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And following from this very good point, I would assert that those "real" folk heroes within a culture define the basic circumstances of heroism for later productions of fictional heroes. Cultural mythology being what it is -- storytelling -- the two are pretty much the same thing.
No, they're not the same thing. They're quite a bit different.
Correct -- and the culture defines a) the qualities a person needs to become the hero, and b) the kinds of circumstances that may require a hero.
The qualities are old and cross-cultural. This is why your thematic approach where you try to attach themes to cultures becomes problematic.
And in the case of a capitalized market for fiction, the hero is often someone who c) embodies the sensibilities of the consumer who will determine commercial success.
In written fiction, the market factors are symbiosis, browsing and variety. There are no set sensibilities for determining commercial success. You're trying to set up an idealized consumer for each culture. But the point is that each country has a full spectrum for consumers. Distribution -- which is not dictated by theme but by need for a full varied line -- plays a role in size of sales, and there the U.S. has a limited advantage for now, mostly in film. Trying to link cultural themes to distribution the way you want to do so requires you to ignore large amounts of distribution data.
I've never said heroes aren't varied. I've only said some are more common than others in a particular culture's offerings.
I already acknowledged that you said this, several times. But you haven't really defined what's "more common" in any workable sense for any country and neither has de Bodard. You're basically saying that every type of hero and anti-hero is an American favored character that is common in film, t.v., books and comics.
See c) above. The film & television industry in particular, with its emphasis on test audiences and focus groups, very specifically tailor many of their works to what the audience will accept.
Ah, there you go again with the one audience thingy. They don't tailor all the stuff to one audience; they tailor different stuff for specific audiences that are subsets, and they rely on doing so for multiple subsets for different products -- variety. Further, again, film targets international audiences, for the parts of its products that you are concentrating on, not American ones, for the last twenty or more years. This was another reason the PG-13 rating bar was so successful -- it works better for international audiences than the R ratings bar.
And audience tolerances are what define a show that gets a good Nielsen rating and one that doesn't,
It's not nearly that simple. Advertisers largely determine what shows will get on the air and get what marketing promotion and get a good Nielsen rating or not. Then there are viewing habits (recording, the Web, younger versus older,) international broadcasting restrictions, national, regional and local broadcasting restrictions and requirements, how Nielsen is skewing the data with their sample people, distribution of the channel the show is on, and so on and so forth. As marketing people will be happy to tell you, the Nielsen rating is not a reliable indicator of television audience, but we have path dependence regarding advertisers with it. And it is again the need to get revenue from the advertisers -- international companies often not based in the U.S. -- that causes the American remake tendency in t.v. to have a new product for which advertisers will pay more, along with the need for franchising and merchandising income which requires more direct control of the property, less sharing of money.
and what defines box office success or not, all versus critical success.
And again, not that simple. Again, you're making the peasant argument. The mass audience are peasants and peasants only like certain things and so commercially must be catered to, leading to formulas that automatically produce the bulk of commercial success. This requires ignoring loads of data that don't fit the scenario.
The common line for such changes typically has something to do with the "sensibilities" of the modern audience -- which is to say, in this case, the palatability of the hero.
Yes, that's the common line, but it's often not the reality. It's part of the marketing technique used when complaints are made -- well the test groups didn't like it. It's the peasant argument. The reality is usually that studio executives didn't like it. Sometimes it's the star that didn't like it -- Robert Redford made major changes to Indecent Proposal for instance to make his character look better. The possibility of doing a sequel can cause changes that don't have to do with potential audience reception of a storyline, or the creation of a video game. And in the case of I Am Legend, the movie was looking at the international audience as paramount -- and it got over 50% of its revenues from that audience. It was unlikely Smith would star in a sequel, should there be one, so killing him off a la Aliens' marine sacrifice was a logical choice for that particular remake.
The assumptions made are based on the notion of what the peasants want as a mass. So the marketing for the film triumphed the "risk" the filmmakers were taking having the movie be just Will Smith and a dog for the first hour of the movie as a selling point: see elites, it's "challenging," it's breaking the formula, those peasant audiences will have to try hard to accept it, so you should praise us and see it. In reality, audiences were fine with it and have had stories like that before. I've seen the alternate ending to that film, which still alters significantly from the book, but is a bit more in keeping with it thematically, and it would have been fine with audiences as well -- it's actually a more traditional one in some ways.
What we know about test marketing and targeting demographics -- which written fiction largely doesn't use although there are ham-fisted attempts now to do so thanks to Nielsen -- is that sometimes they use it and sometimes they don't in making a movie, that quite often the audience reaction is different than what is expected to be whether it's used or not, that the international audiences are paramount for Hollywood in any movie with big action and special effects, that despite the limitations of the movie theater first run distribution system Hollywood invests in a variety of product to hit all audiences, that films are these days produced by multiple companies and studios that are often a mix of American and European, Asian, etc., that DVD plays an unusual role in shaping some films. In other words, it's again complicated, not culturally simple and not thematically simple in terms of commonalities either.
What we also know is that this movie made the book an international bestseller again, with top positions on the three different print format bestseller lists in the U.S. for months. I'm sure Europeans saw it all over their bookstores for the rest of the year. So which part are we going to say is dominating book writers here?
Which brings me again to Starship Troopers, which likewise failed because the otherwise Ra! Ra! Ra! uber-American characters are shown to ultimately turn into Nazi's who shove probes into the vaginal faces of the now-humanized enemy -- "It's afraid!" cries Doogie Howser. Audiences couldn't take it -- though they blame all sorts of other foibles of the film, the two greatest controversies that arose from the film were a) the mixed-gender shower scene (offending the audience's sense of propriety) and b) the film's conclusion which turns the heroes in Nazis.
It depends on what you mean by "failed." The film -- which also altered from the novel considerably -- was a Verhoeven interpretation, and American audiences often like his films, despite his being Dutch and despite Total Recall being ridiculous. Like RoboCop, which was a hit and has become part of U.S. and international culture, the film satirizes fascism and is seen by some as doing that and others as endorsement of it. Starship Troopers the original film advanced special effects, for which it got awards and nominations, and by changing some of the fighters to women, introducing romance plotlines and having a woman chose career over romance, helped influence improvements for women in group action stories. (In this V was grabbing at a trend -- the television show Space: Above and Beyond, for instance, just slightly before it, was putting males and females together in a SF military unit and many other stories doing the same -- taken from written SF and thrillers which had been doing it far longer. The recent The Thing remake now has women characters on the Arctic research team, for instance.) The film did not do that well internationally and so basically broke even at the box office. But it has spawned a profitable to DVD film franchise with two sequels and a third one on the way, several video games that have been successful, several comic book series, various bits of merchandising, and is far more in the U.S. and world cultural lexicon than the I Am Legend film is ever going to manage (not including the book which is in the cultural lexicon and thus has been made into film three times plus routinely inspired numerous zombie and vampire films, books, etc.) Verhoeven's films seem to be carefully designed for video games adaptation, which is again international for the audience, but popular in the U.S. as well.

