than being the main movers and shakers, wizards are background characters. Although we won't know until later books, its quite possible that anyone (in theory) can become a mage...no "birth" requirements. But that's not certain...have to see what Arya finds out.

Cons : All the magic in the world comes from dragons? That sucks (what if the dragons become extinct for real?), and doesn't make a whole lot of sense either. (doesn't most of the magic power for the spells we've seen worked in the 3 books so far come from blood? What would the dragons have to do with it. Or the making of wildfire...isn't that just a chemical concoction? Have to see how Martin handles it) And of course only a few can actually control dragons. More of this "birth to power" crap. But the worst problem is when that fire witch (forgot her name...don't have a copy right in front of me) burned the sacrificial heart, she supposedly affected FATE with her power. A little bit too powerful for a mere mortal, wouldn't you think?

I'm running out of time for today, so I'll finish my analysis on the morrow. Still to go : the magic system of Harry Potter, the magic system of Mercedes Lackey's novels, and the magic system of the Demonwars books. If you have anything to contribute (similar critiques of fantasy magic I won't be doing because I haven't read them or don't remember them that well) feel free to add on. If you have a flame coming, please at least make reasoned arguments rather than simply saying I'm stupid. Later.
 
I think that was the longest post ever on this board...you win a toaster.

Seriously though, the only bad thing that i see about magic system in which people need to be born with the talent to use magic or to never use it at all is that it's used in 80% of fantasy becasue it's a little overused, in my opinion it can be just as fun as systems where everyone can learn magic or even more fun mostly.
About magicians in a realistic world will be another class, i think in most worlds there are too few magic users for them to be considered as a social group, and so they are just regarded as either freaks that should be hunted (J.V. Jones for example) or people that should be respected and feared (Feist), in worlds where you have many magic users like Randland they are indeed a very different group with higher social standing like the Aes Sedai. Why Perrin doesn't hate Rand? probably becasue he is his friend, and probably because Rand is male and as such doesn't naturally belong to the same social group as Aes Sedai.

Other magic systems that should be analyzed although i don't have the time or patience to do it right now are: the runelords system of David Farland, the sunrunners system of Melanie Rawn, negative/positive magic system of Terry Goodkind, The Fae system of C.S. Friedman, Pytrins and Sartan system of Weis&Hickman and maybe even the AD&D system that is used in all the TSR novels, although with all its branches (priests/druids/mages/wizards/etc.) it can be a little too complicated.

[This message has been edited by FitzChivlary (edited June 01, 2001).]
 
Long it may have been, but it was a post I read with great interest. One thing particularly struck me and that was the fact that in a lot of books there in fact IS great resentment by the normal folks against the mages. In this regard the Dragonlance books struck an interesting balance. The mages are reviled and indeed attacked by the commoners. The Towers of High Sorcery had to be magically protected as a result and most were in fct destroyed. Raistlin does possess enormous power but the price he has paid for that power is quite obvious. Just casting a Sleep spell exhausts him, and the golden skin and hourglas eyes... well you get the point.

Similarly, in Feist's world of Midkemia, magicians are generally not that highly regarded. Remember the mage who was thrown out of the bar in "Magician"?

One of the more interesting magic systems I've come across is in Weis & Hickman's Darksword series. I last read this several years back, so i'll see if I can find it and then comment upon it. I believe its by far the most unusual use of magic around.
 
Well, I guess we all have our likes and dislikes about magic systems in different novels. I myself don't have any complaints or qualms about the magic systems in novels as long as the magic system doesn't make whoever is using it completely invincible, such as what I call a "Rambo Wizard Theory" when a wizard that is the hero is so darn powerful that he can kill the other wizards like a bunch of pins hit by a bowling ball, I would at least like to see some magical conflict and drawn out battles between wizards, but I haven't run into any fantasy books yet that have the "Rambo Wizard Theory" in them, so I don't think I have anything to complain about...yet!
smile.gif
 
Let me add to that. Yes, I plan to do the negative/positive thingy with the Sword of Truth series (I read it). I only read one of the "Death Gate Cycle" books, so I'm not doing that one. I might do the Sword of Shannara, but in truth I only read one book in that series and found it dull (although it seemed to have a fairly good magic system, actually...the mage characters were powerful, but not gods). And, for a straw man...I'll mention the magic system for "Rusalka" by C.J. Cherryh, the worst magic system I've ever seen.
 
