Critique of various fantasy magic systems

Just a few things I'd like to point out with the Wheel of Time magic system (and yes, I feel like such a tool for defending it)

1. People in many areas literally hate and fear channelers and certainly don't envy them (Tear, Seanchan, even people in the Two Rivers didn't think much of Aes Sedai)

2. There is some friendly fire (remember A Path of Daggers, the Seanchan battle?)

3. There are limitations to what they can and can't do. Aes Sedai are bound by the Three Oaths (though some have gotten around that). Male channelers are limited by how much practice they've had and thus don't have as much of an understanding of the Power as Aes Sedai do. Men are also limited by their fear of other male channelers. There's a paranoia factor there. And both sides are limited by their fear of drawing too much of the Power and burning themselves out forever.

4. Even channelers are vulnerable (if very powerful). For example, in Path of Daggers Rand almost gets taken out by an arrow during the battle at the end. Another example is when he was dueling the Taeran lord (whose name I forgot).

5. Perrin isn't always jealous of Rand for a few reasons.
A. He's his friend.
B. He doesn't -want- to channel. Hell, he doesn't even want powers he does have.
C. Perrin never wanted to be a ruler-type, he just wanted to lead a plain life.
D. Perrin never wanted to have the Power in the first place. You have to understand that the Power (both halves, really, but especially the male half) was looked at like some kind of curse and you also have to understand that the general populous of the books doesn't understand or know of most of the "behind the scenes" stuff that's happening in the books. And for that matter, most don't even know what the Power is, really. There's just a ton of rumors circulating around about what Aes Sedai (and men that can channel) can do with it, most of which isn't even true.

6. Now about the whole bit with why Egwene has to gather an army and such. You have to remember that Aes Sedai cannot harm others unless their lives or the lives of their Warders are threatened. So even if they do get into the White Tower, they'll have been Shielded and probably severed before they ever had a chance to fight anyone and take over the place. Storming the place like that would be VERY risky. But, if they gather an army (w/ Warders mixed in, and thus their Warders lives are in danger), then they can use their powers or, better yet, not have to use them and take it that way.

7. And about the sexist thing. This is completely explained in the books for anyone that can pick up on it (which isn't hard, as it's blatantly pointed out many, many times). Basically, men can wield more raw power (just as, on average, men can do more physically than women) but women can use it more skillfully. Also it's explained that men are generally stronger in Earth and Fire, women are stronger in Wind and Air, and they're both fairly equal in Spirit. Look at it this way - men and women think VERY differently. Men are more aggressive, on average (thus, they're stronger in more offensive weaves) and women are more passive (defensive/skillful weaves).

Now with that said, I do agree that Jordan's magic system is absolutely terrible. Then again, the entire series has generally gone downhill since EotW..heh.

Now about how most magic users are "born to magic". I pretty much agree with you on this one. I think that the entire thing came about when people started trying to come up with ways to limit magic users in a fantasy universe. If everyone could use it, then everyone would - so there has to be some way to limit it. Thus, the "born to it" concept came up and has pretty much stuck.

So.. beyond having a "secret society" type thing for magicians, anyone have any decent ideas as to how you could limit magic?

[This message has been edited by Aldiran (edited June 04, 2001).]
 
Ideas how to limit magic:

(1) Corruption.
(2) Magic-users hide their art from others, so they don't become powerfull like themselves.
(3) Commoners (and perhaps nobles even more!) fear magic like hell.
(4) Long-years study, and uncertain success on mastering the Art.
 
What about a very hard and long training time that is so hard that maybe 1000 people start yet over say 20 years only 2 will make it through.There would be test after test.It would limit the amount of magicians that walked the world and the small folk would have alot more respect for them.
Also maybe once they have passed the trainning they must teach for a further 20 years then they may go out into the world to find the reason for being there.
This way anyone can learn but it is a hard road to go down.

Yeah there a some holes in the idea but its a start.
 
First, Eventide, about the wolves : I always had the impression that they were about the size of a small horse. But its still an animal : no armor, lots of vulnerable spots (head or throat for instance), no metal weapons...basically, I got the impression that the only reason they were able to kill men was that they could attack from behind by surprise. Worse, if the wolf dies the person controlling it is screwed.


Well, actually, heh, I sort of have been mentally tossing around my idea for the "perfect" magic system. Of course it wouldn't be perfect, but I think it'd be pretty cool and more or less balanced.

