How do you come up with ideas?

Do something absolutely awful to that perfect character. Kill his best friend. Have a horse trample his dog. Shipwreck him. Give him a disease that will kill him in 36 hours unless he finds a cure. Toss him down a well. Do something nasty.

So grim. Why not do something nice? Have him inherent 10 million dollars. Meet the girl of his dreams. Come into possession of some mysterious/magical object. Learn he's to be part of the first manned mission to mars. Discovers the cure for cancer.
 
So grim. Why not do something nice? Have him inherent 10 million dollars. Meet the girl of his dreams. Come into possession of some mysterious/magical object. Learn he's to be part of the first manned mission to mars. Discovers the cure for cancer.

Those types of protagonists are called Mary Sue. Fan fic is full of them and, aside from your best friend, no-ones wants to read about them.
 
I go to the writer's well for my ideas. Didn't anyone tell you about it? ;)

Ideas come from experience. Whether personal or garnered by careful observation of the many test subjects that populate this world soley for our use. If you want ideas consider your life carefully and watch your surroundings, always keeping an eye out for the hidden gems. There are stories everywhere wanting to be told you just need to capture them.

For example I just had an idea for a fantasy book/series from reading an interview with the Russian hockey coach after they were eliminated from the Olympics. One word he said captured my imagination and sent my mind to work. It created an imagine for me and few week later I was struck with a rather exciting character and story line.

Another series I've got planned originated from combining lyrics from Iron Maiden and Danzig songs. Originally the Maiden tune created one aspect of the ides and then a couple months later Danzig gave me the second part that really makes it work.

Coming up with ideas is relatively easy once you learn how...the had part is recognizing which ones are good and then developing them into a full package.
 
So grim. Why not do something nice? Have him inherent 10 million dollars. Meet the girl of his dreams. Come into possession of some mysterious/magical object. Learn he's to be part of the first manned mission to mars. Discovers the cure for cancer.


There's nothing wrong with those characters as long as the lotto winner ends up like Hurley on Lost, the guy who meets the girl finds out she's married to his best friend from high shool, the guy who goes to mars finds some creepy aliens on the way or the guy who cures cance becomes so obsessed with success he loses sight of the other important things in life. As stated above, characters without problems are boring. Big problems or multiple problems make a story come to life. You need to be able to root for the protagonist.
 
If you can't figure out motivations, then you don't yet have your interesting character as far along as you think. You have a portrait, a moment in time, not a live person who will stumble along tripping over himself as well as external problems.

Give him backstory. What is he afraid of? What incidents in his childhood/adolescence still make him wince when he wakes up at 3 am and (unwillingly) remembers them? What does he wish he'd done instead? Why? What does he yearn for? Does he understand himself at all, or is he going to be blindsided by parts of himself he doesn't recognize? What makes him really angry--losing-control-angry? Does he know that will make him that angry? (Characters surprising themselves make good story.) Which of his traits does he most value and depend on...and what is the stress that will make that trait unreliable? Then, of course, you apply that stress somewhere in the story (in the right place. Which is the art of plotting.)

Poke and prod your character until he's moved to DO something. And have that something backfire. He's late for work because (??? alarm didn't go off...because??? there as a power outage???) and he hurries, thinking he can get there on time, and chances a caution light, but it turns red and he's stopped by a policeman...now he's really late for work, so he calls and tells the guy at the next desk to tell the boss there was a power outage in his neighborhood. But the guy's been competing with him for promotion and instead says to the boss (who says "Where's Henry?") "Oh, well, Henry...I think he had a problem..." in that tone of voice that implies Henry is often late and comes in red-eyed and bleary from a night on the town. Henry has allergies, and does often have red eyes, so when Henry comes rushing in, and steps on something that slips, what the boss sees is reliable old Henry staggering and red-eyed, and...there's a start. There's the conniving fellow at the next desk, but Henry doesn't know that he misled the boss...so he doesn't know he needs to do anything....he doesn't understand the boss's tone when the boss says, "Power outage this time, eh, Henry?"