Zsinj, did you read Wheel of Time? Rand is pretty darn close to a Rambo Wizard...true, he might have to duel Forsaken for a little while before he kills them but he always wins the fight. And against "ordinary" dudes such as Trollocs he burns them to a crisp in about 2 seconds. As I recall, in the start of book 4 I believe, a bunch of Trollocs sneak in

(a plot "device" Jordan uses many times...whenever things are getting dull, poof!, a bunch of Trollocs and a few fades charge in with no warning. Of course, even though they have the element of surprise and are pretty tough dudes, the trollocs always get slaughtered real good with little in the way of friendly casualties. And of course, no main characters die)

and start running amok. Rand runs around like an idiot for a while, then suddenly "oh, I'm holding Callendor" and he procceeds to electrocute them all to a crisp with one spell. (that sends tendrils of lightning out and somehow only targets the trollocs and fades. One thing that would make more sense with magic this strong thrown around is "blue on blue", or friendly, casualties. Since magic is basically the equivalent of massed artillery fire, you'd think the mages would mess up every now and then and waste their own guys)
 
Btw, Habeed, i skipped your analyze of Martin's magic system for fear of spoilers, do you spoil there?
 
No, probably not, Fitz. I mentioned a couple things you would recognize if you had read A Storm of Swords but I don't think it would spoil anything since the references are pretty vague.

Ok, Harry Potter.

Pros : The magic system is a lighthearted, 'practical joke' affair. Most of the spells, while capable of supernatural feats, generally have some (humerous)drawbacks. For instance, there's a sort of "gateway" magic that enables one to travel to from certain magical fireplaces (after inhaling the special dust) to others. Of course, one can get covered in soot traveling in this manner. In this series, the fact that only those born with magic powers (instead of being ordinary, or "Muggles") can do magic isn't really a drawback. It fits the whole theme perfectly : an escapist fantasy of a secret world hidden somewhere on Earth. It makes SENSE, and since ordinary mortals do not know of this world, there's no jealously. In addition, while some wizards are quite powerful, their spells don't necessarily make them omnipotent, or make life effortless. I really liked it when Harry discovers that Dumbledore is NOT capable of making cooked food appear out of nowhere...his magic only "switches" the plates with a copy of them in a mirror of the dining hall below. Someone still has to cook all the meals and clean all the dishes : in this case the "House Elves" do the dirty work. And, unlike many other fantasy series, the wizards do NOT try to use their powers on ordinary mortals (except when covering their tracks), they live in a private world among themselves. The magic does not make it a perfect world : while some spells make things easier, people still have to work and make money. And the various magics create their own problems. (all sorts of magical creatures running around to stir things up)

Cons : there really aren't any. Rowling has created a plausible, reasonable world where believable characters interact in an understandable manner. I thought about complaining that Harry Potter's magic isn't really "serious" enough for battles with dark wizards (i.e. no fireballs or other really destructive spells to fling around). But even that's easy to explain away : its unlikely that such magic, if it exists, would be taught to young children. Harry Potter is very, very well written.

[This message has been edited by Habeed (edited June 02, 2001).]
 
Demonwars :

Pros : The magic comes from special stones that come to earth at a special island during meteor showers that occur every few centuries. This makes magic very rare, yet without a stupid birth requirement. Anyone can be taught to use the stones, each of which grants a certain power. True, some are better at magic with the rocks than others, but no one is born unable to use the magic no matter what. The powers the rocks grant are cool, yet they require a certain cleverness to be used effectively, they tax the mage using them, and thus don't make anyone even close to being omnipotent. Even better, there are anti-magic rocks, which can enable even one not very experienced with magic to have at least a chance against a mage. Better still, while there it IS possible to take control of someone elses body using mind control, even ordinary characters without magic training can RESIST this influence. That's one flaw of the magic system of wheel of time : not only could channelers kill anyone they wanted with their magic, they could quite easily take control of someones very will, making them a puppet!!!! Thus the magic system is quite cool, yet very well balanced.

Cons : the magic only comes from one place, and one place only. Any character who wants to be a mage but is not wealthy enough to buy the stones (which are extremely expensive) or clever enough gain entrance to the corrupt Church won't ever be able to do any magic. Even worse, a mage's power is totally dependent upon some stupid rocks. Take those away, and he's nothing, helpless as a newborn baby. Of course, the fearsome demons who are the main antagonist have all the innate magic they need. While magic systems where material objects do make a difference in magic power are ok in my book, I didn't like the idea of mages being COMPLETELY helpless without their pretty gems.
 
Maybe a little off-topic...

I don't really pick apart a magic system in books, but one thing I do like is consistancy. I like it when the author defines the boundries of what his system can do, what it can't... and then sticks to them. I get a bit annoyed when the hero's or hero face an impossible situation, and the author just pull a magic spell out of a hat to resolve it. A good example of staying in the rules is Donaldson's Thomas Covenant...

###########SLIGHT SPOILER########
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We are told in the second chronicles, that if Covenant (who IS wild magic)uses the wild magic he will distroy the 'arch of time', and thus Foul will win, yet he has no chance against Foul without wild magic... ultimately... Covenant gives up wild magic, and uses another 'rule' to trap Foul, the rule that Sunder and Hollian established that the dead can now have a direct influence in The Land.

########## END SPOILER ##############
 
Hey, I'm reading!

Actually I found the magic system used in the Fionavar Tapestry interesting, so I think I'll "adopt" Habeed's interesting Pro/Con list.

