Repository of known tropes, phrases and devices?

Majickatt

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In a story I’m writing, I wanted to use the phrase, “waking world” to distinguish from the dreaming world. I’m concerned that “waking world” might‘ve been used or over-used already in the fantasy realm, then wondered whether there’s a place online which keeps track of phrases and devices which have been used in the genre.

Is there?

Thank you!
 
Since we're dealing with figurative language I would imagine such a site would include several million entries none of which would preclude our use of same. Waking world, sleeping world, dreaming world, clueless world, sickened world, wicked world, edenic world..ad infinitum.
 
I think you're fine to use the phrase. I need to make the same distinction in my story. While I see you're point, I'm also not worried about using the phrases. Personally, I don't like the word "earth" used as a synonym for "dirt" or "ground" when the story isn't set on the planet Earth, either reading it or using it myself...
 
Check out tvtropes.org They might not have exactly what you want, but man, that site will keep you busy for a while. A treasure trove for writers of every stripe.
 
I find it kinda funny, that whether or not someone can consider something a trope really depends on how much storytelling media you've consumed. . . There are plenty of things that are widely considered tropes, that I have to wrack my brain to even think of a single instance when I've seen them occur in a TV show or book. . . Watch enough movies, read enough books, you'll eventually start to see the same elements over and over. I'm sure there are plenty of books and movies that get praised by the masses for their originality, that simultaneously get panned by more avid readers or movie-goers for being unoriginal.

You could probably research any of your favourite authors or directors and find out what movies inspired them, and suddenly start to see them less as pioneers, and more as copycats. And the people they copied, probably copied someone else. Everything's been done, ain't nothin' new.

I wasn't even aware of the 'maguffin' trope until fairly recently, despite having come across it numerous times in popular storytelling. . . Now I can't not notice it, and I roll my eyes at the sight of a 'maguffin', as if it's something I got tired of seeing ages ago, and not something that hadn't even been brought to my attention until a year or two ago.
 
It's not really a matter of copying other people. It's a matter of the fundamental bones of storytelling -- structure. And in SFF, of people drawing from the same wells of science, suspense structure, movies, cultural myths and folklore, past classic literature taught to them in school, children's literature used in school, oral traditions (campfire tales, festival celebrations, etc.) We think in terms of stories, we use anecdotes and allegories to communicate. That's how you can know what a maguffin is without knowing what it was called -- you've been immersed in it since you were a kid and introduced to mystery tales.

Originality is subjective at best and superfluous most of the time, not just in "popular" fiction, but all fiction. It's not a big factor in the emotional power of a story and how authors play with emotional power in a story is what connects us -- or doesn't -- to a story. There is nothing original in The Lord of the Rings or Catcher in the Rye or Dune or Great Expectations. But those stories had an impact for many people, not in comparison to other novels but in and of themselves, sometimes due to the culture of the times they are in and sometimes beyond that.

And because we are so immersed in it, you will not be able to escape the label of unoriginality either. You can avoid whatever phrases you want, someone will still say that you are copying from something else that they like or know of, especially in fantasy fiction/secondary world fantasy fiction. And it likely will be something you haven't even read. Because humans make patterns -- that's part of the experience of stories -- and because how we structure fundamental components is largely universal.

Trope means a repeated motif, phrase or symbol, primarily in music, and that was its original meaning. Essentially, a trope was a thematic element repeated to reinforce the themes or atmosphere of a work, to give it structure and form. "Winter is coming" is a trope in A Song of Ice and Fire.

But people started using trope in a second meaning in regards to storytelling, as something used as a common element across many fictional works, regularly found -- boy meets girl, etc. And that then morphed into a third meaning for the word, as a synonym for cliche -- an oft used, inferior and tired element. Both the second and the third meanings are regularly bandied about in SFF, particularly fantasy on the third meaning, which to my mind is kind of pointless. I think if an author wants to try to avoid any cliche/trope in their work, they are certainly welcome to try it. And then they will have to deal with readers who do not think that they did so. As the veteran of many conversations about whether so and so ripped off so and so, I can promise you that will happen.

In short, you cannot reinvent the wheel. And stories are much older than wheels. But yeah, I second TV Tropes if you are trying to ward off tropes in the second or third meanings of the word with regards to fiction. It will probably cause you despair about that idea, but you can enjoy matching your favorite stories to the various entries.
 
In Politics and the English Language, Orwell hit on a very simple, practical maxim for avoiding cliche:

"Never use a metaphor, simile or other figure of speech which you are used to seeing in print."

Every 10 years or so it's a good idea to re-read this essay!

(added)

I guess that's like "a rose is a rose", A cliche is well... cliche. It should be easy to recognize. "Waking world", I don't think is inherently cliche by itself, though it's a bit old-fashioned sounding. It would depend on the context. Does the surrounding text share the spirit of "waking world", and is the overall impression bland, "standard" or unoriginal? In that case could be a problem, and deeper than that one phrase. (btw, talking abstractly here, not specifically about your story)

More broadly, great subject. I am making a stab at dealing with this with my "keywords" thing I am adding to my reviews/responses (more in a sec)
 
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The way we use the English language is a source of fascination for me.
For example
Which Came First, gruntle or disgruntle?

The verb disgruntle, which has been around since 1682, means "to make ill-humored or discontented." The prefix dis- often means "to do the opposite of," so people might naturally assume that if there is a disgruntled, there must have first been a gruntle with exactly the opposite meaning. But dis- doesn't always work that way; in some rare cases, it functions instead as an intensifier. Disgruntle developed from this intensifying sense of dis- plus gruntle, an old word (now used only in British dialect) meaning "to grumble." In the 1920s, a writer humorously used gruntle to mean "to make happy"—in other words, as an antonym of disgruntle. The use caught on. At first, gruntle was used only in humorous ways, but people eventually began to use it seriously as well
 
How about just putting "waking world", including the quotes, in a search engine and see what comes up? If you don't get a bunch of fantasy literature hits, it probably isn't a thing.

Write a good enough story and it won't matter if it has tropes in it. Originality is awesome, but is second to quality storytelling.
 
Lately I've been re-reading Steven Pinker's "The Stuff of Thought." It's got these interesting things to say about our use of metaphors, allegory, etc. Looking in the index under metaphors (especially "Dead" metaphors on pp. 237-8) you'll amass a really juicy collection of regarding meaning. Reading outside of our genres will help us understand our ability to manipulate communication skills to bring about experiences for our readers. I have especially enjoyed linguistics.
Personally, at the time when many of our first SFF stories were written, they were truly "original." If I don't want to write a derivative of yet another plot line, the best source for me is to write straight from sleeping dreams - or my own personal experience or those stories which I have observed.
 

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