Remember that the character's problem can be internal (he's his own worst enemy) as well as external, and that the common forms of bad behavior can cause just as much grief as giganto-monstro-towering-evil-in-black-cape kinds. Ambition, greed, cowardice, arrogance, dishonesty, laziness, boredom (the bored child will get into trouble, and so will the bored adult), desire for revenge (often executed against the innocent) etc. And on the good side, any "good" trait without judgment. (In the current group of books, two rulers, each convinced he is Right, and traditional enemies, discover that their definitions of "right" are perpendicular to each other. They aren't even on the same axis. I personally would rather hang around with K- than T- but T- isn't evil. But in his ignorance, and operating on assumptions that are false, he is capable of great harm. OTOH, part of his misinformation comes from someone who is evil, in the traditional sense--a troublemaker who likes to spread death and destruction.) There are such people in this world, so it's realistic to have one of those around now and then. They usually operate by misleading people, stirring up hatred and violence.

But mostly--deepen and complicate your characters. Until you have motivations, you don't have movement--action--behavior--and if you find you have behaviors, then you need to dig out the motivations behind those behaviors, to your best understanding of how humans operate. Look at real people; look at yourself; read news stories about individuals and consider motivations for them (not always the obvious motivations, either...not the assumptions you came in with.)

When your characters are ready to act--leaping into action--then it's time to consider plotting. Start with Aristotle. Nothing's changed in human nature since then.
 
Sometimes coming up with story ideas can seem overwhelming because the possibilities are endless. limiting your ideas pool can often yield interesting results. If for example you were told to write a story using the following elements, “an aged butler” a broken tea cup”, and a long tailed mouse” your mind would immediately begin to find interesting patterns and story scenarios.

And the more you limit your options the tighter and intimate your story will be.

Great story telling isn’t about grand ideas, but rather drawing the reader in.
Even the most simplistic story idea, if told well can achieve this.
 
Sometimes coming up with story ideas can seem overwhelming because the possibilities are endless. limiting your ideas pool can often yield interesting results. If for example you were told to write a story using the following elements, “an aged butler” a broken tea cup”, and a long tailed mouse” your mind would immediately begin to find interesting patterns and story scenarios.

And the more you limit your options the tighter and intimate your story will be.

Great story telling isn’t about grand ideas, but rather drawing the reader in.
Even the most simplistic story idea, if told well can achieve this.

That, aside from the writing style, has always been kind of where I draw my line between "genre" fiction and "literary" fiction. The reliance upon incredibly small and simple things causing the entire motivation for the book as opposed to the world ending next Tuesday. Now if you can make it that the world is ending next Tuesday and still have an incredibly deep and nuanced set of characters dealing with that problem you will have a winner. I get turned off when characters lack that real human depth even if they're stacked against fantasy style problems. Having cool surroundings is awesome but if the people or monsters inhabiting that space are dull then there's a problem.

Personally I never write a character as evil. That's how I try to find the nuances in my own work. People always do something for a perceived good and hardly ever see themselves as the bad guy unless they are really unhinged. What drives people to see what they're doing as good, what they are doing to meet that end and what they are trying to achieve is where moral judgment comes in. I'd argue that Hitler saw himself as the good guy. As did Vlad Tepes, Alexander the Great, Napoleon and any number of other people who have slaughtered countless people in the name of bettering a nation and holding onto power. They're all great men in their own minds. Whether the bodies that have paved their road to success keep them awake at night or not is another matter entirely.
 
As stated above, characters without problems are boring. Big problems or multiple problems make a story come to life. You need to be able to root for the protagonist.

I suppose that's true, to an extent. But if your character is boring until you drop a piano on his head, you're going to need a lot of pianos.
 
Poke and prod your character until he's moved to DO something.

Just don't over-do it so that he comes across as wimp that never acts until he's acted upon. There's nothing worse than watching an author prod their unwilling tortoise-of-hero from one calamity to the next.
 
I tend to be of the school that a character should have an active, participatory role in creating the s**t pile they have to then get themselves out of, since that is what real people are like. Speaking as a college counselor who deals with people's problems every day, very, very few people are true and pure victims of other people (the exception would be abused children. those are true victims). Most adults work their darndest to crash their own trains and stay in the smoking ruins. People are incredibly talented at screwing up their lives and then coming up with explinations about how everything is so super fine.

