Tarn said:
Don't think of Oblivion (or Morrowind, in fact) in traditional RPG terms. In fact, the primary reason I love the game is that they break from the usual RPG traditions (stats, stats, more stats, distant combat, stats). Oblivion is about getting into the role, and yes it has some stats, but it's all far more organic. I think of it more as a mammoth adventure game, really.
Well, I would argue this a little. Or rather, qualify it....
Oblivion and Morrowind are VERY traditional in the Western branch of RPGs. Free-form, less focus on the numbers, sprawling, these are all things that US RPG developers have been doing and refining for years. Ultima, Might and Magic, Elder Scrolls, Wizardry are all series that all fall under a particular RPG philosophy.
Where the issue gets muddy is where the Japanese consoles of the 80s and 90s took RPGs, particularly the FF franchise, where Square pushed for a very regimented story, with very little deviation allowed. These definitely focus on the numbers, distant battle, soap opera happenings, etc.
If you mean you typically don't play that second kind of RPG (and I can't blame you) and you've maybe never really tried that first kind, do try it. It's a far different experience.
And I have to say, most games just don't hold my attention these days. I've turned into a non-gamer who really wants to be a gamer, but don't like 99.999% of all games. This one is holding the attention. It kind of scared me when I shut down the computer Wednesday night and saw that I had about 10 hours clocked on the game, which I had only picked up Tuesday afternoon.
So far, great, great fun. (Somehow feels smaller than Morrowind so far, though. Maybe it's that all the nooks and crannies are more spread out and there aren't all sorts of dividing mountains to create the illusion of more places. Sort of neat, though, coming out of Cheydinhal and being able to see the spires of the Imperial City in the distance.)