More later on it, if anyone's interested.
 
The thing is, my system isn't very creative. I just stole elements (no pun intended) I liked from series I'd read, and ditched the ones I didn't.


Basically, the universe is composed of many, many different planes. There are the 5 base planes (the fire, water, air, earth, spirit), and all the other planes are "chords", or intersections between base planes and derivative planes.

The world (haven't thought of a name for it) is simply a place where the 5 base planes intersect. Some supreme being, presumably the Creator, stepped in and converted the chaos of all these intersecting planes into order, creating a world with men, dogs, trees, a sun, ect...

There are other worlds that are also composed of the intersections of these five planes : worlds with dragons, eleves, pygmies, and all the other fantasy creatures you can imagine are native to.

In addition, there are higher planes that are created from the intersection of the five planes AND some of the derivative planes. For instance, there's a plane of the dead that all the dead of the world go to that's the intersection of the world as well as the other planes.

None of this is new, just an adaptation of a pretty common idea.

Anyhow, in this world no one is born with any innate magic. To perform any magic, one can gather certain rare spell components and mix them together to create spells. However, the problem with this type of magic is the power source : although blood and certain rare ingredients can provide a little bit of power, these spells are limited to rather minor bits of sorcery for lack of power.

To gain real magic power, innate magic that cannot be taken away, one has to quest for it (of course). There are actual physical locations in the world, single points, where the plane of the world and the planes of the primieval elements leak into each other. One can journey to this location, place a part of their body into this point of connection, and attempt to forge a permanent link to the respective plane of magic.

If successful, the aspiring mage will be able to see magic in operation that affects the element he has mastered and will be able to channel power from that plane and use it to affect the respective element. So if he has the power of Earth, he will be able to affect things made of rock and elements of that nature (for instance, a metal sword)(NOT trees and things of nature...those are living things composed of earth, AS WELL AS, a bit of spirit, fire, air, and water. )

Unfortunatly, there's quite a considerable price. To establish this permanent connection, one has to anchor the other side, the connection into the elemental plane (whether it be earth, air, fire, water, or spirit) with something. Or rather, someone. Although in rare circumstances a piece of oneself will suffice to anchor the connection, usually it requires someone else's life. The stronger the connection the aspiring mage has to that someone, the more likely he will be able to successfully forge a link to the elemental plane.

So if you sacrifice your best friend or your worst enemy, you'll probably be able to forge the link. If you fail, the aspiring mage will be consumed by the power, of course. Sacrificing someone you don't have much of a connection to (say, a slave or prisoner) requires more lives...you might have to sacrifice 20 or so slaves or prisoners to forge this connection.


In addition, there are other difficulties. As there are only 5 places in all the world where this connection can be made, to one of the elements, you have to get there. Once there, you have to get past whoever is guarding it. Once that's accomplished, you have to survive the dangers of the unstable region near the elemental connection. For instance, near the point where the plane of Fire connects with the world, you just might get burned to a crisp before you ever reach the connection.

Finally, very powerful elemental entities live off the leaking of magic into the world from the elemental plane. So, you have to bargain/trick/fight with a capricious God for the chance to gain the power of that respective element.

How will a good guy become a mage if it requires a human sacrifice of some type? Well, its not really a sacrifice...more like a challenge. Although you might tie someone up and try to sacrifice them, if they have a stronger will than you THEY will use YOU as the sacrifice. You can try to beat them/torture/abuse the person to weaken their will, but that doesn't always work.

Gaining one element's power is hard enough, but one can become much, much more powerful if one manages to quest and acquire them all. Since the odds aren't good that one would survive each individual quest, very, very few actually manage to gain the powers of all the elements.(maybe 1 in 2 to gain the power of one of the elements, maybe 1 in 10 to gain ALL the elements....but the ones who fail DIE. So very few are willing to take the risk) Those who do become a full wizard, and can nail any mage out there who doesn't have the power of all the elements, since the most powerful magics require them.


Anyway, I have a lot more in mind for this magic system. Antimagic items that can give a warrior a fighting chance against a powerful mage, rare crystals that can vastly amplify a mages power, and the ultimate weapon would require more than just a powerful mage to use....

But the general idea is a magic system where anyone can gain a little magical power regardless of birth (through a "spell component" system that requires rare components to actually use, but anyone can if they have the ingredients), and a lot if they survive a difficult quest and fight someone else for the magic.

