well sod it here goes(wat i wrote so far)
Our collaborative World
One big continent with lots of small ones dotted about. We can focus the story around the main continent and branch out in other stories to the other lands and continents. Suitable names for the main continent:
Nagia
The Land
The Sage Lands
Krimlon
The Floating Islands could only be situated on the coast, quite rare to see, as the land isn’t widely travelled. I.e. people from the Middle of the Continent don’t really see much of their costal land. To the “mid-landers” the tales of the Floating Island are strange and sort of a Legend.
Air Ships
Work best on the coastal regions due to the air currents they get off the sea. Flight further inland is expensive to fuel so there aren’t regular flights there.
Ships are very large but are scarcely manned though you would expect them too be overcrowded due to there size. Much of the space is taken up with the machinery and magical apparatus that keeps the ship “afloat”. It wouldn’t be very interesting if it were just a normal ship and magic from the magus kept it afloat with just mental power. Also the strain on the magus keeping it flying all by himself would be near impossible.
The Crew consists of a team of magic users leaded by a Magus. The ship is the home of the Magus and his apprentices and family. Every crewmember has some sort of magical ability and uses the ship as their school as well.
Small cargo holds, the ships are suited more to the carrying of small expensive items. They are generally used for the transport of valuable heirlooms and magical artefacts but that service is the only one granted to “Land-lubbers” many of their service is provided basically to the Floating Isle the ship belongs to.
All air ships are completely different to others therefore they are unique. They are passed down the family line or whoever the Magus who owns the ship wished it to go to when they die. So this means the different Magus Family’s on the different Isles have fierce competition over who haves the best ships with the best magical and mundane defences and attacks and so on.
A Main part of the ships are the life pods. Which are small baskets stocked with life saving equipment. Its roughly five men to a life pod but this varies with the ships. When launched the life pods top part unfold and a magical spell is created inside this unfolding part (bit like a hot air balloon) A vacuum is created inside which safely lowers itself to the ground, the spell expels when the pod reaches the ground. The ship is very magical but like we agreed a lot of magic was needed with the Air Ships but after the Floating Isles and Air Ships magic becomes a small detail. (For a while at least.)
The world has no vast government powers, there are no big nations but each continent is ruled by different nations. It is all split up, there are no gigantic armies, I’ve found that using smaller armies makes battles better, more realistic and open to a lot more detail. This notion was introduced to me by reading Katherine Kerr’s books all about Deverry. A lot of the lords had little armies this makes each man a lot more valuable.
War
The weapons in this world are kept to swords shields maces etc. No gun powder yet. So no muskets and artilleries. (lol I hate modern warfare anyway!)
In battle warriors ride horses but as there are little armies there are only a limited number of horses. Horses are too valuable to ride into battle, so before a battle all warriors dismount and fight on foot wherever possible. Obviously the circumstances might have it that the warriors are desperate enough to win that they may take a risk and ride their horses into battle.
So as horses are scarce the battles follow a “rough” guideline. Many nations value Honour above everything else. So in battle they await each other at a battlefield. If any initiative leaders and generals decide to exploit the weakness of following a guideline in battle then they tend to become outcasts and after a battle in which they are victorious they often return home only to be shunned and get exiled. This often ends in the army becoming mercenaries but take the suicide missions so they can somehow gain back some of their lost Honour.
Races
I like the idea of having Dwarves and Elves in our story but I also want to create new races. No race will have magical traits, thus making each race as realistic as possible.
Dwarves
Generally tend to be of small stature but sometimes the occasional tall dwarf would be born but would often turn to self-inflicted exile. They live in mountain regions and live in Clans. There are different clans. Highlanders, Lowlanders. Etc. They do possess skill with working iron and stone and are a hearty people. They are considered the best mountain fighters but they haven’t fought any major wars in about fifty years so they are not all there cracked up to be.
Elves
Generally tend to be tall and lithe, they are a graceful race. There is a lot of different type of elves. You have the wood elves, the mountain elves (yes not only race that can live in mountains.), Gypsy elves and high elves (They consider themselves above all races, they believe that they are the superior race on any matters. And last you have the Fair Elves. The fair elves are a sort of priest race. Their entire sect tends to be into priesthood. With only a few of their kind have left to see the world and abandoned their ways.
well thats wot i got so far!
marc