I get most of my ideas from experience and reading. I deal with people in my job, and I read about 1 novel and 1 recreational (non grad school related) non-fiction peice a week, and try to sprinkle in a lot of short story and journal reading. A lot of the big themes in my stories come as a synthesis of my formal education; Theology and Psychology mainly spiced up with a study abroad I did on Irish mythology and folk culture. I also used to be involved in the Trad music scene and picked up a lot of allusions from that. Since my WIP is about the coming of age of a young woman alongside the re-emergence of women's voices and influence in a violently patriarchal world that is falling in on its own structure, I named my first novel and revolved a lot of the plot (almost done...3 more chapters!) after a dark Irish folk song that I always felt gets to the heart of the situation of women in societies like hers.

Lately I've been researching heavily into Fairy Tales and Jungian Archtypes and trying read or re-read some of the great works dealing with womens' journeys (Awakening, Portrait of a Lady, Tombs of Atuan, etc) and found those to be vast wells of ideas that help me to conceptualize my WIP and put my own protagonist in context.
 
If I could just get these reports out of the way, I´ll try the snowflake method. It´d be awesome to just sit down and see my story and my characters evolve through it and see where I end up.

It´s also fun to read about all different ways that you guys get your ideas, I think I should daydream heaps more than I do—I used to do that for hours a couple of years ago. I should get a motorbike again so I can get back to daydreaming, I think... ;)

Don´t let my trouble lock up this thread though, keep posting your ways to get ideas—I have no doubt that more people than I could use a 'small guide' to changing views.
 
Movies, video games, anime and real life.

But once I'm in a trance the ideas just flow onto the screen.


History is also a great source of inspiration.
 
Music is big with me. I rarely write without it and driving for long stretches for work also helps. Oddly I have streams of dialogue come to me while I do housework. Not necessarily plot but my characters like to converse while I push a vacuum. No idea why.
 
I totally agree with Princeroth and Lucanus. I get ideas from just about everything I'm otherwise interested in. Movies, videogames, tv, real life. Music is also a big one for me. I'm constantly listening to music when I write. Chores help me so much--often I come up with whole discussions while washing dishes or, yeah, vacuuming.

To answer the original question, I came up with my current wip through undergoing a month of snow in a location that is lucky to receive 3 inches of snow a year. My wip is therefore set in a location akin to being on the Arctic Ocean; a port city, it's harbor is frozen solid for half the year. That snowstorm was so awesome for my writing :)
 
Once I was struck by inspiration. In one glorious moment, I had a reluctant hero, characters, background and a plot. And nothing to write it down on in the middle of nowhere. Since then I go nowhere without something to write with.

But most of my ideas come from reading and asking myself "what if..?" a lot. Just seeing what other people are coming up with can spark your own imagination. I mean, look at this architech in Hong Kong who did this to a tiny apartment! Or the artwork of AlexCF?

Message boards are great for brainstorming, if you find a good crowd. Plus you can't see the crazy looks they're giving you. I wonder if I can talk Hobbit into putting in a brainstorming subforum...? ^_^;
 
Music is big with me. I rarely write without it and driving for long stretches for work also helps. Oddly I have streams of dialogue come to me while I do housework. Not necessarily plot but my characters like to converse while I push a vacuum. No idea why.

Mine talk while I'm walking, cooking, driving. Or, every inappropriately, when I'm supposed to be listening to something I don't really want to listen to.

And I'm with you on the music thing. I have a music library in my head now, though, so if the music in the head is loud enough, I don't have to turn on the external music.
 
Music is big with me. I rarely write without it and driving for long stretches for work also helps. Oddly I have streams of dialogue come to me while I do housework. Not necessarily plot but my characters like to converse while I push a vacuum. No idea why.

I'm with you on the music. Do you find that what your listening to while you write tends to creeps it's way into your work? Whether it's a word or two, or an image/reaction that the music creates, I find I can often tell what song I was listening to when I reread a scetion. I think part of it is ever since I was little I'd be listening to a song and it would create a vivid scene in my head. Many of these gave birth to scenes I actually wrote. So if anyone ever makes a movie out of my books I've got the music essentially picked out. ;)
 

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