And characters without magic would be more than just a "waste of space" like it is in WoT...I was thinking that the ultimate weapon would be a meccha like creature. Basically, thousands of craftsmen have to create this giant statue laced with all sorts of rare gems and things to capture and channel the magic. Then a bunch of mages have to spend weeks channeling power from the elemental planes into the statue. Finally, a strong willed warrior's spirit is moved from his body into the statue to bring it to life, creating a 30 foot high warrior with skin of steel and enough magical power to easily counter any mage.
 
Interesting stuff Habeed, but i still don't think that a world where everyone can use magic if they made the right actions or studied enough is superior to a world in which certain people are born with the ability to spell cast and the rest don't.

About the dire wolves, don't underestimate animals, they are fastest and physically stronger than humans usually, especially dire wolves.
In 1945, 900 japanese soldiers died crossing a river in Burma in 2 days by the crocodiles in the river, those were proffesional soldiers armed with automatic weapons, not swords and shields.
 
As far as the Direwolves go, we kow that they are bigger than normal wolves, We don't know if there is anything mystic about them that may be causing the dreams and whatnot.

As far as magic in worlds go, some of the best novels have limited amounts of magic. LOTR and ASOIAF are both pretty much regarded as good books here (despite some arguments) and both of those have small amounts of magic when you think about it.
So maybe the question moves on to:
How much magic is good?
 
I tend to go on the side of the smaller amount of magic, the better.. this is because alot of books (that ive read) that have alot of magic tend to be ones where a wizrd/mage/magician can kill tens or hundreds or even thousands of people with the wave of his/her hand..

however, if there is a balance, where maybe if this mage managed to kill a hundred men, he would then be physically/mentally drained (vulnerable for some time) then i dont mind some magic thrown around!
 
bump (c'mon guys, it took me a while to write all this...surely someone new has read it?)
 
One of the biggest problems with the magic system is that it would make any mage characters incredibly powerful over "normal" folk. As mentioned, mages would become the target of resentment to any in the general area. They would almost certainly be tyrants... any person with magical powers would probably be worshipped as a god. If they really did wield power, they would be able to fry almost anyone who stood against them to a crisp (except another mage). Useful bargaining tactic, no? The mage could get almost anything he wanted... and this garbage where a warrior could stand against a wizard just doesn't make sense. How many books have you read where a wizard is casting fireballs and lightning at a warrior and the warrior dodges to the side "merely singed"? Yet at the same time the wizards lightning will blow a peasant into little chunks. The flesh of a warriior should be the same as the flesh of a peasant... although it frequently isn't.
The magic system I use for my own writing is one based on study... it takes about twenty years to gain even the most rudimentary knowledge of magic, although anyone can do it. This prevents everyone from having magical powers. The institutions that teach magic are the ones who control all magicians in the area, and they are the ones who serve as the government, stopping mages from becoming more powerful. Magic is mana based, spells come in two varieties, external magic, where words and actions of power are used to shape spells, and internal magic, making use of the "feel" of magic. Some characters can develop a feel for magic just through there own experience, giving that warrior a chance against a mage.
 
Personally, the more fantasy i read, the less magic i like in it.

I get so sick of sword-and-sorcery, role-playing spells that I want to hurl books across the room (okay, I'm exagerrating, but you all get the point.)

I enjoy books where magic is more understated, subtle, and rare. Take Tolkien, for example- magic permeates the entire story, yet you almost NEVER see it used. GRRM- dragons aren't really magic, just other beasts. That leaves the Red Lady/Witch, or whatever her name is, and she is a secondary character.

These are both magic systems I can buy into. Yes, though I really don't like Terry Brooks, magic seems to flow very well in his books too.

I guess my main problem is that I'm tired of all the carbon-copy fantasy settings; elves in the forests, dwarves underground, wizards in towers, barbarians wandering the land looking for battles, etc. it just gets old. I look for those settings that are different and original. Part of that is searching for a new use f magic- a system that isn't taken from every otehr fantasy book ever written, as well as the different nature of magic. I'm tired of books where the same 'spells' are cast by everyone- fireball, levitate, lighting, etc. I mean, Fantasy is supposed to be the creative genre- can't we find some new ideas? why do we keep re-hashing the same old tired elements of other books?
 