Pro: The magic is cool. there is virtually no limit to what you can do, as long as it is within the strength of your source. I actually enjoyed to source idea, because I don't believe that particular idea was used. despite a connection to Eddings (will and the word, see Habeed's toaster winning performance
smile.gif
) where strength of the "source" is drained by the magic that is done, I found it to be unique.

Cons: finding a source is a HUGE pain is the butt. you have to go through this immense cerimony and then you're bound forever. I think that, perhaps, the limit on what can be done is a little too sharp, but, hey, it's not my world - it's Kay's.
Also, I found the limited use of magic, and general dislike, though not outright hatred, of mages makes makic sort of disliked. except for those in power, of course
wink.gif

One thing I did like was the fact that, with the correct, grueling, painful training, pretty much anybody could become a mage, could they find a source. the whole source/mage relstionship was interesting as well.

[This message has been edited by Two Claws (edited June 02, 2001).]
 
Interesting topic.
One of the most intersting systems I have seen was in Janny Wurts' Wars of Light and Shadow books.
Anyone who's read it more recently than I care to dsescribe it? I'm sure I will only wreck it...
 
Habeed,with Martins magic you did not mention the Green Dreams in which Jojen Reed has.Are these not a lost magic of the children of the forest.
What about Bran and Jon Snow and there wolf dreams( or as the wildlings call the people who do this a warg or skinchanger)I dont remember there being any blood as fee for them to do this.
Is this another system of magic in his books,maybe a more natural (earth) magic?

WOT.
Correct me if im wrong but an Aes Sedai can not "blast away without a care",there is a chance that they will channel in to much power and burn themselves out,and this happens everytime they get a hold onto the power.This to me seem like a realy big danger since Jorden seems to make a point of it every few chapters when an Aes Sedai channels.

In general I think the reason why the small folk respect the powerful magicians and not resent them is that theses magicians protect them in times of trouble.
Like in Feists books a demon has came to destroy the world,"WHO WE GUNA CALL" the answer Pug the powerful magician.

[This message has been edited by Rupert Avery (edited June 04, 2001).]

[This message has been edited by Rupert Avery (edited June 04, 2001).]
 
If you want a little change of pace re: magic systems, try reading Saberhagen's EMPIRE OF THE EAST, or his follow-up, THE BOOKS OF SWORDS series. In this instance, the magic comes from several sources: old-world technology, along with a resulting magic that appears to be part of the present world, and, of course, the gods themselves, whose magic is great but not all-powerful.

Glen Cook's THE BLACK COMPANY has an entertaining magic system. It's not really explained, but the difference between a really powerful wizard and one who's less-skilled is in the time it takes to employ a spell. Lesser wizards can accomplish the same spells and feats, but it may take them days of laborious effort to get them to the point of launching them. The truly powerful wizards, the Taken, hurl them about in dazzling display without much preparation required.

In my own work, I've employed a system of magic that's based on Earthmagic (essentially the life essence of living things, such as trees) and the more powerful magic called glimmer (comes from an initially undefined source, but one which the reader will eventually come to understand and which is critical to the crux of the story.) Since the land is befouled (and becoming more so) with Earthrage (a sort of physical and spiritual poison), there is great risk in "summoning" magic, and a purifying element, such as being bonded to a staff and the living wood-spirit within, is required. Also, since all things of magic and the spirit are eventually drawn to Mithymuriel, the land of spirit beyond the mortal realm, a staff also gives one an "anchor" of sorts to the mortal world.

In another book of mine that's currently making the rounds, THE POWER OF PARAGON, the system of magic is called "extrapolation," whereby a wizard (aka, extrapolator) begins with something and uses spectral energies (for which he/she must develop "sight") to extrapolate that thing to something beyond what it was. This magic can be worked on one's self (you can see the possibilities), or on other things. The downside is that the use of spectral energies is very difficult to manage, and once in contact with the energies, they tend to "do their own thing," unless properly controlled, and can cause misshapen features and such to the person attempting to use them.

Robert Halmo
Author of CHILDREN OF THE GROVE, Book One of LORDS OF DARKNESS, LORDS OF LIGHT http://www.1stbooks.com/bookview/7056
 
Where in the black company the difference between stronger and weaker magicians is explained?
I don't think Goblin or One-Eye could perform most of what the Taken can do, no matter how much time they will put into it.
 
It's been awhile, but I seem to recall a scene where either Goblin or One Eye was making a spear to be used against one of the more powerful wizards, and some mention by Croaker about the time involved being the differentiating factor between wizards. I'll try to find it.
 
Honestly, Rupert, I forgot about the dream and wolf magic in ASoIaF. In my defense, I'll say that type of magic kinda sucks...the wolves may be big, but they are still just a big animal : easy to kill if they don't catch one by surprise. But they're great symbolism.
 
Habeed -
They aren't just wolves though. Theya re Dire Wolves from the North, so we really can't be too sure how they compare to normal wolves apart from size.
 

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