BLURK
B=Belief
L=Life
U=Understanding
R=Reality (or rather unreality)
K=Knowledge

I just made that up on the spur of the moment so don't yell at me.

I've forgotten where but:
There are about four kinds of main magicks in the world. 1. The magic of and from the gods. Anyone could use it but the priesthood guards the secret closely. Also the gods may not like you.
2.The magic from the land, that can be drawn from it. This takes understanding to use and also a pretty balanced temperment.Also intelligence.
3. Innate magic. There isn't really any of this but there is. the elves are magic but they've evolved boyond that to only having inate magic. but they haven't.
4. The dragons. They are magic and they use any kind they want. They usually ask the gods before borrowing their magic. unless their magic is lent - which rarely happens- none goes even near it.
 
All new magic systems I read here seem very classic. Where are the original ideas??
 
Bah, there is no magic!

The universe is composed of "stuff", for lack of a better word, and the manipulation of this stuff is what most of you call magic.

Anyone can learn to manipulate this stuff- you don't need any of that waving hands and chanting mumbo- jumbo.

Remember your Feist, who I believe has not only created the most plausible world in terms of nations and politics, and utilizes outstanding characterzation, but has the best spin on the whole issue of magic.

Ask Pug, he knows.... there is NO MAGIC!!!!

Nakor the Blue Rider
 
And yet Feist describes a world in which Magic can be found as a solid matter, whatever that means.
Gotta love Feist and his contradictions from book to book.
 
Necrothread!

I stumbled across this thread in a google search, and I'd be interested in hearing a few new opinions about magic and magical systems in fantasy.

I disagree with the (long gone) original poster when they say that magic shouldn’t be innate. Their argument boiled down to ‘it’s not fair!’ Modern fantasy is based on pre-industrial folklore, mythology, and fairytale. ‘Not fair’ is an excellent descriptor for the vast majority of those societies. The idea that magic should be meritocratic robs magic of what makes it interesting: its uniqueness.

In a world where anyone can cast spells, you now have to create a reason why the majority of people don’t do so. If a farmer has eight children, why not have one figure out how to cast magic? Unlike real world education and science, there are immediate, practical benefits to tossing fireballs or calling down rain.

The usual way to fix this is to have basic magic require the equivalent of a modern PhD. Okay, now magic is no longer a meritocracy as 90% of the people in a pre-industrial world could never learn it. It’s the exact same ’problem,’ only now not only is magic limited to a handful of people, but you can only have a certain type of magic. Shamanistic or hearth magic can’t exist.
 
Cool thread!

Noone has mentioned Bakker's magic system yet, so I'll make an inital analysis: simply put, magic is possible for almost anyone, but even one use and you are Damned. How's that for a price?? Sorcerors can recognize each other my seeing the Mark, which seems to be an announcement of how much magic you have used... hence there is even a degree regarding how Damned you are.

The Consult is essentially a cabal attempting to thwart this awful price by extending their existance in the world. I think I remember reading that their ultimate aim was to seal Earwa from the Outside; I am not sure of the ramifications of this if it happened, but the upshot seems to be that magic-users would escape the price of their magic if they could.

And it isn't foolproof in the real world either- anyone with a Chorae can attack a sorceror with impunity. If you have read The Judging Eye, you know what I mean... and the possibilities there are even larger.

WE shall have to see what Bakker put out next, I think that the system has yet ot be fully explained.

Number Ten Ox
 
The most interesting magic system I have read about is the one used in the Mistborn series. It involves people, called "Allomancers" who can swallow certian metals and "burn" them inside themeselves to use their powers. There are 10 metal (I think) and only very few can use all of them. It is an innate magic, but is in no way males the user invincible.

They are limited by the amount of metal they have (if they run out, they can't use it) and the power isn't as "big" as many other magic systems. For example, two of the metals allow the Allomancer to manipulate the metals around them, to Push or Pull them, while others allow them to sooth or Riot emotions and others allow to hide their ability or find those wityh it. They can still, however, be defeated by ordinary people if they wear no metal and attack in enough numbers. There are very few Allomancers in the world, and the government is very surpressive of them...if they're not noble and they can use Allomancy, they are killed or taken away.

The magic in the MIstborn books is the most original one I have read, and I find it very interesting, it is one of my favorite elements in teh story. I like how it isn't all powerful and makes sense when you read about it.
 

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